Search found 2599 matches

by chrrox
Wed Jun 29, 2011 3:31 am
Forum: Game Archive
Topic: MALICIOUS マリシアス (PS3)
Replies: 0
Views: 852

MALICIOUS マリシアス (PS3)

Here is a script to extract the archives from this Japanese game. use this script after you use psarc to extract the psarc files. http://malicious.alvion.jp/ http://www.4gamer.net/games/118/G011864/20101102004/TN/006.jpg endian big goto 0x10 get files long goto 0x40 get baseoff long get tablenums lo...
by chrrox
Tue Jun 28, 2011 8:16 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 77713

Re: [X360] Star Ocean The Last Hope

Swizzling is the bain of every reverses existence. This is a tool used for speeding up texture loading on the xbox by swapping the bytes around so the console does not have to. The thing is the swapping is not one set situation it depends on the image type and the image dimensions. each ao__ section...
by chrrox
Mon Jun 27, 2011 7:17 pm
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

just drag the reference.dat onto the decryptor no need for a key.
by chrrox
Mon Jun 27, 2011 1:17 pm
Forum: 3D/2D models
Topic: Star Ocean 4
Replies: 32
Views: 15412

Star Ocean 4

I am working on star ocean 4 and am nearing the end. I just thought i would post some screenshots to show the progress. This game has more vertex types then i can count so it will take me a little bit to get all the models with uv's (if someone good with models wants to help that is even better :))....
by chrrox
Sun Jun 26, 2011 12:40 am
Forum: Game Archive
Topic: TRINITY: Souls of Zill O'll
Replies: 8
Views: 3458

Re: TRINITY: Souls of Zill O'll

Its the same format as Dynasty Warriors 7
by chrrox
Sat Jun 25, 2011 6:37 pm
Forum: Game Archive
Topic: TRINITY: Souls of Zill O'll
Replies: 8
Views: 3458

TRINITY: Souls of Zill O'll

This will extract the idx and bin files. #quickbms script #TRINITY: Souls of Zill O'll #from chrrox endian big open FDDE BIN 0 open FDDE IDX 1 savepos offset set counter 0 for set name counter math counter + 1 goto offset get size long 1 get zsize long 1 get zip long 1 if zip == 1 string name + .pak...
by chrrox
Sat Jun 25, 2011 6:32 pm
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

those are the only textures
by chrrox
Sat Jun 25, 2011 12:58 am
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

Step1

Only decrypt the reference files that is it nothing else.........



After the textures are extracted you must run the ini decryptor On the small texture files only.
Also you must use the key command with it.
The key to use on ONLY the textures is asdfqwer
by chrrox
Fri Jun 24, 2011 10:55 pm
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

dont do that for meshes.
1.- I drag the characters.dat (Meshes) to ALCryptDecryptINI.exe
this is wrong
by chrrox
Thu Jun 23, 2011 11:52 am
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

Rimbros wrote:Yes of course its the Chacracter Models.

http://www.megaupload.com/?d=KBAYXT69
You encrypted the model files........

Only the textures are encrypted do not encrypt the model files.
by chrrox
Thu Jun 23, 2011 11:24 am
Forum: Compressed files and methods
Topic: Kingdom Under Fire Online
Replies: 0
Views: 653

Kingdom Under Fire Online

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Tue Jun 21, 2011 9:29 pm
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

post the model you are trying to import.
by chrrox
Mon Jun 20, 2011 11:22 am
Forum: 3D/2D models
Topic: 3ds max PSSG model import
Replies: 40
Views: 23972

Re: 3ds max PSSG model import

I dont have those games to test.
by chrrox
Sun Jun 19, 2011 4:29 am
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

Ok here is a 3ds max import script.
--supported
Bones
Meshes
Uv's
Weights
--not yet supported
animation
auto material assignment
Correct Bone id match-up

If anyone sees how to line up the bones please let me know
by chrrox
Sat Jun 18, 2011 8:00 pm
Forum: 3D/2D models
Topic: Archlord Game File Format
Replies: 40
Views: 12854

Re: Archlord Game File Format

Texture Converter only use on unencrypted textures. goto 0x80 set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\...