Search found 2599 matches

by chrrox
Sun Sep 26, 2010 7:14 pm
Forum: Game Archive
Topic: Blade Kitten .rkv
Replies: 12
Views: 4348

Re: Blade Kitten .rkv

this model format is so chaotic its crazy.
http://img693.imageshack.us/img693/7884/catgirld.png
by chrrox
Sun Sep 26, 2010 2:15 am
Forum: Game Archive
Topic: Blade Kitten .rkv
Replies: 12
Views: 4348

Re: Blade Kitten .rkv

I have the game file i mean his tools in general.
by chrrox
Sat Sep 25, 2010 9:11 pm
Forum: Game Archive
Topic: Blade Kitten .rkv
Replies: 12
Views: 4348

Re: Blade Kitten .rkv

Great job :)
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
by chrrox
Fri Sep 24, 2010 10:17 pm
Forum: Game Archive
Topic: Seven souls aka Martial Empires
Replies: 14
Views: 4048

Re: Seven souls aka Martial Empires

i made a 3ds max importer.
by chrrox
Fri Sep 24, 2010 5:22 pm
Forum: Game Archive
Topic: Blade Kitten .rkv
Replies: 12
Views: 4348

Re: Blade Kitten .rkv

That program does not appear to extract the files correctly. It is just extracting war files not decompressing them. this is a bms script that does the same thing only much faster. endian big getdstring name1 0x40 get null long get tableoff long get null2 long get files long goto tableoff #comtype l...
by chrrox
Wed Sep 22, 2010 11:24 am
Forum: Compressed files and methods
Topic: Yakuza 3
Replies: 8
Views: 4665

Re: Yakuza 3

Thanks for looking into this :)
ill be on the lookout for a release and ill make a model import er once i get a hold of the files.
Thanks for the folder info.
by chrrox
Tue Sep 21, 2010 10:55 pm
Forum: Game Archive
Topic: Valkyria Chronicles 2 MLX File.
Replies: 5
Views: 4111

Re: Valkyria Chronicles 2 CPK File.

you would need to post a sample or the start of the file the first 10 mb
by chrrox
Mon Sep 20, 2010 11:31 pm
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 8933

Re: Blur .texture

use a different program to view the dds files i looked at the texture you posted and it looks fine.
by chrrox
Sun Sep 19, 2010 8:14 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 17978

Re: 360 - Dead Rising 2 .BIG file

here is an update to auto convert textures to dds. get type EXTENSION print %type% get unk01 long get unk02 long get unk03 long get files long get unk04 long get namestart long savepos tableoff for i = 0 < files goto tableoff get NameOff long get unk05 long #print %unk05% get zsize long # -4 get siz...
by chrrox
Sun Sep 19, 2010 3:55 pm
Forum: Game Archive
Topic: (Ps3) White Knight Chronicles
Replies: 17
Views: 8103

Re: (Ps3) White Knight Chronicles

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Sun Sep 19, 2010 12:02 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 17978

Re: 360 - Dead Rising 2 .BIG file

I already did this and have the models converted. this is for the pc version get unk01 long get unk02 long get unk03 long get files long get unk04 long get namestart long savepos tableoff for i = 0 < files goto tableoff get NameOff long get unk05 long #print %unk05% get zsize long # -4 get size long...
by chrrox
Sun Sep 19, 2010 3:39 am
Forum: Compressed files and methods
Topic: Yakuza 3
Replies: 8
Views: 4665

Yakuza 3

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Fri Sep 17, 2010 11:41 am
Forum: Compressed files and methods
Topic: Uncharted Drakes fortune PS3 .PSARC zlib
Replies: 77
Views: 52204

Re: Uncharted Drakes fortune PS3 .PSARC zlib

just drag the arc file onto the exe.
by chrrox
Wed Sep 15, 2010 11:08 am
Forum: Game Archive
Topic: (Ps3) White Knight Chronicles
Replies: 17
Views: 8103

(Ps3) White Knight Chronicles

After you extract the psarc file you can use these scripts to extract the assets. HPK extractor get idstring long endian big get files long get arcsize long get nameend long get namestart long get baseoff long get version long get null long savepos filestart print %filestart% for i = 0 < files goto ...
by chrrox
Tue Sep 14, 2010 12:59 am
Forum: 3D/2D models
Topic: Vanquish (Xbox 360)
Replies: 6
Views: 3786

Vanquish (Xbox 360)

Here is a max script to import Vanquish models with bones and weights. Ill add auto texture support soon.

Image