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Search found 2599 matches
- Fri Mar 18, 2011 1:47 am
- Forum: 3D/2D models
- Topic: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
- Replies: 127
- Views: 39250
Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
you guys realize i gave Mario the script. He just posted it because he got sick of people bitching. This script just scans the dff format for the vertex chunk id and there is no face data the faces are in order of how you read the verts. weighting and bones will not be supported due to how this form...
- Tue Mar 15, 2011 5:12 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 62063
Re: Dragon Age 2 (PC)
Find anything that looks like bones in any of the files that's why i got bored with this game i cant finish the importer.
- Mon Mar 14, 2011 3:22 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 62063
Re: Dragon Age 2 (PC)
Here is the script but i cant find any bones they must use a global skeleton somewhere but i don't know where it is. if (heapSize < 20000000) then heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ captio...
- Sun Mar 13, 2011 3:08 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 46011
Re: MvC3 .ARC files.
its very possible to crack everything with an xdk console
- Sat Mar 12, 2011 5:32 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 46011
Re: MvC3 .ARC files.
Unless someone gets an xbox sdk with a sidecar this game will not be supported or a debug ps3.
- Tue Mar 08, 2011 5:43 pm
- Forum: 3D/2D models
- Topic: Runmbe Roses Import
- Replies: 31
- Views: 18813
Re: Smackdown Vs Raw 2011 Import
Now with weight support I will add materials / textures next. if (heapSize < 200000) then heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ caption:"SVR2011 Model File" \ types:"SVR2011 Mode...
- Mon Mar 07, 2011 5:44 am
- Forum: 3D/2D models
- Topic: Runmbe Roses Import
- Replies: 31
- Views: 18813
Runmbe Roses Import
I have tested this on 2011 models i will improve it more this is just a start if (heapSize < 200000) then heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ caption:"SVR2011 Model File" \ types:&q...
- Sun Mar 06, 2011 6:57 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 46011
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
it has nothing to do with programing. The format is very easy to read the problem is how they are storing the data. Its like if i gave you a 26 character password but the letters are in the wrong order figure it out. its not going to happen. I am working on trying to reverse engineer the xex file wi...
- Sat Mar 05, 2011 3:10 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 46011
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
This is not the same format as re5 they did something very different in marvel vs capcom 3.
- Sat Mar 05, 2011 3:52 am
- Forum: 3D/2D models
- Topic: Golden Axe - Beast Rider
- Replies: 50
- Views: 19536
Re: Golden Axe - Beast Rider
all the images from this game are swizzled you need to create an xpr texture out of them then extract it using the Microsoft sdk tool unbundler.
- Thu Mar 03, 2011 6:17 pm
- Forum: 3D/2D models
- Topic: Request: Eternal Sonata models
- Replies: 37
- Views: 12411
Re: Request: Eternal Sonata models
i dont think the extractor you used for these models is completely correct this is the basic model structure in max script. ill try to work on this when i can. if (heapSize < 200000) then heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory...
- Thu Mar 03, 2011 3:01 pm
- Forum: Game Archive
- Topic: [PS3] Ken's Rage HOKUTO MUSOU
- Replies: 6
- Views: 2871
Re: [PS3] Ken's Rage HOKUTO MUSOU
I manually created the file LINKDATA.A from the xex file on the 360.
you will have to unencrypt and search through the ps3 self file for the directory info to create that file.
you will have to unencrypt and search through the ps3 self file for the directory info to create that file.
- Mon Feb 28, 2011 11:43 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 14401
Re: Soul of the Ultimate Nation Model Format
The whole archive is just xored with 0x69 if someone wants to make a new extractor.
- Mon Feb 28, 2011 3:57 am
- Forum: Compressed files and methods
- Topic: Fight Night Champion Xbox 360 .BIG file extractor
- Replies: 20
- Views: 7715
Re: Fight Night Champion Xbox 360 .BIG file extractor
update to the newest version of quickbms your version is to old
- Sun Feb 27, 2011 12:00 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
fixed a bug that caused my script to crash when the models had no vertex weights for a particular section.
Updated this 2/26/2011 if you downloaded this before re download please forgot a line.
Updated this 2/26/2011 if you downloaded this before re download please forgot a line.
