this model format is so chaotic its crazy.
http://img693.imageshack.us/img693/7884/catgirld.png
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- Sun Sep 26, 2010 7:14 pm
- Forum: Game Archive
- Topic: Blade Kitten .rkv
- Replies: 12
- Views: 4348
- Sun Sep 26, 2010 2:15 am
- Forum: Game Archive
- Topic: Blade Kitten .rkv
- Replies: 12
- Views: 4348
Re: Blade Kitten .rkv
I have the game file i mean his tools in general.
- Sat Sep 25, 2010 9:11 pm
- Forum: Game Archive
- Topic: Blade Kitten .rkv
- Replies: 12
- Views: 4348
Re: Blade Kitten .rkv
Great job 
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
- Fri Sep 24, 2010 10:17 pm
- Forum: Game Archive
- Topic: Seven souls aka Martial Empires
- Replies: 14
- Views: 4048
Re: Seven souls aka Martial Empires
i made a 3ds max importer.
- Fri Sep 24, 2010 5:22 pm
- Forum: Game Archive
- Topic: Blade Kitten .rkv
- Replies: 12
- Views: 4348
Re: Blade Kitten .rkv
That program does not appear to extract the files correctly. It is just extracting war files not decompressing them. this is a bms script that does the same thing only much faster. endian big getdstring name1 0x40 get null long get tableoff long get null2 long get files long goto tableoff #comtype l...
- Wed Sep 22, 2010 11:24 am
- Forum: Compressed files and methods
- Topic: Yakuza 3
- Replies: 8
- Views: 4665
Re: Yakuza 3
Thanks for looking into this 
ill be on the lookout for a release and ill make a model import er once i get a hold of the files.
Thanks for the folder info.
ill be on the lookout for a release and ill make a model import er once i get a hold of the files.
Thanks for the folder info.
- Tue Sep 21, 2010 10:55 pm
- Forum: Game Archive
- Topic: Valkyria Chronicles 2 MLX File.
- Replies: 5
- Views: 4111
Re: Valkyria Chronicles 2 CPK File.
you would need to post a sample or the start of the file the first 10 mb
- Mon Sep 20, 2010 11:31 pm
- Forum: Graphic file formats
- Topic: Blur .texture
- Replies: 35
- Views: 8933
Re: Blur .texture
use a different program to view the dds files i looked at the texture you posted and it looks fine.
- Sun Sep 19, 2010 8:14 pm
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 17978
Re: 360 - Dead Rising 2 .BIG file
here is an update to auto convert textures to dds. get type EXTENSION print %type% get unk01 long get unk02 long get unk03 long get files long get unk04 long get namestart long savepos tableoff for i = 0 < files goto tableoff get NameOff long get unk05 long #print %unk05% get zsize long # -4 get siz...
- Sun Sep 19, 2010 3:55 pm
- Forum: Game Archive
- Topic: (Ps3) White Knight Chronicles
- Replies: 17
- Views: 8103
Re: (Ps3) White Knight Chronicles
The contents of this post was deleted because of possible forum rules violation.
- Sun Sep 19, 2010 12:02 pm
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 17978
Re: 360 - Dead Rising 2 .BIG file
I already did this and have the models converted. this is for the pc version get unk01 long get unk02 long get unk03 long get files long get unk04 long get namestart long savepos tableoff for i = 0 < files goto tableoff get NameOff long get unk05 long #print %unk05% get zsize long # -4 get size long...
- Sun Sep 19, 2010 3:39 am
- Forum: Compressed files and methods
- Topic: Yakuza 3
- Replies: 8
- Views: 4665
Yakuza 3
The contents of this post was deleted because of possible forum rules violation.
- Fri Sep 17, 2010 11:41 am
- Forum: Compressed files and methods
- Topic: Uncharted Drakes fortune PS3 .PSARC zlib
- Replies: 77
- Views: 52204
Re: Uncharted Drakes fortune PS3 .PSARC zlib
just drag the arc file onto the exe.
- Wed Sep 15, 2010 11:08 am
- Forum: Game Archive
- Topic: (Ps3) White Knight Chronicles
- Replies: 17
- Views: 8103
(Ps3) White Knight Chronicles
After you extract the psarc file you can use these scripts to extract the assets. HPK extractor get idstring long endian big get files long get arcsize long get nameend long get namestart long get baseoff long get version long get null long savepos filestart print %filestart% for i = 0 < files goto ...
- Tue Sep 14, 2010 12:59 am
- Forum: 3D/2D models
- Topic: Vanquish (Xbox 360)
- Replies: 6
- Views: 3786

