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Search found 2599 matches
- Thu May 12, 2011 7:00 pm
- Forum: 3D/2D models
- Topic: question on how bones work in 3d formats
- Replies: 3
- Views: 1007
Re: question on how bones work in 3d formats
post the model sample and say the game?
- Wed May 11, 2011 10:48 am
- Forum: 3D/2D models
- Topic: Gal Gun x360
- Replies: 4
- Views: 2096
Gal Gun x360
Here is a max script to import these models mre info here http://forum.xentax.com/viewtopic.php?f=10&t=5982 if (heapSize < 200000) then heapSize = 30000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ caption:"...
- Wed May 11, 2011 10:43 am
- Forum: 3D/2D models
- Topic: Otomedius
- Replies: 9
- Views: 2289
Re: Otomedius
sample files?
oh that game.
the models look really low grade i never bothered to research it further for that reason.
oh that game.
the models look really low grade i never bothered to research it further for that reason.
- Wed May 11, 2011 1:21 am
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 13993
No More Heroes: Heroes' Paradise
Here is a 3ds max importer for the xbox 360 models of this game. Supports bones and weights. http://imageshack.us/m/192/6508/badgirl.png if (heapSize < 20000000) then heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getO...
- Sat May 07, 2011 5:58 pm
- Forum: Game Archive
- Topic: No More Heroes: Heroes' Paradise
- Replies: 3
- Views: 2709
No More Heroes: Heroes' Paradise
Here is a texture extractor and converter i made for the Japanese version of this game. I will work on a model converter with bones next. Run this on the file PS3_TEXTURES.FPD set i 1 endian big for i findloc start string \x02\x01\x00\xFF goto start get null long get size long math size + 0x40 set n...
- Fri May 06, 2011 11:42 pm
- Forum: Game Archive
- Topic: MicroVolts Online
- Replies: 4
- Views: 2870
MicroVolts Online
This game is using password protected zip files anyone up to finding the password?
http://www.microvolts.com/
the client is not that big but if needed i can just post the client exe file.
http://www.microvolts.com/
the client is not that big but if needed i can just post the client exe file.
- Wed May 04, 2011 8:24 pm
- Forum: 3D/2D models
- Topic: FolkLore (PS3)
- Replies: 27
- Views: 7879
Re: FolkLore (PS3)
each file is only one character so that sounds correct.
- Tue May 03, 2011 3:51 am
- Forum: 3D/2D models
- Topic: FolkLore (PS3)
- Replies: 27
- Views: 7879
Re: FolkLore (PS3)
http://img59.imageshack.us/img59/1682/gfhgfhgfhgf.jpg Thanks to reveal8n For all his help. dds converter set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\...
- Sun May 01, 2011 7:19 pm
- Forum: 3D/2D models
- Topic: Megami Tensei - Imagine: model UV's
- Replies: 4
- Views: 1432
Re: Megami Tensei - Imagine: model UV's
to flip it top to bottom multiply v * -1
to flip it left to right multiply u by -1
to flip it left to right multiply u by -1
- Sun May 01, 2011 3:10 am
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 71968
Re: Valkyria Chronicles (PS3)
you can't use linux to dump the game you need to use a jail broken console or dev console to get the unencrypted files.
the DATA.cvm files should start with
CVMH
the DATA.cvm files should start with
CVMH
- Thu Apr 28, 2011 10:08 am
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 71968
Re: Valkyria Chronicles (PS3)
your file is wrong it looks encrypted i am not sure how you dumped it.
- Thu Apr 28, 2011 1:59 am
- Forum: Game Archive
- Topic: Basaltic Online
- Replies: 1
- Views: 626
Basaltic Online
The contents of this post was deleted because of possible forum rules violation.
- Tue Apr 26, 2011 11:52 am
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 71968
Re: Valkyria Chronicles (PS3)
It should look like this
c:\quickbms\quickbms.exe "C:\bms\Valkyria Chronicles HMDL.bms" "c:\bms\data.cvm" "c:\extracted"
also open your data.cvm in a hex editor and take a pic so i can know you have the right files.
c:\quickbms\quickbms.exe "C:\bms\Valkyria Chronicles HMDL.bms" "c:\bms\data.cvm" "c:\extracted"
also open your data.cvm in a hex editor and take a pic so i can know you have the right files.
- Sun Apr 24, 2011 9:20 pm
- Forum: Graphic file formats
- Topic: fifa 11 textures DONE thnx chrrox but how to determine size?
- Replies: 2
- Views: 1590
Re: fifa 11 (xbox 360) textures
Can you post the model tools here as for the textures just do a endian swap on the dds data and your all set.

unless this is what you are using.
http://www.fifa4fans.de/en/fifa-11/over ... -converter

unless this is what you are using.
http://www.fifa4fans.de/en/fifa-11/over ... -converter
- Sun Apr 24, 2011 6:47 pm
- Forum: Game Archive
- Topic: DarkSpore (.package files)
- Replies: 9
- Views: 2352
Re: DarkSpore (.package files)
Mabee these tools repack them uncompressed. did you compare them?
