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- Wed Jun 29, 2011 3:31 am
- Forum: Game Archive
- Topic: MALICIOUS マリシアス (PS3)
- Replies: 0
- Views: 852
MALICIOUS マリシアス (PS3)
Here is a script to extract the archives from this Japanese game. use this script after you use psarc to extract the psarc files. http://malicious.alvion.jp/ http://www.4gamer.net/games/118/G011864/20101102004/TN/006.jpg endian big goto 0x10 get files long goto 0x40 get baseoff long get tablenums lo...
- Tue Jun 28, 2011 8:16 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
Swizzling is the bain of every reverses existence. This is a tool used for speeding up texture loading on the xbox by swapping the bytes around so the console does not have to. The thing is the swapping is not one set situation it depends on the image type and the image dimensions. each ao__ section...
- Mon Jun 27, 2011 7:17 pm
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
just drag the reference.dat onto the decryptor no need for a key.
- Mon Jun 27, 2011 1:17 pm
- Forum: 3D/2D models
- Topic: Star Ocean 4
- Replies: 32
- Views: 15412
Star Ocean 4
I am working on star ocean 4 and am nearing the end. I just thought i would post some screenshots to show the progress. This game has more vertex types then i can count so it will take me a little bit to get all the models with uv's (if someone good with models wants to help that is even better :))....
- Sun Jun 26, 2011 12:40 am
- Forum: Game Archive
- Topic: TRINITY: Souls of Zill O'll
- Replies: 8
- Views: 3458
Re: TRINITY: Souls of Zill O'll
Its the same format as Dynasty Warriors 7
- Sat Jun 25, 2011 6:37 pm
- Forum: Game Archive
- Topic: TRINITY: Souls of Zill O'll
- Replies: 8
- Views: 3458
TRINITY: Souls of Zill O'll
This will extract the idx and bin files. #quickbms script #TRINITY: Souls of Zill O'll #from chrrox endian big open FDDE BIN 0 open FDDE IDX 1 savepos offset set counter 0 for set name counter math counter + 1 goto offset get size long 1 get zsize long 1 get zip long 1 if zip == 1 string name + .pak...
- Sat Jun 25, 2011 6:32 pm
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
those are the only textures
- Sat Jun 25, 2011 12:58 am
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
Step1
Only decrypt the reference files that is it nothing else.........
After the textures are extracted you must run the ini decryptor On the small texture files only.
Also you must use the key command with it.
The key to use on ONLY the textures is asdfqwer
Only decrypt the reference files that is it nothing else.........
After the textures are extracted you must run the ini decryptor On the small texture files only.
Also you must use the key command with it.
The key to use on ONLY the textures is asdfqwer
- Fri Jun 24, 2011 10:55 pm
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
dont do that for meshes.
1.- I drag the characters.dat (Meshes) to ALCryptDecryptINI.exe
this is wrong
1.- I drag the characters.dat (Meshes) to ALCryptDecryptINI.exe
this is wrong
- Thu Jun 23, 2011 11:52 am
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
You encrypted the model files........
Only the textures are encrypted do not encrypt the model files.
- Thu Jun 23, 2011 11:24 am
- Forum: Compressed files and methods
- Topic: Kingdom Under Fire Online
- Replies: 0
- Views: 653
Kingdom Under Fire Online
The contents of this post was deleted because of possible forum rules violation.
- Tue Jun 21, 2011 9:29 pm
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
post the model you are trying to import.
- Mon Jun 20, 2011 11:22 am
- Forum: 3D/2D models
- Topic: 3ds max PSSG model import
- Replies: 40
- Views: 23972
Re: 3ds max PSSG model import
I dont have those games to test.
- Sun Jun 19, 2011 4:29 am
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
Ok here is a 3ds max import script.
--supported
Bones
Meshes
Uv's
Weights
--not yet supported
animation
auto material assignment
Correct Bone id match-up
If anyone sees how to line up the bones please let me know
--supported
Bones
Meshes
Uv's
Weights
--not yet supported
animation
auto material assignment
Correct Bone id match-up
If anyone sees how to line up the bones please let me know
- Sat Jun 18, 2011 8:00 pm
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 12854
Re: Archlord Game File Format
Texture Converter only use on unencrypted textures. goto 0x80 set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\...
