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Search found 2599 matches
- Tue Jul 19, 2011 1:54 am
- Forum: Game Archive
- Topic: Help with unpacking and repacking the TSA .gpk files
- Replies: 11
- Views: 5521
Re: Help with unpacking and repacking the TSA .gpk files
looks encrypted best bet is just use 3d ripper dx.
- Tue Jul 19, 2011 1:46 am
- Forum: Game Archive
- Topic: Fushigi no Gensokyo
- Replies: 3
- Views: 890
Re: Fushigi no Gensokyo
its probably a hash or crc check or something i don't use it.
- Tue Jul 19, 2011 12:52 am
- Forum: Game Archive
- Topic: Fushigi no Gensokyo
- Replies: 3
- Views: 890
Re: Fushigi no Gensokyo
quickbms script
Code: Select all
get idstring long
get one long
get files long
get one long
for i = 0 < files
filexor "0x08"
getdstring hash 0x8
get size long
get offset long
get one long
getdstring UNAME 0x80
set NAME unicode UNAME
log name offset size
next i- Sun Jul 17, 2011 9:35 pm
- Forum: Compressed files and methods
- Topic: Tales Of The World Radiant Mythology 2 : ARC/BIN & TOTWRM3
- Replies: 6
- Views: 3372
Re: Tales Of The World Radiant Mythology 2 : ARC/BIN
no one can help without samples
- Sat Jul 16, 2011 10:43 pm
- Forum: Game Archive
- Topic: S.W.I.N.E pak file
- Replies: 13
- Views: 3205
Re: S.W.I.N.E pak file
you need to upload the first and last 10mb of the file.
- Sat Jul 16, 2011 2:27 am
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6433
Re: Mu Online format
i doubt they are different encryption ma bee they are but i doubt it.
you could just attach a debugger and step through the program that opens the files to get the encryption.
but these models look really low quality so i am not interested in it.
you could just attach a debugger and step through the program that opens the files to get the encryption.
but these models look really low quality so i am not interested in it.
- Sat Jul 16, 2011 1:28 am
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6433
Re: Mu Online format
the texture format is just stupid just delete the first 4 bytes then its a normal file this will convert an ozt file get size asize get name basename string name + .tga math size - 4 log name 4 size here is the code to decrypt the bmd files http://forum.ragezone.com/f197/delphi-source-decrypt-text-b...
- Fri Jul 15, 2011 12:05 pm
- Forum: Game Archive
- Topic: TRINITY: Souls of Zill O'll
- Replies: 8
- Views: 3458
Re: TRINITY: Souls of Zill O'll
all you need to do is use the same methods used on dynasty warrior 7
- Fri Jul 15, 2011 12:13 am
- Forum: Game Archive
- Topic: (X360) Naruto the broken bond.
- Replies: 4
- Views: 2644
Re: (X360) Naruto the broken bond.
someone needs to make a model converter i just manually converted sasuke to show it was possible now.
- Thu Jul 14, 2011 2:39 am
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6433
Re: Mu Online format
the only reason it says trojan is because its packed with themida its not one.
- Thu Jul 14, 2011 1:26 am
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6433
Re: Mu Online format
you can try the editor posted here
http://forum.ragezone.com/f197/bmd-edit ... ndex2.html
http://forum.ragezone.com/f197/bmd-edit ... ndex2.html
- Wed Jul 13, 2011 12:24 pm
- Forum: Game Archive
- Topic: Rayman Raving Rabbids ( PC ) - *.BIN Files
- Replies: 9
- Views: 6459
Re: Rayman Raving Rabbids ( PC ) - *.BIN Files
Quickbms script to extract these files. #PC Rayman Raving Rabbids #quickbms script #By chrrox get name FILENAME string name + ".dec" comtype LZO1X Do get size long get zsize long savepos offset append clog MEMORY_FILE offset zsize size append math offset + zsize goto offset While size != 0...
- Tue Jul 12, 2011 11:20 pm
- Forum: Game Archive
- Topic: (X360) Naruto the broken bond.
- Replies: 4
- Views: 2644
(X360) Naruto the broken bond.
Here is a script to extract but not decompress the files in the bf file. The textures in the other files are plain dds files. goto 0x2F0 get files long get unk01 long get unk02 long for i = 0 < files get unk03 long get offset long get unk04 long get size long math size + 4 get unk05 long get unk06 l...
- Mon Jul 11, 2011 10:46 am
- Forum: Graphic file formats
- Topic: CCZ files in various Vogat games.
- Replies: 4
- Views: 1603
Re: CCZ files in various Vogat games.
what is the game?
- Mon Jul 11, 2011 4:06 am
- Forum: Compressed files and methods
- Topic: Master burner climax
- Replies: 2
- Views: 841
Re: Master burner climax
the xor key is for all files.
0xF746A4F0
after using this with luigi's xor.exe you get xof model files wich are .x
0xF746A4F0
after using this with luigi's xor.exe you get xof model files wich are .x
