I dint really test it much lol.
people just kept bugging me alot for one.
it was a few character textures that had errors all it took was changing txt 1 to 5.
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- Sat May 21, 2011 12:32 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65007
- Sat May 21, 2011 12:21 pm
- Forum: 3D/2D models
- Topic: Naruto Gekitou ninja taisen 4 .dat files
- Replies: 13
- Views: 3511
Re: Naruto Gekitou ninja taisen 4 .dat files
so ask that guy how he did it?
But i almost bet those are the wii models as those are plain bress files.
But i almost bet those are the wii models as those are plain bress files.
- Sat May 21, 2011 1:29 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65007
Re: The Witcher 2
here is a converter use the xbm to dds converter like this c:\quickbms\quickbms.exe -F "*.xbm" c:\xbm.bms c:\xbm_folder c:\extracted set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00...
- Fri May 20, 2011 9:23 pm
- Forum: Graphic file formats
- Topic: Witcher 2 .xbm (texture) and .w2mesh files
- Replies: 5
- Views: 4660
Re: Witcher 2 .xbm (texture) and .w2mesh files
They are just dds files in the format of dxt 1 or 5
its very simple to convert them just throw a heeader on them and your done.
its very simple to convert them just throw a heeader on them and your done.
- Fri May 20, 2011 12:56 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65007
Re: The Witcher 2
To export the svn just use
"C:\Program Files\Subversion\bin\svn.exe" export http://svn.gib.me/public/red C:\red\
"C:\Program Files\Subversion\bin\svn.exe" export http://svn.gib.me/public/red C:\red\
- Fri May 20, 2011 4:08 am
- Forum: 3D/2D models
- Topic: Naruto Gekitou ninja taisen 4 .dat files
- Replies: 13
- Views: 3511
Re: Naruto Gekitou ninja taisen 4 .dat files
use the emulator dolphin and ripp them with 3d ripper dx.
- Fri May 20, 2011 2:40 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65007
Re: The Witcher 2
here is the bms script. you need to use the 64 bit quickbms to extract it all. idstring DZIP comtype COMP_LZF get unk01 long get files long get unk02 long get tableoff longlong for i = 0 < files goto tableoff get nsize short getdstring name nsize get unk03 long get unk04 long get size longlong get o...
- Fri May 20, 2011 12:56 am
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65007
Re: The Witcher 2
ah the compression is lzf
- Thu May 19, 2011 10:49 pm
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 13993
Re: No More Heroes: Heroes' Paradise
run the texture extractor on the ps3 file. ill re post it here just for quick reference. set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x...
- Thu May 19, 2011 7:37 pm
- Forum: Game Archive
- Topic: Fairy Tail Portable GUild 2 (.apk)
- Replies: 15
- Views: 6219
Re: Fairy Tail Portable GUild 2 (.apk)
print out the command you type in a screenshot of the dos wondow you are forgetting one of the commands.
- Thu May 19, 2011 3:15 pm
- Forum: Game Archive
- Topic: Fairy Tail Portable GUild 2 (.apk)
- Replies: 15
- Views: 6219
Re: Fairy Tail Portable GUild 2 (.apk)
I cant see the command you used in that screenshot so i cant help you.
- Thu May 19, 2011 12:11 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65007
Re: The Witcher 2
ok here is a basic bms its not done yet. but you re right the file format is not that bad. idstring DZIP get unk01 long get files long get unk02 long get tableoff long goto tableoff for i = 0 < files get nsize short getdstring name nsize get unk03 long get unk04 long get size long get null01 long ge...
- Thu May 19, 2011 11:58 am
- Forum: Game Archive
- Topic: Fairy Tail Portable GUild 2 (.apk)
- Replies: 15
- Views: 6219
Re: Fairy Tail Portable GUild 2 (.apk)
you need to use command line
c:\offzip.exe -a c:\file.dat c:\extracted 0x0
c:\offzip.exe -a c:\file.dat c:\extracted 0x0
- Wed May 18, 2011 11:43 pm
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 13993
Re: No More Heroes: Heroes' Paradise
Ah i fixed the bms one line copy paste error now it should work.
- Wed May 18, 2011 9:24 pm
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 13993
Re: No More Heroes: Heroes' Paradise
You extracted 360 models correct?
the ps3 models will not work.
the ps3 models will not work.
