First please always state what game you are posting about.
ok and to tell if its a valid .x file just look at the header in a hex editor it will start with
xof
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Search found 2599 matches
- Sat Apr 16, 2011 6:01 pm
- Forum: 3D/2D models
- Topic: Odd .x files
- Replies: 2
- Views: 852
- Sat Apr 16, 2011 2:54 am
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 6764
Re: MvC3 .DOM Model Format
the verts are just signed short values
- Thu Apr 14, 2011 3:47 pm
- Forum: Game Archive
- Topic: Shadow Hearts Pkb game archive
- Replies: 6
- Views: 2213
Re: Shadow Hearts Pkb game archive
Mr adults has added support for shadow hearts 1 to noesis.
http://oasis.xentax.com/index.php?content=downloads

http://oasis.xentax.com/index.php?content=downloads

- Tue Apr 12, 2011 11:48 am
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 62311
Re: Dynasty Warriors 7 / Warriors Legends of Troy
Yes any meshes that use physics I can not import. you will notice little scrunched up balls in the center of the model those are those meshes. If anyone can tell me how to read the 0x70 size vertex points ill fix the code to load those parts.
- Mon Apr 11, 2011 10:01 pm
- Forum: Game Archive
- Topic: Blood Omen 2 PS2.RKV
- Replies: 3
- Views: 999
Re: Blood Omen 2 PS2.RKV
get type long get tablesize long get unk01 long get fldrsize long getdstring folder fldrsize string folder + \ get unk02 long get fldr2size long getdstring folder2 fldr2size string folder + folder2 string folder + \ get files long for i = 0 < files set name folder get null long get namesize long ge...
- Mon Apr 11, 2011 7:00 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
I am not sure put quotes around all your paths several people have gotten it to work no problem you are doing something wrong.
- Mon Apr 11, 2011 4:32 am
- Forum: Game Archive
- Topic: Demons Code
- Replies: 0
- Views: 396
Demons Code
Here is a pac extractor for this game
http://gamespace24.net/demons/
http://gamespace24.net/demons/
Code: Select all
get files long
goto 0x1C
for i = 0 < files
getdstring name 0x20
get offset long
get size long
get hash long
get unk01 long
log name offset size
next i
- Mon Apr 11, 2011 1:32 am
- Forum: 3D/2D models
- Topic: Valiant MMO
- Replies: 15
- Views: 4593
Valiant MMO
Another game using the same format :) here is the archive extractor #quickbms script #Valiant #from chrrox open FDDE tbl2 1 set arcnum 0 goto 0x100018 1 for i = 0 get null3 long 1 get offset long 1 get size long 1 get arcnum long 1 print "%arcnum%" set NAME1 string "file0" set MY...
- Mon Apr 11, 2011 12:17 am
- Forum: 3D/2D models
- Topic: Pain PS3
- Replies: 6
- Views: 3500
- Sun Apr 10, 2011 11:47 pm
- Forum: Graphic file formats
- Topic: Lost Planet 2 Tex file
- Replies: 2
- Views: 1380
Re: Lost Planet 2 Tex file
this is the same as resident evil 5 use a texture converter from that game.
- Sun Apr 10, 2011 10:14 pm
- Forum: Game Archive
- Topic: Hunter Blade
- Replies: 2
- Views: 738
Re: Hunter Blade
I have a cold and cant think very strait right now lol thanks for your help.
- Sun Apr 10, 2011 7:40 pm
- Forum: 3D/2D models
- Topic: MMO ARGO
- Replies: 25
- Views: 9565
MMO ARGO
here is a file extractor script http://img850.imageshack.us/img850/1240/argo.png #quickbms script #ARGO #from chrrox open FDDE tbl2 1 set arcnum 0 goto 0x10001C 1 for i = 0 get offset long 1 get zsize long 1 get null3 long 1 get size long 1 get arcnum long 1 print "%arcnum%" set NAME1 stri...
- Sun Apr 10, 2011 7:33 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
you have weird characters and spaces in your file path
you should try c:\input c:\output and do not use weird symbols like #
you should try c:\input c:\output and do not use weird symbols like #
- Sun Apr 10, 2011 5:29 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 62311
Re: Dynasty Warriors 7 / Warriors Legends of Troy
it does not use normal maps they define the normals in the model structure but max script cant handle that.
- Sun Apr 10, 2011 4:32 pm
- Forum: Game Archive
- Topic: SD Gundam Force: Showdown!
- Replies: 20
- Views: 5393
Re: PS2 bin file
i have seen ps2 games embed the file system directly into the elf file that is very possible.
