Search found 2599 matches

by chrrox
Sun Apr 10, 2011 3:13 pm
Forum: Compressed files and methods
Topic: Alicia client is in "res.pak" Please tell me how to decom
Replies: 4
Views: 1854

Re: Alicia client is in "res.pak" Please tell me how to deco

I think i deleted this game before but i did get the files extracted they are using the ps2 renderware format for dff.
none of the existing scripts converters work on it and i am to lazy to re download the files to post the extractor. not sure what you wanted from these files.
by chrrox
Sun Apr 10, 2011 4:06 am
Forum: Game Archive
Topic: Hunter Blade
Replies: 2
Views: 738

Hunter Blade

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Sun Apr 10, 2011 2:47 am
Forum: 3D/2D models
Topic: Dynasty Warriors 7 / Warriors Legends of Troy
Replies: 95
Views: 62311

Re: Dynasty Warriors 7 / Warriors Legends of Troy

make sure you have the new quickbms and make sure your file is decompressed.
it will take a while to get them all extracted.
by chrrox
Sun Apr 10, 2011 12:53 am
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 6764

Re: MvC3 .DOM Model Format

that is the problem the faces do not work and it is tri strip.
youll notice the stride in some models works fine mainly the helpers but the stride is off on all main characters and the faces do not work at all.
by chrrox
Sat Apr 09, 2011 9:02 pm
Forum: Game Archive
Topic: Siren New Translation (PS3)
Replies: 16
Views: 6127

Re: Siren New Translation (PS3)

here is a texture converter for rsx files. endian big goto 0x10 get textable long goto textable get files long get start long for i = 1 to files set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x0B\x00\x00\x...
by chrrox
Sat Apr 09, 2011 7:44 pm
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17046

Re: War of Dragons : age of dragons

Texture Converter quickbms goto 0x10 set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x0B\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x...
by chrrox
Sat Apr 09, 2011 5:24 pm
Forum: 3D/2D models
Topic: Dynasty Warriors 7 / Warriors Legends of Troy
Replies: 95
Views: 62311

Re: Dynasty Warriors 7 / Warriors Legends of Troy

at 0x0 at the end
by chrrox
Sat Apr 09, 2011 4:37 pm
Forum: 3D/2D models
Topic: Pain PS3
Replies: 6
Views: 3500

Pain PS3

Here is a max importer for pain and a texture converter. Note* if you are using the blueray disc version the files are in CacheData.dat and CacheData.pak run this script to extract it. open FDDE PAK 0 open FDDE dat 1 endian big get files long 1 get null long 1 set offset 0 for i = 0 < files get size...
by chrrox
Fri Apr 08, 2011 11:37 am
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17046

Re: War of Dragons : age of dragons

Ill code up a converter later today but if you want to try just look for the dxt1 or dxt5 word at the start of the file there should be 4 more bytes after that just delete everthing before that point and paste your header.
by chrrox
Thu Apr 07, 2011 9:31 pm
Forum: 3D/2D models
Topic: [PS3]Bleach Soul Ignition demo SPk container for models
Replies: 24
Views: 12862

Re: [PS3]Bleach Soul Ignition demo SPk container for models

quickbms findloc start string "\x0\x0\x0\x1" print "%start%" goto start endian big set i 0 for i savepos offset get name basename string name + _ string name + i string name + .unk getdstring one 0x14 get size long math size + 0x20 log name offset size math offset + size goto off...
by chrrox
Thu Apr 07, 2011 6:20 pm
Forum: 3D/2D models
Topic: Runmbe Roses Import
Replies: 31
Views: 18813

Re: Smackdown Vs Raw 2011 Import

I dont care to look into this sorry.
It works on a lot of the models from some games and they have no issues with weighting.
the format is the same between games. If someone wants to convert this script that is fine but i dont want to spend any time on it.
by chrrox
Thu Apr 07, 2011 2:38 pm
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17046

Re: War of Dragons : age of dragons

try it now i think it was copy paste error on my part.
if it does not work wait till his afternoon ill re upload it
by chrrox
Thu Apr 07, 2011 1:59 pm
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17046

Re: War of Dragons : age of dragons

What is the error you got?
it is the same file i have.
please update your quickbms version to the newest also.
by chrrox
Thu Apr 07, 2011 11:43 am
Forum: 3D/2D models
Topic: MvC3 .DOM Model Format
Replies: 27
Views: 6764

Re: MvC3 .DOM Model Format

I already pm'd you about this file type. All the main contibuters have looked at this and are stuck as i am. The format for the vertex points is simple the faces are not. If you can not read this simple model structure there is no way you could decode the faces.
by chrrox
Wed Apr 06, 2011 10:10 pm
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17046

Re: War of Dragons : age of dragons

This will extract the data file. if the index file changes ill need the newer one to update the initial offset. The index file must be named file.tbl2 #quickbms script #War of Dragons #from chrrox open FDDE tbl2 1 set arcnum 0 goto 0x10001C 1 for i = 0 get offset long 1 get zsize long 1 get null3 lo...