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Search found 2599 matches
- Wed Dec 01, 2010 4:15 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
(PS3) Virtua FIghter 5 / Project Diva Dream Theater
Here is a max script to import models from both these games (they use the same format :) ) This will import geometry and assign materials but i have not figured out how to get texture names yet so that will not auto assign a texture. Also the bone matrix is weird if anyone can help with that please ...
- Sun Nov 28, 2010 6:23 am
- Forum: Game Archive
- Topic: Majin and the Forsaken Kingdom (xbox360)
- Replies: 3
- Views: 2309
Re: Majin and the Forsaken Kingdom (xbox360)
i am going to make an extractor for this game soon but for now if you want to look at the files use offzip.
c:\offzip.exe -a -z -15 c:\file.dat c:\extract 0x0
c:\offzip.exe -a -z -15 c:\file.dat c:\extract 0x0
- Sun Nov 28, 2010 6:21 am
- Forum: Compressed files and methods
- Topic: Yakuza 3
- Replies: 8
- Views: 4665
Re: Yakuza 3
I think he is just saying to look at the dds textures that are compressed because you know what the outcome should be. i ran some tests and these algorithms produced some resemblance of how the file should look COMP_LZ77WII_RAW30, COMP_PGLZ, COMP_PUYO_CXLZ, COMP_PUYO_LZSS, the best looking one was C...
- Sat Nov 27, 2010 6:11 am
- Forum: 3D/2D models
- Topic: FolkLore (PS3)
- Replies: 27
- Views: 7879
FolkLore (PS3)
I have made a max script to import the meshes into max no bones yet. http://img695.imageshack.us/img695/3699/folklore1.png if (heapSize < 20000000) then heapSize = 200000000 fname = getOpenFileName \ caption:"Open Folklore Model File" \ types:"Folklore Model File(*cmd)|*cmd" \ hi...
- Fri Nov 26, 2010 3:20 am
- Forum: 3D/2D models
- Topic: Dynasty Warriors Gundam 2/Gundam Musou 2 Ripping Procedures?
- Replies: 7
- Views: 3425
Re: Dynasty Warriors Gundam 2/Gundam Musou 2 Ripping Procedu
It should be an almost identical if not the same as fist of the north star did you try noeisis on the extracted bin files.
- Fri Nov 26, 2010 1:14 am
- Forum: Game Archive
- Topic: Virtual Fighter 5 (PS3)
- Replies: 3
- Views: 6351
Virtual Fighter 5 (PS3)
Here is a quickbms script to extract vf5 ps3 farc archives. endian big get arcsize asize get idstring long get headersize long get one long for i = 0 < 0xFFFF get name string get offset long get zsize long get size long string name + ".gz" if offset > 0 log name offset zsize else cleanexit...
- Wed Nov 24, 2010 7:39 pm
- Forum: Game Archive
- Topic: Siren New Translation (PS3)
- Replies: 16
- Views: 6127
Siren New Translation (PS3)
Here is a bms script to extract these archives. #quickbms script #Siren PS3 #from chrrox endian big open FDDE DAT 0 open FDDE HED 1 get id long 1 get Unk01 long 1 get Unk02 long 1 get Unk03 long 1 get NameBase long 1 get TableBase long 1 get Unk06 long 1 get files long 1 for i = 0 < files goto Table...
- Wed Nov 24, 2010 1:25 am
- Forum: Game Archive
- Topic: haveonline (*.dat)
- Replies: 2
- Views: 1066
Re: haveonline (*.dat)
they are modified zip files with the zip headers at the end of the pkzip archives.
the second problem is they are encrypted with a password.
the second problem is they are encrypted with a password.
- Mon Nov 22, 2010 10:59 pm
- Forum: 3D/2D models
- Topic: Aika Online
- Replies: 5
- Views: 3354
Aika Online
This will import meshes with bones and weights. you need the .bon and the .mesh files to be in the same directory. http://img832.imageshack.us/img832/4590/aika1t.png if (heapSize < 20000000) then heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scrip...
- Mon Nov 22, 2010 1:10 am
- Forum: 3D/2D models
- Topic: SW Republic Heroes [pc] MDL/MDG file conversion help
- Replies: 11
- Views: 4258
Re: SW Republic Heroes [pc] MDL/MDG file extaction help
no one can help without samples
- Sun Nov 21, 2010 3:59 am
- Forum: 3D/2D models
- Topic: A 3D model steal software
- Replies: 17
- Views: 5544
Re: A 3D model steal software
it works but its pointless without the full version because the demo version is very limited.
- Fri Nov 19, 2010 11:35 pm
- Forum: 3D/2D models
- Topic: A 3D model steal software
- Replies: 17
- Views: 5544
Re: A 3D model steal software
please stop spamming and learn better english to ask for help.
Are you trying to convert the models from a certain game if so post a sample file and someone can help.
Are you trying to convert the models from a certain game if so post a sample file and someone can help.
- Fri Nov 19, 2010 4:57 am
- Forum: 3D/2D models
- Topic: (Xbox 360) Dance Masters
- Replies: 10
- Views: 4432
Re: (Xbox 360) Dance Masters
Here is an updated script it shows how the bone id's are called in the files but i am not sure how the weighting is stored in the vertex section so any help would be great.
- Wed Nov 17, 2010 2:05 am
- Forum: 3D/2D models
- Topic: (Xbox 360) Dance Masters
- Replies: 10
- Views: 4432
Re: (Xbox 360) Dance Masters
The contents of this post was deleted because of possible forum rules violation.
- Mon Nov 15, 2010 11:50 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566643
Re: Señor Casaroja's Noesis
are there any examples of loading zlib compressed data with a plugin? or having the program read files from a zip archive?
That would give it a huge advantage over max script for me.
That would give it a huge advantage over max script for me.
