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- Tue Dec 07, 2010 10:26 pm
- Forum: 3D/2D models
- Topic: Help- Need models from PS2 game
- Replies: 31
- Views: 10293
Re: Help- Need models from PS2 game
data.afs must contain the files there are afs extractors out there.
- Tue Dec 07, 2010 12:08 pm
- Forum: 3D/2D models
- Topic: Help- Need models from PS2 game
- Replies: 31
- Views: 10293
Re: Help- Need models from PS2 game
I dont care post them. These look like sound effect files and not models and textures there must be more files on the disc.
- Tue Dec 07, 2010 2:20 am
- Forum: 3D/2D models
- Topic: Help- Need models from PS2 game
- Replies: 31
- Views: 10293
Re: Help- Need models from PS2 game
You want help and you dent even listen to the post i made.
- Mon Dec 06, 2010 8:36 pm
- Forum: 3D/2D models
- Topic: Help- Need models from PS2 game
- Replies: 31
- Views: 10293
Re: Help- Need models from PS2 game
you only posted yesterday people do have jobs and more to do then reverse file formats.
Also post on either sendspace or mediafire that are free and have no waiting.
Also post on either sendspace or mediafire that are free and have no waiting.
- Mon Dec 06, 2010 1:27 pm
- Forum: Game Archive
- Topic: Landwirtschafts Sim.2011 .gar files
- Replies: 2
- Views: 1339
Re: Landwirtschafts Sim.2011 .gar files
dont upload to rapidshare use a place like sendspace or mediafire.
- Sun Dec 05, 2010 11:32 pm
- Forum: 3D/2D models
- Topic: FolkLore (PS3)
- Replies: 27
- Views: 7879
Re: FolkLore (PS3)
SDD is DDS backwards
the header is near identical to a real dds header just compare them and you will see.
the header is near identical to a real dds header just compare them and you will see.
- Sun Dec 05, 2010 5:47 pm
- Forum: 3D/2D models
- Topic: FolkLore (PS3)
- Replies: 27
- Views: 7879
Re: FolkLore (PS3)
This will let you extract those files. endian big get totalsize long get files long math files - 1 get tablestart long get namestart long math tablestart + 4 for i = 0 < files goto tablestart get offset long savepos tablestart get size long if i == files get size asize endif math size - offset goto ...
- Sat Dec 04, 2010 3:50 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
did you hit z or move the mouse to refresh the display?
it works fine for me try copy pasting it into a new max script. using notepad

it works fine for me try copy pasting it into a new max script. using notepad

- Sat Dec 04, 2010 2:29 am
- Forum: Game Archive
- Topic: Pain archive extractor.
- Replies: 0
- Views: 584
Pain archive extractor.
Code: Select all
#quickbms script
#PAIN ps3
#from chrrox
endian big
open FDDE PAK 0
open FDDE DAT 1
set offset 0
get files long 1
get id long 1
for i = 0 < files
get SIZE long 1
getdstring name 0xFC 1
log name offset size
math offset + size
next i- Sat Dec 04, 2010 1:58 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
ok here this works with 2011 there were some spaces it dint like in the lines.
- Sat Dec 04, 2010 1:36 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
they are not invalid you need to use a program that supports those kind of normal maps try the tool from ati the compressonator. http://developer.amd.com/gpu/compressonator/pages/default.aspx I do not have any issues with that model i have imported all the models from that game without errors. Most ...
- Fri Dec 03, 2010 9:34 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
no i was just saying that it works with these models i have not figured out the bones yet.
- Fri Dec 03, 2010 12:55 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
My converter works on all virtua fighter 5 models. I am not sure what your question is but yes you can rip this model yourself with these tools.


- Thu Dec 02, 2010 9:24 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Those are 360 textures they work fine they are not swizzled i am talking about ps3 files.
if you upload a 360 image i can add support for those in 2 seconds to the script.
if you upload a 360 image i can add support for those in 2 seconds to the script.
- Thu Dec 02, 2010 12:23 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
the normal maps in vf5 are swizzled they are ati2n textures but i dont know how to unswizzle.
