Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Sun Jul 11, 2010 11:43 pm
- Forum: 3D/2D models
- Topic: AION cgf to collada converter
- Replies: 78
- Views: 46394
Re: AION cgf to collada converter
they modified the material data slightly other then that its just the first few bytes of the header one says crysis or soemthing and the other says aion if you change it you can use any crytec importer.
- Sun Jul 11, 2010 10:20 pm
- Forum: Game Archive
- Topic: X360 .arc won't extract.
- Replies: 25
- Views: 7080
Re: X360 .arc won't extract.
stop bumping this someone will reply when they know something
- Sun Jul 11, 2010 7:25 pm
- Forum: 3D/2D models
- Topic: AION cgf to collada converter
- Replies: 78
- Views: 46394
Re: AION cgf to collada converter
This script works fine it just needs some manual editing in a few places.
- Fri Jul 09, 2010 1:44 am
- Forum: Compressed files and methods
- Topic: Lunar PSP Zlib Compressed file...
- Replies: 6
- Views: 1963
Re: Lunar PSP Zlib Compressed file...
do you have a site where you release your tools / translations?
- Fri Jul 09, 2010 12:34 am
- Forum: Compressed files and methods
- Topic: Lunar PSP Zlib Compressed file...
- Replies: 6
- Views: 1963
Re: Lunar PSP Zlib Compressed file...
I just read the null terminated string that started at 0xA then i save the position where the name ended as the start offset. the last 8 bytes are not part of the compressed file. the last 4 of those 8 bytes are the uncompressed file size. so that gives us what we need to extract offset size and zip...
- Thu Jul 08, 2010 3:26 am
- Forum: Game Archive
- Topic: .lin / .sav from Double Agent PS2/Xbox?
- Replies: 4
- Views: 1995
Re: .lin / .sav from Double Agent PS2/Xbox?
files are a must for any help.
- Thu Jul 08, 2010 2:12 am
- Forum: Compressed files and methods
- Topic: Lunar PSP Zlib Compressed file...
- Replies: 6
- Views: 1963
Re: Lunar PSP Zlib Compressed file...
here you go 
quickbms script
quickbms script
Code: Select all
for i = 1 < 2
goto 0xA
get name string
savepos offset
goto -4
get size long
get zsize asize
math zsize - offset
math zsize - 8
comtype inflate
clog name offset zsize size
next i
- Wed Jul 07, 2010 1:34 am
- Forum: 3D/2D models
- Topic: Golden Axe - Beast Rider
- Replies: 50
- Views: 19536
Re: Golden Axe - Beast Rider
there is a table at the end of the files that describes vertex size and counts ext.
- Tue Jul 06, 2010 1:47 pm
- Forum: Compressed files and methods
- Topic: I need help extracting .arc
- Replies: 3
- Views: 1615
Re: I need help extracting .arc
is this a capcom 360 game?
is it re5?
are you MrNightmare?
is it re5?
are you MrNightmare?
- Sun Jul 04, 2010 3:21 pm
- Forum: Graphic file formats
- Topic: Resident Evil 5 PS3 .tex convert to .dds
- Replies: 7
- Views: 4550
Re: Resident Evil 5 PS3 .tex convert to .dds
I mean how did you get the arc do you have a debug ps3?
- Sun Jul 04, 2010 2:35 pm
- Forum: Graphic file formats
- Topic: Resident Evil 5 PS3 .tex convert to .dds
- Replies: 7
- Views: 4550
Re: Resident Evil 5 PS3 .tex convert to .dds
where did you get the ps3 texture from.
- Sun Jul 04, 2010 2:02 am
- Forum: Game Archive
- Topic: Transformers: Cybertron Adventures - *.xxx variant
- Replies: 10
- Views: 3154
Re: Transformers: Cybertron Adventures - *.xxx variant
he will update umodel to support it give him time just post on his forum about it.
- Sun Jul 04, 2010 2:01 am
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 36764
Re: Continent of the 9 (C9)
you need to tell me more.
what max version os language. the best bet is to copy the script into a new document and then try.
its most likely a Unicode problem.
what version of max do you have?
what max version os language. the best bet is to copy the script into a new document and then try.
its most likely a Unicode problem.
what version of max do you have?
- Wed Jun 30, 2010 3:02 am
- Forum: 3D/2D models
- Topic: Granado Espada
- Replies: 31
- Views: 11286
Re: Granado Espada
Thanks I will try this as soon as i can.
- Wed Jun 30, 2010 1:05 am
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 36764
Re: Continent of the 9 (C9)
here is a fix to correct the inverted weighting lol.
