i could make an bms script for this but its simple just xor everything after the first offset that is given with 0x55 then the rest should become clear.
if you still need help let me know but this is simple format once you know that.
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- Wed Aug 04, 2010 1:26 am
- Forum: Game Archive
- Topic: [Wii] Arc Rise Fantasia - vol-File (RTDP)
- Replies: 6
- Views: 2631
- Sun Aug 01, 2010 11:39 pm
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
- Sun Aug 01, 2010 8:59 pm
- Forum: Audio file formats
- Topic: AIX Files
- Replies: 4
- Views: 2391
Re: AIX Files
ah ok thanks 
- Sun Aug 01, 2010 7:16 pm
- Forum: Audio file formats
- Topic: AIX Files
- Replies: 4
- Views: 2391
Re: AIX Files
did you try those on this file they dont work.
- Sun Aug 01, 2010 1:42 pm
- Forum: Game Archive
- Topic: Help with Majesty 2: Kingmaker .pak files
- Replies: 3
- Views: 1735
Re: Help with Majesty 2: Kingmaker .pak files
there is a post right on their website on how to do this.
luigi reversed this a long time ago.
http://aluigi.org/papers/bms/majesty2.bms
luigi reversed this a long time ago.
http://aluigi.org/papers/bms/majesty2.bms
- Sat Jul 31, 2010 7:49 pm
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
Re: Idolm@ster
The contents of this post was deleted because of possible forum rules violation.
- Sat Jul 31, 2010 5:14 am
- Forum: Audio file formats
- Topic: AIX Files
- Replies: 4
- Views: 2391
AIX Files
The contents of this post was deleted because of possible forum rules violation.
- Fri Jul 30, 2010 11:42 pm
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
Re: Idolm@ster
I bought a copy on playasia and dumped it myself.
http://www.play-asia.com/paOS-13-71-br- ... -2b5d.html
http://www.play-asia.com/paOS-13-71-br- ... -2b5d.html
- Fri Jul 30, 2010 5:39 pm
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
Re: Idolm@ster
Here are the steps to extract and convert the textures 1st extract the bna files with this bms script. http://forum.xentax.com/viewtopic.php?f=10&t=4812 then use this script to extract the .nut files idstring NTXR endian big get version short get files short goto 0x10 for i = 0 < files savepos o...
- Thu Jul 29, 2010 6:19 pm
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
Re: Idolm@ster
I will post the converter this weekend with or without bones if me and my friends can get the format done then ill support them otherwise its mesh only.
here is an attempt at me doing a toon render in max.

here is an attempt at me doing a toon render in max.

- Tue Jul 27, 2010 2:26 am
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
Re: Idolm@ster
The contents of this post was deleted because of possible forum rules violation.
- Mon Jul 26, 2010 3:34 am
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
Idolm@ster
Ill post the converter when i have it more complete but hear is a teaser.


- Mon Jul 26, 2010 12:50 am
- Forum: Game Archive
- Topic: Idolm@ster
- Replies: 0
- Views: 2296
Idolm@ster
Here is a quick bms script for bna files. idstring "BNA0" endian big get files long set files2 files math files2 - 1 savepos ntablestart for i = 0 < files goto ntablestart get folderoff long get nameoff long get offset long get size long savepos ntablestart goto folderoff get folder string...
- Sun Jul 25, 2010 1:14 pm
- Forum: Compressed files and methods
- Topic: Grotesque-Tactics GameData.v
- Replies: 2
- Views: 1148
Re: Grotesque-Tactics GameData.v
yeah its an easy one i did this when it was still in beta.
Code: Select all
get name basename
get size asize
filexor 0x55
string name + .zip
log name 0 size- Sun Jul 25, 2010 6:43 am
- Forum: Game Archive
- Topic: Grace's Quest: To Catch An Art Thief *.pak can't be extract
- Replies: 2
- Views: 1191
Re: Grace's Quest: To Catch An Art Thief *.pak can't be extract
you need to post a sample file.

