Search found 2599 matches

by chrrox
Sat May 21, 2011 12:32 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65007

Re: The Witcher 2

I dint really test it much lol.
people just kept bugging me alot for one.
it was a few character textures that had errors all it took was changing txt 1 to 5.
by chrrox
Sat May 21, 2011 12:21 pm
Forum: 3D/2D models
Topic: Naruto Gekitou ninja taisen 4 .dat files
Replies: 13
Views: 3511

Re: Naruto Gekitou ninja taisen 4 .dat files

so ask that guy how he did it?
But i almost bet those are the wii models as those are plain bress files.
by chrrox
Sat May 21, 2011 1:29 am
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65007

Re: The Witcher 2

here is a converter use the xbm to dds converter like this c:\quickbms\quickbms.exe -F "*.xbm" c:\xbm.bms c:\xbm_folder c:\extracted set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00...
by chrrox
Fri May 20, 2011 9:23 pm
Forum: Graphic file formats
Topic: Witcher 2 .xbm (texture) and .w2mesh files
Replies: 5
Views: 4660

Re: Witcher 2 .xbm (texture) and .w2mesh files

They are just dds files in the format of dxt 1 or 5
its very simple to convert them just throw a heeader on them and your done.
by chrrox
Fri May 20, 2011 12:56 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65007

Re: The Witcher 2

To export the svn just use
"C:\Program Files\Subversion\bin\svn.exe" export http://svn.gib.me/public/red C:\red\
by chrrox
Fri May 20, 2011 4:08 am
Forum: 3D/2D models
Topic: Naruto Gekitou ninja taisen 4 .dat files
Replies: 13
Views: 3511

Re: Naruto Gekitou ninja taisen 4 .dat files

use the emulator dolphin and ripp them with 3d ripper dx.
by chrrox
Fri May 20, 2011 2:40 am
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65007

Re: The Witcher 2

here is the bms script. you need to use the 64 bit quickbms to extract it all. idstring DZIP comtype COMP_LZF get unk01 long get files long get unk02 long get tableoff longlong for i = 0 < files goto tableoff get nsize short getdstring name nsize get unk03 long get unk04 long get size longlong get o...
by chrrox
Fri May 20, 2011 12:56 am
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65007

Re: The Witcher 2

ah the compression is lzf
by chrrox
Thu May 19, 2011 10:49 pm
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 13993

Re: No More Heroes: Heroes' Paradise

run the texture extractor on the ps3 file. ill re post it here just for quick reference. set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x...
by chrrox
Thu May 19, 2011 7:37 pm
Forum: Game Archive
Topic: Fairy Tail Portable GUild 2 (.apk)
Replies: 15
Views: 6219

Re: Fairy Tail Portable GUild 2 (.apk)

print out the command you type in a screenshot of the dos wondow you are forgetting one of the commands.
by chrrox
Thu May 19, 2011 3:15 pm
Forum: Game Archive
Topic: Fairy Tail Portable GUild 2 (.apk)
Replies: 15
Views: 6219

Re: Fairy Tail Portable GUild 2 (.apk)

I cant see the command you used in that screenshot so i cant help you.
by chrrox
Thu May 19, 2011 12:11 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 65007

Re: The Witcher 2

ok here is a basic bms its not done yet. but you re right the file format is not that bad. idstring DZIP get unk01 long get files long get unk02 long get tableoff long goto tableoff for i = 0 < files get nsize short getdstring name nsize get unk03 long get unk04 long get size long get null01 long ge...
by chrrox
Thu May 19, 2011 11:58 am
Forum: Game Archive
Topic: Fairy Tail Portable GUild 2 (.apk)
Replies: 15
Views: 6219

Re: Fairy Tail Portable GUild 2 (.apk)

you need to use command line

c:\offzip.exe -a c:\file.dat c:\extracted 0x0
by chrrox
Wed May 18, 2011 11:43 pm
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 13993

Re: No More Heroes: Heroes' Paradise

Ah i fixed the bms one line copy paste error now it should work.
by chrrox
Wed May 18, 2011 9:24 pm
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 13993

Re: No More Heroes: Heroes' Paradise

You extracted 360 models correct?
the ps3 models will not work.