Search found 2599 matches

by chrrox
Sun Jul 11, 2010 11:43 pm
Forum: 3D/2D models
Topic: AION cgf to collada converter
Replies: 78
Views: 46394

Re: AION cgf to collada converter

they modified the material data slightly other then that its just the first few bytes of the header one says crysis or soemthing and the other says aion if you change it you can use any crytec importer.
by chrrox
Sun Jul 11, 2010 10:20 pm
Forum: Game Archive
Topic: X360 .arc won't extract.
Replies: 25
Views: 7080

Re: X360 .arc won't extract.

stop bumping this someone will reply when they know something
by chrrox
Sun Jul 11, 2010 7:25 pm
Forum: 3D/2D models
Topic: AION cgf to collada converter
Replies: 78
Views: 46394

Re: AION cgf to collada converter

This script works fine it just needs some manual editing in a few places.
by chrrox
Fri Jul 09, 2010 1:44 am
Forum: Compressed files and methods
Topic: Lunar PSP Zlib Compressed file...
Replies: 6
Views: 1963

Re: Lunar PSP Zlib Compressed file...

do you have a site where you release your tools / translations?
by chrrox
Fri Jul 09, 2010 12:34 am
Forum: Compressed files and methods
Topic: Lunar PSP Zlib Compressed file...
Replies: 6
Views: 1963

Re: Lunar PSP Zlib Compressed file...

I just read the null terminated string that started at 0xA then i save the position where the name ended as the start offset. the last 8 bytes are not part of the compressed file. the last 4 of those 8 bytes are the uncompressed file size. so that gives us what we need to extract offset size and zip...
by chrrox
Thu Jul 08, 2010 3:26 am
Forum: Game Archive
Topic: .lin / .sav from Double Agent PS2/Xbox?
Replies: 4
Views: 1995

Re: .lin / .sav from Double Agent PS2/Xbox?

files are a must for any help.
by chrrox
Thu Jul 08, 2010 2:12 am
Forum: Compressed files and methods
Topic: Lunar PSP Zlib Compressed file...
Replies: 6
Views: 1963

Re: Lunar PSP Zlib Compressed file...

here you go :)
quickbms script

Code: Select all

for i = 1 < 2
goto 0xA
get name string
savepos offset
goto -4
get size long
get zsize asize
math zsize - offset
math zsize - 8
comtype inflate
clog name offset zsize size
next i
by chrrox
Wed Jul 07, 2010 1:34 am
Forum: 3D/2D models
Topic: Golden Axe - Beast Rider
Replies: 50
Views: 19536

Re: Golden Axe - Beast Rider

there is a table at the end of the files that describes vertex size and counts ext.
by chrrox
Tue Jul 06, 2010 1:47 pm
Forum: Compressed files and methods
Topic: I need help extracting .arc
Replies: 3
Views: 1615

Re: I need help extracting .arc

is this a capcom 360 game?
is it re5?
are you MrNightmare?
by chrrox
Sun Jul 04, 2010 3:21 pm
Forum: Graphic file formats
Topic: Resident Evil 5 PS3 .tex convert to .dds
Replies: 7
Views: 4550

Re: Resident Evil 5 PS3 .tex convert to .dds

I mean how did you get the arc do you have a debug ps3?
by chrrox
Sun Jul 04, 2010 2:35 pm
Forum: Graphic file formats
Topic: Resident Evil 5 PS3 .tex convert to .dds
Replies: 7
Views: 4550

Re: Resident Evil 5 PS3 .tex convert to .dds

where did you get the ps3 texture from.
by chrrox
Sun Jul 04, 2010 2:02 am
Forum: Game Archive
Topic: Transformers: Cybertron Adventures - *.xxx variant
Replies: 10
Views: 3154

Re: Transformers: Cybertron Adventures - *.xxx variant

he will update umodel to support it give him time just post on his forum about it.
by chrrox
Sun Jul 04, 2010 2:01 am
Forum: Game Archive
Topic: Continent of the 9 (C9)
Replies: 75
Views: 36764

Re: Continent of the 9 (C9)

you need to tell me more.
what max version os language. the best bet is to copy the script into a new document and then try.
its most likely a Unicode problem.
what version of max do you have?
by chrrox
Wed Jun 30, 2010 3:02 am
Forum: 3D/2D models
Topic: Granado Espada
Replies: 31
Views: 11286

Re: Granado Espada

Thanks I will try this as soon as i can.
by chrrox
Wed Jun 30, 2010 1:05 am
Forum: Game Archive
Topic: Continent of the 9 (C9)
Replies: 75
Views: 36764

Re: Continent of the 9 (C9)

here is a fix to correct the inverted weighting lol.