Search found 2599 matches

by chrrox
Tue Oct 26, 2010 3:56 am
Forum: Game Archive
Topic: (PS3) FolkLore
Replies: 3
Views: 1012

(PS3) FolkLore

Here is a bms script to extract the bin files.

Code: Select all


endian big
open FDDE fht_ 0
open FDDE bin_ 1
get files asize
math files / 0x28
for i = 0 < files
getdstring name 0x20
get size long
get offset long
log name offset size 1
next i

by chrrox
Mon Oct 25, 2010 3:26 pm
Forum: 3D/2D models
Topic: .KRV extension in Wii Models?
Replies: 18
Views: 7281

Re: .KRV extension in Wii Models?

tri-strip is easy to load. just read them as triangle list values like so. StartDirection = 1 f1 = (ReadBEword f) + 1 f2 = (ReadBEword f) + 1 FaceDirection = StartDirection while (ftell f) != (FaceStartPos + (FaceCount * 2))Do ( f3 = (ReadBEword f) if (f3==0xFFFF) then ( f1 = (ReadBEword f) + 1 f2 =...
by chrrox
Sun Oct 24, 2010 7:57 pm
Forum: Holy Cow!
Topic: Spam Problem
Replies: 23
Views: 6687

Re: Spam Problem

Great Job if only the thanks button was there for me to thank you :P
by chrrox
Sat Oct 23, 2010 7:20 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW (WIP)
Replies: 14
Views: 4849

CASTLEVANIA LORDS OF SHADOW (WIP)

Just some status of this game i am not sure if i want to work on bones for this format as its a wierd structure.

Image

some models look better un modified then others

Image
by chrrox
Sat Oct 23, 2010 1:55 am
Forum: Game Archive
Topic: unknown Archiv MMO
Replies: 9
Views: 2304

Re: unknown Archiv MMO

what is the mmo
by chrrox
Fri Oct 22, 2010 11:03 pm
Forum: Holy Cow!
Topic: Spam Problem
Replies: 23
Views: 6687

Spam Problem

Is it possible to ad a captcha to the registration process to try to stop the spam bots registering.
by chrrox
Fri Oct 22, 2010 3:54 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 11934

Re: Star Wars The Force Unleashed II - lp.wad [x360]

use xbdecompress from the sdk to decompress this.
by chrrox
Thu Oct 21, 2010 8:11 pm
Forum: Compressed files and methods
Topic: wii .arc files
Replies: 5
Views: 2980

Re: wii .arc files

here is a quckbms script. endian big get files long for i = 0 < files set byte1 0x20 savepos offset1 Do get byte1 byte while byte1 == 0x20 savepos offset2 math offset2 - 1 goto offset2 set nsize 0x20 math offset2 - offset1 math nsize - offset2 getdstring name nsize print %name% get offset long get s...
by chrrox
Thu Oct 21, 2010 4:25 pm
Forum: Compressed files and methods
Topic: wii .arc files
Replies: 5
Views: 2980

Re: wii .arc files

say the name of the game
by chrrox
Thu Oct 21, 2010 4:29 am
Forum: 3D/2D models
Topic: Problems in extracting wii files.
Replies: 9
Views: 3524

Re: Problems in extracting wii files.

not yet i am working on the ps3 models.
I do not plan to support wii models unless they are the same format.

Image
by chrrox
Thu Oct 21, 2010 3:01 am
Forum: 3D/2D models
Topic: Problems in extracting wii files.
Replies: 9
Views: 3524

Re: Problems in extracting wii files.

same as ps3 archive and same as re5 archive this will extract the files. endian big get idstring long get version short get files short comtype zlib_noerror for i = 0 < files getdstring name 0x40 get type long string name + . string name + type get zsize long get size long get offset long clog name ...
by chrrox
Wed Oct 20, 2010 9:14 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566642

Re: Señor Casaroja's Noesis

I think he is using the wrong dae plugin in max.
by chrrox
Wed Oct 20, 2010 9:08 pm
Forum: 3D/2D models
Topic: Problems in extracting wii files.
Replies: 9
Views: 3524

Re: Problems in extracting wii files.

what wii game is it. if its an arc there is a nintendo game there is an arc extractor on the internet
by chrrox
Wed Oct 20, 2010 2:02 am
Forum: Game Archive
Topic: [360]vanquish *.dat + *.dtt
Replies: 3
Views: 2352

Re: [360]vanquish *.dat + *.dtt

its the exact same as bayonetta
by chrrox
Tue Oct 19, 2010 11:30 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 67761

Re: [PC] Resident Evil 5

the movies are real time ....