Search found 2599 matches

by chrrox
Tue Jul 19, 2011 1:54 am
Forum: Game Archive
Topic: Help with unpacking and repacking the TSA .gpk files
Replies: 11
Views: 5521

Re: Help with unpacking and repacking the TSA .gpk files

looks encrypted best bet is just use 3d ripper dx.
by chrrox
Tue Jul 19, 2011 1:46 am
Forum: Game Archive
Topic: Fushigi no Gensokyo
Replies: 3
Views: 890

Re: Fushigi no Gensokyo

its probably a hash or crc check or something i don't use it.
by chrrox
Tue Jul 19, 2011 12:52 am
Forum: Game Archive
Topic: Fushigi no Gensokyo
Replies: 3
Views: 890

Re: Fushigi no Gensokyo

quickbms script

Code: Select all

get idstring long
get one long
get files long
get one long
for i = 0 < files
filexor "0x08"
getdstring hash 0x8
get size long
get offset long
get one long
getdstring UNAME 0x80
set NAME unicode UNAME
log name offset size
next i
by chrrox
Sat Jul 16, 2011 10:43 pm
Forum: Game Archive
Topic: S.W.I.N.E pak file
Replies: 13
Views: 3205

Re: S.W.I.N.E pak file

you need to upload the first and last 10mb of the file.
by chrrox
Sat Jul 16, 2011 2:27 am
Forum: 3D/2D models
Topic: Mu Online format
Replies: 16
Views: 6433

Re: Mu Online format

i doubt they are different encryption ma bee they are but i doubt it.
you could just attach a debugger and step through the program that opens the files to get the encryption.
but these models look really low quality so i am not interested in it.
by chrrox
Sat Jul 16, 2011 1:28 am
Forum: 3D/2D models
Topic: Mu Online format
Replies: 16
Views: 6433

Re: Mu Online format

the texture format is just stupid just delete the first 4 bytes then its a normal file this will convert an ozt file get size asize get name basename string name + .tga math size - 4 log name 4 size here is the code to decrypt the bmd files http://forum.ragezone.com/f197/delphi-source-decrypt-text-b...
by chrrox
Fri Jul 15, 2011 12:05 pm
Forum: Game Archive
Topic: TRINITY: Souls of Zill O'll
Replies: 8
Views: 3458

Re: TRINITY: Souls of Zill O'll

all you need to do is use the same methods used on dynasty warrior 7
by chrrox
Fri Jul 15, 2011 12:13 am
Forum: Game Archive
Topic: (X360) Naruto the broken bond.
Replies: 4
Views: 2644

Re: (X360) Naruto the broken bond.

someone needs to make a model converter i just manually converted sasuke to show it was possible now.
by chrrox
Thu Jul 14, 2011 2:39 am
Forum: 3D/2D models
Topic: Mu Online format
Replies: 16
Views: 6433

Re: Mu Online format

the only reason it says trojan is because its packed with themida its not one.
by chrrox
Thu Jul 14, 2011 1:26 am
Forum: 3D/2D models
Topic: Mu Online format
Replies: 16
Views: 6433

Re: Mu Online format

by chrrox
Wed Jul 13, 2011 12:24 pm
Forum: Game Archive
Topic: Rayman Raving Rabbids ( PC ) - *.BIN Files
Replies: 9
Views: 6459

Re: Rayman Raving Rabbids ( PC ) - *.BIN Files

Quickbms script to extract these files. #PC Rayman Raving Rabbids #quickbms script #By chrrox get name FILENAME string name + ".dec" comtype LZO1X Do get size long get zsize long savepos offset append clog MEMORY_FILE offset zsize size append math offset + zsize goto offset While size != 0...
by chrrox
Tue Jul 12, 2011 11:20 pm
Forum: Game Archive
Topic: (X360) Naruto the broken bond.
Replies: 4
Views: 2644

(X360) Naruto the broken bond.

Here is a script to extract but not decompress the files in the bf file. The textures in the other files are plain dds files. goto 0x2F0 get files long get unk01 long get unk02 long for i = 0 < files get unk03 long get offset long get unk04 long get size long math size + 4 get unk05 long get unk06 l...
by chrrox
Mon Jul 11, 2011 10:46 am
Forum: Graphic file formats
Topic: CCZ files in various Vogat games.
Replies: 4
Views: 1603

Re: CCZ files in various Vogat games.

what is the game?
by chrrox
Mon Jul 11, 2011 4:06 am
Forum: Compressed files and methods
Topic: Master burner climax
Replies: 2
Views: 841

Re: Master burner climax

the xor key is for all files.
0xF746A4F0

after using this with luigi's xor.exe you get xof model files wich are .x