I think i deleted this game before but i did get the files extracted they are using the ps2 renderware format for dff.
none of the existing scripts converters work on it and i am to lazy to re download the files to post the extractor. not sure what you wanted from these files.
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- Sun Apr 10, 2011 3:13 pm
- Forum: Compressed files and methods
- Topic: Alicia client is in "res.pak" Please tell me how to decom
- Replies: 4
- Views: 1854
- Sun Apr 10, 2011 4:06 am
- Forum: Game Archive
- Topic: Hunter Blade
- Replies: 2
- Views: 738
Hunter Blade
The contents of this post was deleted because of possible forum rules violation.
- Sun Apr 10, 2011 2:47 am
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 62311
Re: Dynasty Warriors 7 / Warriors Legends of Troy
make sure you have the new quickbms and make sure your file is decompressed.
it will take a while to get them all extracted.
it will take a while to get them all extracted.
- Sun Apr 10, 2011 12:53 am
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 6764
Re: MvC3 .DOM Model Format
that is the problem the faces do not work and it is tri strip.
youll notice the stride in some models works fine mainly the helpers but the stride is off on all main characters and the faces do not work at all.
youll notice the stride in some models works fine mainly the helpers but the stride is off on all main characters and the faces do not work at all.
- Sat Apr 09, 2011 9:02 pm
- Forum: Game Archive
- Topic: Siren New Translation (PS3)
- Replies: 16
- Views: 6127
Re: Siren New Translation (PS3)
here is a texture converter for rsx files. endian big goto 0x10 get textable long goto textable get files long get start long for i = 1 to files set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x0B\x00\x00\x...
- Sat Apr 09, 2011 7:44 pm
- Forum: 3D/2D models
- Topic: War of Dragons : age of dragons
- Replies: 42
- Views: 17046
Re: War of Dragons : age of dragons
Texture Converter quickbms goto 0x10 set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x0B\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x...
- Sat Apr 09, 2011 5:24 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 62311
Re: Dynasty Warriors 7 / Warriors Legends of Troy
at 0x0 at the end
- Sat Apr 09, 2011 4:37 pm
- Forum: 3D/2D models
- Topic: Pain PS3
- Replies: 6
- Views: 3500
Pain PS3
Here is a max importer for pain and a texture converter. Note* if you are using the blueray disc version the files are in CacheData.dat and CacheData.pak run this script to extract it. open FDDE PAK 0 open FDDE dat 1 endian big get files long 1 get null long 1 set offset 0 for i = 0 < files get size...
- Fri Apr 08, 2011 11:37 am
- Forum: 3D/2D models
- Topic: War of Dragons : age of dragons
- Replies: 42
- Views: 17046
Re: War of Dragons : age of dragons
Ill code up a converter later today but if you want to try just look for the dxt1 or dxt5 word at the start of the file there should be 4 more bytes after that just delete everthing before that point and paste your header.
- Thu Apr 07, 2011 9:31 pm
- Forum: 3D/2D models
- Topic: [PS3]Bleach Soul Ignition demo SPk container for models
- Replies: 24
- Views: 12862
Re: [PS3]Bleach Soul Ignition demo SPk container for models
quickbms findloc start string "\x0\x0\x0\x1" print "%start%" goto start endian big set i 0 for i savepos offset get name basename string name + _ string name + i string name + .unk getdstring one 0x14 get size long math size + 0x20 log name offset size math offset + size goto off...
- Thu Apr 07, 2011 6:20 pm
- Forum: 3D/2D models
- Topic: Runmbe Roses Import
- Replies: 31
- Views: 18813
Re: Smackdown Vs Raw 2011 Import
I dont care to look into this sorry.
It works on a lot of the models from some games and they have no issues with weighting.
the format is the same between games. If someone wants to convert this script that is fine but i dont want to spend any time on it.
It works on a lot of the models from some games and they have no issues with weighting.
the format is the same between games. If someone wants to convert this script that is fine but i dont want to spend any time on it.
- Thu Apr 07, 2011 2:38 pm
- Forum: 3D/2D models
- Topic: War of Dragons : age of dragons
- Replies: 42
- Views: 17046
Re: War of Dragons : age of dragons
try it now i think it was copy paste error on my part.
if it does not work wait till his afternoon ill re upload it
if it does not work wait till his afternoon ill re upload it
- Thu Apr 07, 2011 1:59 pm
- Forum: 3D/2D models
- Topic: War of Dragons : age of dragons
- Replies: 42
- Views: 17046
Re: War of Dragons : age of dragons
What is the error you got?
it is the same file i have.
please update your quickbms version to the newest also.
it is the same file i have.
please update your quickbms version to the newest also.
- Thu Apr 07, 2011 11:43 am
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 6764
Re: MvC3 .DOM Model Format
I already pm'd you about this file type. All the main contibuters have looked at this and are stuck as i am. The format for the vertex points is simple the faces are not. If you can not read this simple model structure there is no way you could decode the faces.
- Wed Apr 06, 2011 10:10 pm
- Forum: 3D/2D models
- Topic: War of Dragons : age of dragons
- Replies: 42
- Views: 17046
Re: War of Dragons : age of dragons
This will extract the data file. if the index file changes ill need the newer one to update the initial offset. The index file must be named file.tbl2 #quickbms script #War of Dragons #from chrrox open FDDE tbl2 1 set arcnum 0 goto 0x10001C 1 for i = 0 get offset long 1 get zsize long 1 get null3 lo...
