Search found 2599 matches

by chrrox
Wed Apr 06, 2011 3:47 am
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17046

Re: War of Dragons : age of dragons

Script has been updated. thanks to reveal8n for some help. game download links http://www.mgame.com/download/download_manager/nowcom_downloader.mgame?GCD=WOD http://www.mgame.com/download/download_manager/cdn_downloader.mgame?GCD=WOD http://file.nowcdn.co.kr/down/mgame/wod/full/20110331/WODOnlineSet...
by chrrox
Tue Apr 05, 2011 5:40 pm
Forum: Game Archive
Topic: Shadow Hearts Pkb game archive
Replies: 6
Views: 2213

Re: Shadow Hearts Pkb game archive

this will extract the models pkb files.
quickbms script

Code: Select all

get name1 basename
for i
set name name1
string name + _
string name + i
string name + .
savepos offset
get type long
get size long
string name + pack
log name offset size
math offset + size
goto offset
padding 0x800
next i
by chrrox
Tue Apr 05, 2011 1:06 pm
Forum: 3D/2D models
Topic: Heroes of Newerth game model
Replies: 21
Views: 5993

Re: Heroes of Newerth game model

there are already blender scripts for import and export of this format.
by chrrox
Mon Apr 04, 2011 2:06 am
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17046

War of Dragons : age of dragons

Image

Image

I have updated this to support bones and weights.
by chrrox
Mon Apr 04, 2011 1:41 am
Forum: Compressed files and methods
Topic: Evil Encryption
Replies: 5
Views: 2379

Re: Evil Encryption

how about saying where these files come from.
by chrrox
Sun Apr 03, 2011 2:13 pm
Forum: 3D/2D models
Topic: Runmbe Roses Import
Replies: 31
Views: 18813

Re: Smackdown Vs Raw 2011 Import

here you go
by chrrox
Sun Apr 03, 2011 1:36 pm
Forum: 3D/2D models
Topic: Runmbe Roses Import
Replies: 31
Views: 18813

Re: Smackdown Vs Raw 2011 Import

All the formats are the same. I am not sure why this one model is giving you such a hard time. I am just reading what is in the file I have tested several other games and they do not have issues. Ma bee they changed something in some of the older formats I am not sure I was mainly interested in rumb...
by chrrox
Sun Apr 03, 2011 1:33 pm
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11278

Re: Martial Empires / Seven Souls

I think its your language you might want to try copying the max script and pasting it into a new one.
by chrrox
Sat Apr 02, 2011 9:40 pm
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11278

Re: Martial Empires / Seven Souls

this should work in 2011
2011 just hates comments and spaces its annoying that's all that is changed.
by chrrox
Sat Apr 02, 2011 8:07 pm
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11278

Re: Martial Empires / Seven Souls

I have no idea then you can try 2010 thats what i use.
if its not giving errors i can not say why it wont add a skin modifier.
by chrrox
Sat Apr 02, 2011 8:06 pm
Forum: 3D/2D models
Topic: Runmbe Roses Import
Replies: 31
Views: 18813

Re: Smackdown Vs Raw 2011 Import

yeah its because their rigs are meant for mocap only. They are just very advanced rigs all the weighting is in one area if you look at the feet and hands they move perfectly they just have a lot of movements that depend on moving more then one bone at a time.
by chrrox
Sat Apr 02, 2011 7:57 pm
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11278

Re: Martial Empires / Seven Souls

does this add a skin modifier in max 2008
select a mesh and then run this script does it add a skin modifier?

skinMod = skin ()
addModifier $ skinMod
by chrrox
Sat Apr 02, 2011 7:50 pm
Forum: 3D/2D models
Topic: Runmbe Roses Import
Replies: 31
Views: 18813

Re: Smackdown Vs Raw 2011 Import

upload the model i have not had any issues moving any model i tested.
by chrrox
Sat Apr 02, 2011 7:18 pm
Forum: 3D/2D models
Topic: Runmbe Roses Import
Replies: 31
Views: 18813

Re: Smackdown Vs Raw 2011 Import

its not bad weighting they just use a weird skeleton system.
by chrrox
Sat Apr 02, 2011 7:17 pm
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11278

Re: Martial Empires / Seven Souls

what error do you get?
also the directory must be correct for it to see the bones

say you use the bms script you will get the folder
char
you must have the meshes in

char\mesh

and the bones in

char\bind