buy a cheap gfx card Intel cards suck and you would get low fps even if it were possible to get ti to run you can buy a better card for under 40 dollars.
And this is a game research forum not hack a game to run on old unsupported hardware.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Sat Feb 26, 2011 8:11 pm
- Forum: Code Talk
- Topic: Amnesia The Dark Descent Renderer#0 error on Intel HDGraphic
- Replies: 4
- Views: 8218
- Fri Feb 25, 2011 5:31 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 46011
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
its how they stored the models that's the problem they are using a new method for storing indecies If i could figure it out i would of posted the script already if you can figure out how to read them just post how and the exporter is done.
- Thu Feb 24, 2011 2:09 am
- Forum: 3D/2D models
- Topic: Bayonetta XBox360
- Replies: 17
- Views: 10135
Re: Bayonetta XBox360
this game has multiple uv layers you are using the wrong one.
- Thu Feb 24, 2011 12:39 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 62063
Re: Dragon Age 2 (PC)
they are a new format for the second game.
- Tue Feb 22, 2011 10:46 pm
- Forum: Game Archive
- Topic: Dragonage 2 Demo
- Replies: 5
- Views: 5337
Re: Dragonage 2 Demo
the one big archive its like 700mb
- Tue Feb 22, 2011 11:41 am
- Forum: Game Archive
- Topic: Dragonage 2 Demo
- Replies: 5
- Views: 5337
Re: Dragonage 2 Demo
updated script to add model name support makes it much easier looking at the model names. getdstring version 0x10 get off long get files long get unk09 long set mainoff 0x30 math mainoff + off goto mainoff comtype inflate for i = 0 < files set name i get null01 long get unk01 long get unk02 long get...
- Mon Feb 21, 2011 10:14 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 62063
Dragon Age 2 (PC)
I am working on the mesh format it is going good so far trying to find out how to link all these files together.
- Mon Feb 21, 2011 7:53 pm
- Forum: Game Archive
- Topic: Dragonage 2 Demo
- Replies: 5
- Views: 5337
- Mon Feb 21, 2011 6:33 pm
- Forum: Game Archive
- Topic: Dragonage 2 Demo
- Replies: 5
- Views: 5337
Dragonage 2 Demo
Here is an extractor for the files in dragon age 2 its not perfect yet i need to add more extensions but it gets the job done. getdstring version 0x10 get off long get files long get unk09 long set mainoff 0x30 math mainoff + off goto mainoff comtype inflate for i = 0 < files set name i get null01 l...
- Wed Feb 16, 2011 1:13 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 46011
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
i am fairly stumped on this one not sure what they are doing to the faces some meshes i can import fine while others i can not because the faces defined do not go in order. i have asked a few people i know if they have any ideas.
- Tue Feb 15, 2011 4:19 am
- Forum: 3D/2D models
- Topic: FFX models
- Replies: 22
- Views: 7227
Re: FFX models
weld the verts with a value of .001
- Mon Feb 14, 2011 11:46 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 46011
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
just paste a dxt1 or 5 header on the files and delete the bytes it used for the header you will see the number repeat several times like 3C or 2C thats all that is needed.
- Sun Feb 13, 2011 2:13 pm
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 27585
Re: Dead Space 2 Suit Models Help Please
you know that wont work for all meshes the offset and vertex declarations change alot.
- Sun Feb 13, 2011 5:10 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 27585
Re: Dead Space 2 Suit Models Help Please
its stored as floats right after the face data.
- Sun Feb 13, 2011 3:46 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 27585
Re: Dead Space 2 Suit Models Help Please
fn convertTo32 input16 = ( inputAsInt = input16 sign = bit.get inputAsInt 16 exponent = (bit.shift (bit.and inputAsInt (bit.hexasint "7C00")) -10) as integer - 16 fraction = bit.and inputAsInt (bit.hexasint "03FF") if sign==true then sign = 1 else sign = 0 exponentF = exponent + ...
