Search found 2599 matches

by chrrox
Sat Feb 26, 2011 8:11 pm
Forum: Code Talk
Topic: Amnesia The Dark Descent Renderer#0 error on Intel HDGraphic
Replies: 4
Views: 8218

Re: Amnesia The Dark Descent Renderer#0 error on Intel HDGra

buy a cheap gfx card Intel cards suck and you would get low fps even if it were possible to get ti to run you can buy a better card for under 40 dollars.
And this is a game research forum not hack a game to run on old unsupported hardware.
by chrrox
Fri Feb 25, 2011 5:31 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 46011

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

its how they stored the models that's the problem they are using a new method for storing indecies If i could figure it out i would of posted the script already if you can figure out how to read them just post how and the exporter is done.
by chrrox
Thu Feb 24, 2011 2:09 am
Forum: 3D/2D models
Topic: Bayonetta XBox360
Replies: 17
Views: 10135

Re: Bayonetta XBox360

this game has multiple uv layers you are using the wrong one.
by chrrox
Thu Feb 24, 2011 12:39 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 62063

Re: Dragon Age 2 (PC)

they are a new format for the second game.
by chrrox
Tue Feb 22, 2011 10:46 pm
Forum: Game Archive
Topic: Dragonage 2 Demo
Replies: 5
Views: 5337

Re: Dragonage 2 Demo

the one big archive its like 700mb
by chrrox
Tue Feb 22, 2011 11:41 am
Forum: Game Archive
Topic: Dragonage 2 Demo
Replies: 5
Views: 5337

Re: Dragonage 2 Demo

updated script to add model name support makes it much easier looking at the model names. getdstring version 0x10 get off long get files long get unk09 long set mainoff 0x30 math mainoff + off goto mainoff comtype inflate for i = 0 < files set name i get null01 long get unk01 long get unk02 long get...
by chrrox
Mon Feb 21, 2011 10:14 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 62063

Dragon Age 2 (PC)

I am working on the mesh format it is going good so far trying to find out how to link all these files together.
by chrrox
Mon Feb 21, 2011 7:53 pm
Forum: Game Archive
Topic: Dragonage 2 Demo
Replies: 5
Views: 5337

Re: Dragonage 2 Demo

PC
by chrrox
Mon Feb 21, 2011 6:33 pm
Forum: Game Archive
Topic: Dragonage 2 Demo
Replies: 5
Views: 5337

Dragonage 2 Demo

Here is an extractor for the files in dragon age 2 its not perfect yet i need to add more extensions but it gets the job done. getdstring version 0x10 get off long get files long get unk09 long set mainoff 0x30 math mainoff + off goto mainoff comtype inflate for i = 0 < files set name i get null01 l...
by chrrox
Wed Feb 16, 2011 1:13 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 46011

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

i am fairly stumped on this one not sure what they are doing to the faces some meshes i can import fine while others i can not because the faces defined do not go in order. i have asked a few people i know if they have any ideas.
by chrrox
Tue Feb 15, 2011 4:19 am
Forum: 3D/2D models
Topic: FFX models
Replies: 22
Views: 7227

Re: FFX models

weld the verts with a value of .001
by chrrox
Mon Feb 14, 2011 11:46 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 46011

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

just paste a dxt1 or 5 header on the files and delete the bytes it used for the header you will see the number repeat several times like 3C or 2C thats all that is needed.
by chrrox
Sun Feb 13, 2011 2:13 pm
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 27585

Re: Dead Space 2 Suit Models Help Please

you know that wont work for all meshes the offset and vertex declarations change alot.
by chrrox
Sun Feb 13, 2011 5:10 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 27585

Re: Dead Space 2 Suit Models Help Please

its stored as floats right after the face data.
by chrrox
Sun Feb 13, 2011 3:46 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 27585

Re: Dead Space 2 Suit Models Help Please

fn convertTo32 input16 = ( inputAsInt = input16 sign = bit.get inputAsInt 16 exponent = (bit.shift (bit.and inputAsInt (bit.hexasint "7C00")) -10) as integer - 16 fraction = bit.and inputAsInt (bit.hexasint "03FF") if sign==true then sign = 1 else sign = 0 exponentF = exponent + ...