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- Sat Apr 23, 2011 1:48 am
- Forum: 3D/2D models
- Topic: furinkazan MMO
- Replies: 2
- Views: 2218
furinkazan MMO
Website http://wffm.mgame.com/?mainMX=wffm Client http://wffm-mgame.ktics.co.kr/WffmOnlineSetup.exe The game is fully supported with bones and weights. Sample video http://www.youtube.com/watch?v=CmQlifza5Ps&feature=related http://img844.imageshack.us/img844/3804/2449210201fkmmo18070700.jpg To e...
- Sat Apr 23, 2011 1:11 am
- Forum: 3D/2D models
- Topic: EA Tiger Woods 2012
- Replies: 18
- Views: 4153
Re: EA Tiger Woods 2012
tri list means the triangles are stored like this 123 234 345 456 ext in tri strip they give you 123 then they just give you 4 5 6 and what you assume is the last 2 faces you read are the first 2 of the next triangle so 123 then i read 4 becomes 234 think of a square made of 2 triangles you draw the...
- Fri Apr 22, 2011 9:01 pm
- Forum: 3D/2D models
- Topic: EA Tiger Woods 2012
- Replies: 18
- Views: 4153
Re: EA Tiger Woods 2012
you are importing them as tri list they are most likely tri strip.
- Fri Apr 22, 2011 2:13 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 9 uModel
- Replies: 23
- Views: 11026
Re: Mortal Kombat 9 uModel
how did you dump it from your xbox.
- Fri Apr 22, 2011 2:12 am
- Forum: 3D/2D models
- Topic: EA Tiger Woods 2012
- Replies: 18
- Views: 4153
Re: EA Tiger Woods 2012
you can look at the data values that will tell you what type of data it is. but if you import different parts as verts in max normals will look like a sphere and uv's will look like the uv map if you set the z to 0.
- Fri Apr 22, 2011 1:40 am
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 71968
Re: Valkyria Chronicles (PS3)
Soon we will have something added 


- Fri Apr 22, 2011 1:37 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 9 uModel
- Replies: 23
- Views: 11026
Re: Mortal Kombat 9 uModel
if its xbox 360 add the -lzo option. so for mk9
c:\umodel\umodel.exe -lzo -noanim c:\package.xxx
c:\umodel\umodel.exe -lzo -noanim c:\package.xxx
- Fri Apr 22, 2011 1:35 am
- Forum: 3D/2D models
- Topic: EA Tiger Woods 2012
- Replies: 18
- Views: 4153
Re: EA Tiger Woods 2012
make sure you reset your array after creating each section
so put the
vert_array = #()
ext
inside your mesh import loop
so put the
vert_array = #()
ext
inside your mesh import loop
- Thu Apr 21, 2011 12:13 pm
- Forum: Game Archive
- Topic: Megamind pac file
- Replies: 3
- Views: 886
Re: An anonymous file - Header is "PACK"
Why not say the game Megamind
- Thu Apr 21, 2011 3:06 am
- Forum: 3D/2D models
- Topic: EA Tiger Woods 2012
- Replies: 18
- Views: 4153
Re: EA Tiger Woods 2012
what you want to do is store all the offsets of the mesh and index locations then after you parse the file create a loop that loops to the first part of each section fseek vert1 start #seek_set read first verts fseek f face1 start#seek_set read first faces build mesh here next loop if you notice all...
- Tue Apr 19, 2011 5:41 pm
- Forum: Game Archive
- Topic: Megamind: Ultimate Showdown [XBOX]
- Replies: 9
- Views: 2161
Re: Megamind: Ultimate Showdown [XBOX]
Its using the xbox 360 sdk compression you can extract it with xbedecompress
- Mon Apr 18, 2011 12:26 am
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 71968
Re: Valkyria Chronicles (PS3)
My script just extracts the files without names based on header.
all the models and model textures are grouped together after being extracted.
all the models and model textures are grouped together after being extracted.
- Sun Apr 17, 2011 9:10 pm
- Forum: 3D/2D models
- Topic: EA Tiger Woods 2012
- Replies: 18
- Views: 4153
Re: EA Tiger Woods 2012
look at the code for Granado Espada or Valkyria Chronicles they are very close to your format and should give you some ideas on what to do.
- Sun Apr 17, 2011 8:44 pm
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 71968
Valkyria Chronicles (PS3, PC)
The contents of this post was deleted because of possible forum rules violation.
- Sun Apr 17, 2011 1:33 am
- Forum: 3D/2D models
- Topic: MMO ARGO
- Replies: 25
- Views: 9565
Re: MMO ARGO
Argo\Resources\file.tbl
its the huge set of archives in the game.
its the huge set of archives in the game.
