Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Tue Oct 19, 2010 12:09 am
- Forum: Game Archive
- Topic: Ark files (RockBand 3)
- Replies: 19
- Views: 12197
Re: Ark files (RockBand 3)
the first and last 10mb or so of the file
- Mon Oct 18, 2010 8:57 pm
- Forum: Game Archive
- Topic: Ark files (RockBand 3)
- Replies: 19
- Views: 12197
Re: Ark files (RockBand 3)
sample would be needed.
- Sun Oct 17, 2010 4:02 pm
- Forum: Game Archive
- Topic: Test drive unlimited DLC (xbox360)
- Replies: 8
- Views: 4157
Re: Test drive unlimited DLC (xbox360)
its a big zlib file
c:\offzip\offzip.exe -a -1 -z -15 C:\CarPack.big.bnk C:\ext 0x0
i have no interest in the files tho just posting how to extract it.
c:\offzip\offzip.exe -a -1 -z -15 C:\CarPack.big.bnk C:\ext 0x0
i have no interest in the files tho just posting how to extract it.
- Sun Oct 17, 2010 5:17 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 155908
Re: [Request] Kingdom Hearts Birth By Sleep models
you should not post mean things in a topic because your are tired of waiting if you want it so bad reverse the format yourself. I could help with he format if the program was open source but it is not and i am not going to re invent the wheel here so just wait till he is ready then he will share his...
- Fri Oct 15, 2010 1:15 pm
- Forum: Compressed files and methods
- Topic: what compress on it?
- Replies: 1
- Views: 1049
Re: what compress on it?
Please state the name and platfor the game is on then take a program and cut the first 10 mega bytes of the archive you want to extract and upload that to a free filesharing site like sendspace.
- Wed Oct 13, 2010 2:28 am
- Forum: Compressed files and methods
- Topic: Random question about rules: what is and isn't allowed here?
- Replies: 2
- Views: 1151
Re: Random question about rules: what is and isn't allowed h
post any information you want regarding formats.
but this should not really go in this thread this should be in an introduction section or general.
the rules are here.
viewtopic.php?f=28&t=1270
Just be nice to people here and respect them and they will respect you.
but this should not really go in this thread this should be in an introduction section or general.
the rules are here.
viewtopic.php?f=28&t=1270
Just be nice to people here and respect them and they will respect you.
- Wed Oct 13, 2010 2:24 am
- Forum: Compressed files and methods
- Topic: Uncharted Drakes fortune PS3 .PSARC zlib
- Replies: 77
- Views: 52204
Re: Uncharted Drakes fortune PS3 .PSARC zlib
the ps3 3.41 sdk contains the ps arc extractor tool.
- Fri Oct 08, 2010 11:42 am
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 17978
Re: 360 - Dead Rising 2 .BIG file
they are tri-stip.
- Tue Oct 05, 2010 3:40 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
I don't have the full game only the one pac file they gave me glad to hear the other script worked tho.
- Tue Oct 05, 2010 3:16 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
it was a type just correct the one word offset it was a copy paste error.
i edited my first post try it now.
i edited my first post try it now.
- Mon Oct 04, 2010 4:07 pm
- Forum: 3D/2D models
- Topic: Unreal3 Engine - Enslaved - xbox360
- Replies: 5
- Views: 2493
Re: Unreal3 Engine - Enslaved - xbox360
gildor is on vacation for 2 months but he will support it when he returns animations and textures are already supported.
- Thu Sep 30, 2010 7:19 pm
- Forum: Game Archive
- Topic: EA SPORTS MMA
- Replies: 0
- Views: 545
EA SPORTS MMA
quickbms script for these archives. get idstring long get version long get unk long get files long getdstring null 0x3C for i = 0 < files getdstring null 0xA get offset THREEBYTE math offset * 8 get zsize THREEBYTE get size THREEBYTE math size + zsize getdstring name 0x3C clog name offset zsize size...
- Wed Sep 29, 2010 12:01 am
- Forum: Game Archive
- Topic: The Bouncer (PS2)
- Replies: 10
- Views: 4055
The Bouncer (PS2)
Here is a bms to extract the bin files from this game. website http://na.square-enix.com/games/bouncer/ get files long get ftbl long set filetable 0x800 set filebase 0x800 savepos offtable for i = 0 < files goto offtable get offset long math offset * 0x800 savepos offtable get size long math size * ...
- Tue Sep 28, 2010 10:36 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Castlevania: Lords of Shadow
This is a bms script to extract the assets of Castlevania: Lords of Shadow I tested this on the ps3 files. idstring BFPK get version long get files long savepos TMP for i = 0 < files goto TMP get NSIZE long getdstring name NSIZE get size long get offset long savepos TMP goto offset get zsize long sa...
- Mon Sep 27, 2010 9:23 pm
- Forum: 3D/2D models
- Topic: Blade Kitten (PC)
- Replies: 12
- Views: 10444
Blade Kitten (PC)
I finally have these models working with bones and weighting. http://img412.images...2/6272/bk1u.png http://img828.imageshack.us/img828/4599/bk2c.png The models would look like they do in game with the proper cartoon shading. bms for archives # RKV archives # Blade Kitten, Game Room, Star Wars: The ...
