sorry 3d models will not be happening atleast from me.
They are using the same 3d format they always use.
I can read everything except faces.
Someone would need to reverse engineer what they are doing because they hide them purposely.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Wed Dec 29, 2010 4:23 pm
- Forum: 3D/2D models
- Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
- Replies: 18
- Views: 9417
- Wed Dec 29, 2010 1:15 pm
- Forum: 3D/2D models
- Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
- Replies: 18
- Views: 9417
Re: Telltales D3DMESH, Any Good Maxscript or Conerter?
How can anyone help without samples.
- Wed Dec 29, 2010 5:14 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
Here is a sample
- Wed Dec 29, 2010 12:52 am
- Forum: 3D/2D models
- Topic: NIER Xbox360
- Replies: 33
- Views: 16910
Re: NIER Xbox360
ah i updated my script but forgot to upload the update here this will fix that mesh.
Th script should be faster now I increased the heap size.
Th script should be faster now I increased the heap size.
- Tue Dec 28, 2010 11:43 pm
- Forum: 3D/2D models
- Topic: NIER Xbox360
- Replies: 33
- Views: 16910
Re: NIER Xbox360
what version of max what is the error you get what is the file you are importing
- Tue Dec 28, 2010 9:19 pm
- Forum: 3D/2D models
- Topic: NIER Xbox360
- Replies: 33
- Views: 16910
Re: NIER Xbox360
make sure you decompress the file with the bms first
- Tue Dec 28, 2010 2:50 pm
- Forum: Game Archive
- Topic: Xbox360 Dennou Senki Virtual On Force .BIN file
- Replies: 1
- Views: 779
Re: Xbox360 Dennou Senki Virtual On Force .BIN file
These dont look compressed they look like plain data.
- Tue Dec 28, 2010 1:10 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
I very quickly maped out the basic format info ao__ - ao__ section Master header AIF - AIF section textures ml__ - Material info used size long null long total size long subid mats long size of mats long null long null long bnpl - bnpl section mess -- total info about mesh section used size long nul...
- Tue Dec 28, 2010 1:45 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 62469
Re: Star Wars The Force Unleashed - PC Version .z files
use any file i just need to get to 00 00 00 FF FF FF FF at the start of each mesh section
in reality i could search for this offset its not idea but i could.
But i also need to get to the start of the matrix values that is more important.
in reality i could search for this offset its not idea but i could.
But i also need to get to the start of the matrix values that is more important.
- Mon Dec 27, 2010 11:20 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 62469
Re: Star Wars The Force Unleashed - PC Version .z files
that might help but using the search method you posted wont work to get meshes with bones and weights because the bone id's used in each mesh start before that data in each mesh section and vary in size.
- Mon Dec 27, 2010 10:47 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 62469
Re: Star Wars The Force Unleashed - PC Version .z files
I have everything about the format I just need to find a way to seek to the offsets other then manually setting them.
- Mon Dec 27, 2010 3:24 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 62469
Re: Star Wars The Force Unleashed - PC Version .z files
I give this topic 2 thumbs up.


- Sun Dec 26, 2010 12:12 am
- Forum: Graphic file formats
- Topic: PS3 dds file.
- Replies: 13
- Views: 3940
Re: PS3 dds file.
an even easier way is using offzip
do this
c:\offzip.exe -a -z -15 c:\file.dds c:\exportDir 0x0
do this
c:\offzip.exe -a -z -15 c:\file.dds c:\exportDir 0x0
- Sun Dec 26, 2010 12:11 am
- Forum: 3D/2D models
- Topic: Mirrored texture, how to remove?
- Replies: 9
- Views: 2118
Re: Mirrored texture, how to remove?
Just redo the uv's ad a uv map modifier then just choose planar for the unwrap method.
- Sat Dec 25, 2010 5:23 am
- Forum: 3D/2D models
- Topic: NIER Xbox360
- Replies: 33
- Views: 16910
Re: NIER Xbox360
Here is a script mario made for the textures in max ill make a bms for this later for speed.
you will need unbundler in the same directory as the main mesh files.
do not ask for that file here.
If anyone can help with bone parent id's or material info that would be great.
you will need unbundler in the same directory as the main mesh files.
do not ask for that file here.
If anyone can help with bone parent id's or material info that would be great.
