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- Sun Jul 10, 2011 4:07 pm
- Forum: Game Archive
- Topic: Knights Contract
- Replies: 1
- Views: 1355
Knights Contract
Here are the 2 bms scripts needed to extract the files from this game. Run this one first open FDDE DAT 0 open FDDE IDX 1 get BPK long 1 get asize long 1 get version long 1 get files long 1 goto 0x40 1 for i = 0 < files get offset long 1 get null1 long 1 get size long 1 get null2 long 1 get null3 lo...
- Sun Jul 10, 2011 5:46 am
- Forum: Game Archive
- Topic: Dragona Online
- Replies: 29
- Views: 12697
Re: Dragona Online
it looks like a resource file.
the samples you upload just look like model data.
the bigger files are probably just scene files.
the samples you upload just look like model data.
the bigger files are probably just scene files.
- Sun Jul 10, 2011 4:52 am
- Forum: 3D/2D models
- Topic: (PC) MMO Maestia
- Replies: 15
- Views: 4038
Re: (PC) MMO Maestia
Yeah i just did this quickly dint research everything very much.
- Sun Jul 10, 2011 2:05 am
- Forum: 3D/2D models
- Topic: (PC) MMO Maestia
- Replies: 15
- Views: 4038
(PC) MMO Maestia
This is a max script to import geometry with uv's
the texture will be applied but it assumes the mesh and texture are in the same directory.

the texture will be applied but it assumes the mesh and texture are in the same directory.

- Sun Jul 10, 2011 12:49 am
- Forum: Compressed files and methods
- Topic: Need help decrypting/decompressing a few files
- Replies: 1
- Views: 869
Re: Need help decrypting/decompressing a few files
first state the name of the game if you want help 2nd these look like game resource files not archives.
- Sat Jul 09, 2011 7:50 pm
- Forum: Game Archive
- Topic: (PC) MMO Maestia
- Replies: 2
- Views: 1569
(PC) MMO Maestia
http://maestia.bigpoint.com/ http://img854.imageshack.us/img854/9397/maestia02.jpg Quickbms extractor for findloc start string "\x01\x92\x28\x9C" print "%start%" goto start get type1 long get totalsize long get type2 long get nsize long math nsize - 8 getdstring uname nsize set N...
- Sat Jul 09, 2011 7:43 pm
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11278
Re: Martial Empires / Seven Souls
it cant find one of the files mentioned there.
- Fri Jul 08, 2011 4:00 am
- Forum: Graphic file formats
- Topic: Tales of Fantasy .qtx
- Replies: 12
- Views: 3648
Re: Tales of Fantasy .qtx
its just dxt5 and the header you made has the wrong dimensions
- Fri Jul 08, 2011 3:45 am
- Forum: Graphic file formats
- Topic: Tales of Fantasy .qtx
- Replies: 12
- Views: 3648
Re: Tales of Fantasy .qtx
any dds file here is the file i converted.
- Fri Jul 08, 2011 3:43 am
- Forum: Graphic file formats
- Topic: Tales of Fantasy .qtx
- Replies: 12
- Views: 3648
Re: Tales of Fantasy .qtx
they are just dxt1 images without the header
- Fri Jul 08, 2011 3:39 am
- Forum: Tutorials
- Topic: How to start figuring out graphic formats
- Replies: 7
- Views: 4027
Re: How to start figuring out graphic formats
http://en.wikipedia.org/wiki/BMP_file_format
Just look at existing projects that can load them that are open source.
Just look at existing projects that can load them that are open source.
- Wed Jul 06, 2011 10:11 pm
- Forum: 3D/2D models
- Topic: Full Extrated Games List (Mesh, Skel, Anim, Text)
- Replies: 1
- Views: 1162
Re: Full Extrated Games List (Mesh, Skel, Anim, Text)
There is already a thread that is sticky here that does this.
- Tue Jul 05, 2011 9:15 pm
- Forum: Game Archive
- Topic: [REQUEST]RIFT planes of telara QuickBMS script WITH filename
- Replies: 10
- Views: 2867
Re: [REQUEST]RIFT planes of telara QuickBMS script WITH file
Think about this. I have 10 apples each a different color. the only thing about the apples that matters is their color. now i replace a green apple with another green apple and no one notices the difference. I did not need to name the apples even tho i could have and they still did the same thing. T...
- Tue Jul 05, 2011 12:00 pm
- Forum: Game Archive
- Topic: [REQUEST]RIFT planes of telara QuickBMS script WITH filename
- Replies: 10
- Views: 2867
Re: [REQUEST]RIFT planes of telara QuickBMS script WITH file
a game does not need file names to run correctly a lot of games have no file names just hashes.
- Tue Jul 05, 2011 2:43 am
- Forum: Game Localization
- Topic: Edit .xxx Files PS3
- Replies: 13
- Views: 6474
Re: Edit .xxx Files PS3
gildor know more about unreal then anyone the best bet is to ask him about how its structured but the package format can vary from game to game.
his site is gildor.org he is a nice guy.
his site is gildor.org he is a nice guy.
