Search found 2599 matches

by chrrox
Sat Jun 18, 2011 1:09 pm
Forum: Game Archive
Topic: Help me for unpack cpk files of Loong
Replies: 9
Views: 4676

Re: Help me for unpack cpk files of Loong

No i mean cpk is used in a specific console engine.
This game has never used the same cpk format in any of its versions so contacting him is useless.
this also looks like its just direct engine resources like a model and not a real archive to extract.
by chrrox
Sat Jun 18, 2011 1:34 am
Forum: Game Archive
Topic: Help me for unpack cpk files of Loong
Replies: 9
Views: 4676

Re: Help me for unpack cpk files of Loong

This archive has nothing to do with the existing cpk extractors it just happens to use that extention.
by chrrox
Sat Jun 18, 2011 1:14 am
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

I am working on the model format its not to hard the structure is just a little weird once i get that a converter will not be hard.
by chrrox
Fri Jun 17, 2011 7:26 pm
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

quickbms script to extract these. make sure you use the ini decryptor first. #quickbms script #Archlord PC #from chrrox open FDSE Data.Dat 0 open FDSE Reference.Dat 1 get files long 1 get foldersz long 1 get folder string 1 string folder + \ for i = 0 < files set name folder get NAMESIZE long 1 getd...
by chrrox
Fri Jun 17, 2011 1:59 pm
Forum: 3D/2D models
Topic: 3ds max PSSG model import
Replies: 40
Views: 23972

Re: 3ds max PSSG model import

Here is a quick fix that should fix the uv problem on some models.
by chrrox
Fri Jun 17, 2011 5:07 am
Forum: Code Talk
Topic: I need a batch file...
Replies: 2
Views: 1386

Re: I need a batch file...

just make a quickbms script

get size asize
get name basename
string name + .cut
math size - 8
log name 8 size
by chrrox
Fri Jun 17, 2011 4:55 am
Forum: 3D/2D models
Topic: 3ds max PSSG model import
Replies: 40
Views: 23972

Re: 3ds max PSSG model import

all games will be fixed once i change something in the script i am aware of it.
by chrrox
Fri Jun 17, 2011 3:06 am
Forum: 3D/2D models
Topic: 3ds max PSSG model import
Replies: 40
Views: 23972

3ds max PSSG model import

This is a beta version of my pssg import script.
it will convert textures to dds , and import a model as an obj.
It may not work on every game yet but i know the problem and will fix it when i get some time.
Image
by chrrox
Thu Jun 16, 2011 7:15 pm
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

I found a tool to decrypt the index file after that the extractor is easy.
by chrrox
Thu Jun 16, 2011 3:45 pm
Forum: Graphic file formats
Topic: Need help in editing a 3D game background file
Replies: 2
Views: 818

Re: Need help in editing a 3D game background file

what is the 2d game you are trying to rip from your better off converting the sprite format then ripping the way you want to.
by chrrox
Thu Jun 16, 2011 3:57 am
Forum: 3D/2D models
Topic: Request: Help working with PSSG from Ar tonelico 3
Replies: 17
Views: 9060

Re: Request: Help working with PSSG from Ar tonelico 3

Ill post the script soon its getting late.
by chrrox
Wed Jun 15, 2011 5:27 pm
Forum: Game Archive
Topic: Resident Evil Outbreak File 2 .nbd
Replies: 12
Views: 4614

Re: Resident Evil Outbreak File 2 .nbd

Here is a quick bms script to seperate the model parts get name2 basename goto 0x4 get files long math files / 16 goto 0x0 for i = 0 < files getdstring type 4 get offset long get size long get unk01 long set name name2 string name + . string name + type if size != 0 log name offset size else endif n...
by chrrox
Tue Jun 14, 2011 1:49 am
Forum: 3D/2D models
Topic: Request: Help working with PSSG from Ar tonelico 3
Replies: 17
Views: 9060

Re: Request: Help working with PSSG from Ar tonelico 3

PSSG is serialized collada format. It is the official format of the ps3 PhyreEngine(TM). the PhyreEngine sdk contains tools to convert collada to pssg but not the other way around. I have gotten textures extracting in max and should have models shortly. but if you are a ps3 developer and have the to...
by chrrox
Fri Jun 10, 2011 11:47 pm
Forum: Game Archive
Topic: dungeon siege 3 *.oaf file
Replies: 39
Views: 19635

Re: dungeon siege 3 *.oaf file

if you need the big archive extracted for the data files here is a quickbms script. idstring "OAF!" get unk01 short get unk02 short get unk03 short get unk04 short get nametableoff long get null long get files long get unk05 long savepos filetble for i = 0 < files goto filetble get offset ...
by chrrox
Fri Jun 10, 2011 9:54 pm
Forum: 3D/2D models
Topic: Guitar Hero Aerosmith
Replies: 7
Views: 1619

Re: Guitar Hero Aerosmith

if its got a pc version i reccomend 3d ripper dx.