Search found 2599 matches

by chrrox
Fri Mar 18, 2011 1:47 am
Forum: 3D/2D models
Topic: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
Replies: 127
Views: 39250

Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

you guys realize i gave Mario the script. He just posted it because he got sick of people bitching. This script just scans the dff format for the vertex chunk id and there is no face data the faces are in order of how you read the verts. weighting and bones will not be supported due to how this form...
by chrrox
Tue Mar 15, 2011 5:12 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 62063

Re: Dragon Age 2 (PC)

Find anything that looks like bones in any of the files that's why i got bored with this game i cant finish the importer.
by chrrox
Mon Mar 14, 2011 3:22 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 62063

Re: Dragon Age 2 (PC)

Here is the script but i cant find any bones they must use a global skeleton somewhere but i don't know where it is. if (heapSize < 20000000) then heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ captio...
by chrrox
Sun Mar 13, 2011 3:08 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 46011

Re: MvC3 .ARC files.

its very possible to crack everything with an xdk console
by chrrox
Sat Mar 12, 2011 5:32 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 46011

Re: MvC3 .ARC files.

Unless someone gets an xbox sdk with a sidecar this game will not be supported or a debug ps3.
by chrrox
Tue Mar 08, 2011 5:43 pm
Forum: 3D/2D models
Topic: Runmbe Roses Import
Replies: 31
Views: 18813

Re: Smackdown Vs Raw 2011 Import

Now with weight support I will add materials / textures next. if (heapSize < 200000) then heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ caption:"SVR2011 Model File" \ types:"SVR2011 Mode...
by chrrox
Mon Mar 07, 2011 5:44 am
Forum: 3D/2D models
Topic: Runmbe Roses Import
Replies: 31
Views: 18813

Runmbe Roses Import

I have tested this on 2011 models i will improve it more this is just a start if (heapSize < 200000) then heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ caption:"SVR2011 Model File" \ types:&q...
by chrrox
Sun Mar 06, 2011 6:57 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 46011

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

it has nothing to do with programing. The format is very easy to read the problem is how they are storing the data. Its like if i gave you a 26 character password but the letters are in the wrong order figure it out. its not going to happen. I am working on trying to reverse engineer the xex file wi...
by chrrox
Sat Mar 05, 2011 3:10 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 46011

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

This is not the same format as re5 they did something very different in marvel vs capcom 3.
by chrrox
Sat Mar 05, 2011 3:52 am
Forum: 3D/2D models
Topic: Golden Axe - Beast Rider
Replies: 50
Views: 19536

Re: Golden Axe - Beast Rider

all the images from this game are swizzled you need to create an xpr texture out of them then extract it using the Microsoft sdk tool unbundler.
by chrrox
Thu Mar 03, 2011 6:17 pm
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 12411

Re: Request: Eternal Sonata models

i dont think the extractor you used for these models is completely correct this is the basic model structure in max script. ill try to work on this when i can. if (heapSize < 200000) then heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory...
by chrrox
Thu Mar 03, 2011 3:01 pm
Forum: Game Archive
Topic: [PS3] Ken's Rage HOKUTO MUSOU
Replies: 6
Views: 2871

Re: [PS3] Ken's Rage HOKUTO MUSOU

I manually created the file LINKDATA.A from the xex file on the 360.
you will have to unencrypt and search through the ps3 self file for the directory info to create that file.
by chrrox
Mon Feb 28, 2011 11:43 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 14401

Re: Soul of the Ultimate Nation Model Format

The whole archive is just xored with 0x69 if someone wants to make a new extractor.
by chrrox
Mon Feb 28, 2011 3:57 am
Forum: Compressed files and methods
Topic: Fight Night Champion Xbox 360 .BIG file extractor
Replies: 20
Views: 7715

Re: Fight Night Champion Xbox 360 .BIG file extractor

update to the newest version of quickbms your version is to old
by chrrox
Sun Feb 27, 2011 12:00 am
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 70194

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

fixed a bug that caused my script to crash when the models had no vertex weights for a particular section.

Updated this 2/26/2011 if you downloaded this before re download please forgot a line.