No i mean cpk is used in a specific console engine.
This game has never used the same cpk format in any of its versions so contacting him is useless.
this also looks like its just direct engine resources like a model and not a real archive to extract.
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Search found 2599 matches
- Sat Jun 18, 2011 1:09 pm
- Forum: Game Archive
- Topic: Help me for unpack cpk files of Loong
- Replies: 9
- Views: 4676
- Sat Jun 18, 2011 1:34 am
- Forum: Game Archive
- Topic: Help me for unpack cpk files of Loong
- Replies: 9
- Views: 4676
Re: Help me for unpack cpk files of Loong
This archive has nothing to do with the existing cpk extractors it just happens to use that extention.
- Sat Jun 18, 2011 1:14 am
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
I am working on the model format its not to hard the structure is just a little weird once i get that a converter will not be hard.
- Fri Jun 17, 2011 7:26 pm
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
quickbms script to extract these. make sure you use the ini decryptor first. #quickbms script #Archlord PC #from chrrox open FDSE Data.Dat 0 open FDSE Reference.Dat 1 get files long 1 get foldersz long 1 get folder string 1 string folder + \ for i = 0 < files set name folder get NAMESIZE long 1 getd...
- Fri Jun 17, 2011 1:59 pm
- Forum: 3D/2D models
- Topic: 3ds max PSSG model import
- Replies: 40
- Views: 23972
Re: 3ds max PSSG model import
Here is a quick fix that should fix the uv problem on some models.
- Fri Jun 17, 2011 5:07 am
- Forum: Code Talk
- Topic: I need a batch file...
- Replies: 2
- Views: 1386
Re: I need a batch file...
just make a quickbms script
get size asize
get name basename
string name + .cut
math size - 8
log name 8 size
get size asize
get name basename
string name + .cut
math size - 8
log name 8 size
- Fri Jun 17, 2011 4:55 am
- Forum: 3D/2D models
- Topic: 3ds max PSSG model import
- Replies: 40
- Views: 23972
Re: 3ds max PSSG model import
all games will be fixed once i change something in the script i am aware of it.
- Fri Jun 17, 2011 3:06 am
- Forum: 3D/2D models
- Topic: 3ds max PSSG model import
- Replies: 40
- Views: 23972
3ds max PSSG model import
This is a beta version of my pssg import script.
it will convert textures to dds , and import a model as an obj.
It may not work on every game yet but i know the problem and will fix it when i get some time.

it will convert textures to dds , and import a model as an obj.
It may not work on every game yet but i know the problem and will fix it when i get some time.

- Thu Jun 16, 2011 7:15 pm
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
I found a tool to decrypt the index file after that the extractor is easy.
- Thu Jun 16, 2011 3:45 pm
- Forum: Graphic file formats
- Topic: Need help in editing a 3D game background file
- Replies: 2
- Views: 818
Re: Need help in editing a 3D game background file
what is the 2d game you are trying to rip from your better off converting the sprite format then ripping the way you want to.
- Thu Jun 16, 2011 3:57 am
- Forum: 3D/2D models
- Topic: Request: Help working with PSSG from Ar tonelico 3
- Replies: 17
- Views: 9060
Re: Request: Help working with PSSG from Ar tonelico 3
Ill post the script soon its getting late.
- Wed Jun 15, 2011 5:27 pm
- Forum: Game Archive
- Topic: Resident Evil Outbreak File 2 .nbd
- Replies: 12
- Views: 4614
Re: Resident Evil Outbreak File 2 .nbd
Here is a quick bms script to seperate the model parts get name2 basename goto 0x4 get files long math files / 16 goto 0x0 for i = 0 < files getdstring type 4 get offset long get size long get unk01 long set name name2 string name + . string name + type if size != 0 log name offset size else endif n...
- Tue Jun 14, 2011 1:49 am
- Forum: 3D/2D models
- Topic: Request: Help working with PSSG from Ar tonelico 3
- Replies: 17
- Views: 9060
Re: Request: Help working with PSSG from Ar tonelico 3
PSSG is serialized collada format. It is the official format of the ps3 PhyreEngine(TM). the PhyreEngine sdk contains tools to convert collada to pssg but not the other way around. I have gotten textures extracting in max and should have models shortly. but if you are a ps3 developer and have the to...
- Fri Jun 10, 2011 11:47 pm
- Forum: Game Archive
- Topic: dungeon siege 3 *.oaf file
- Replies: 39
- Views: 19635
Re: dungeon siege 3 *.oaf file
if you need the big archive extracted for the data files here is a quickbms script. idstring "OAF!" get unk01 short get unk02 short get unk03 short get unk04 short get nametableoff long get null long get files long get unk05 long savepos filetble for i = 0 < files goto filetble get offset ...
- Fri Jun 10, 2011 9:54 pm
- Forum: 3D/2D models
- Topic: Guitar Hero Aerosmith
- Replies: 7
- Views: 1619
Re: Guitar Hero Aerosmith
if its got a pc version i reccomend 3d ripper dx.
