i have no issues with non english characters in quickbms.
what error / problem are you getting?
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- Fri Jul 22, 2011 3:51 pm
- Forum: Code Talk
- Topic: dealing with unicode filenames
- Replies: 8
- Views: 2498
- Thu Jul 21, 2011 9:54 pm
- Forum: Compressed files and methods
- Topic: xor tools
- Replies: 1
- Views: 829
Re: xor tools
that is not possible.
the closest thing is jaeder naub it has a xor viewer so you can test a key in real time and look at the result.
the closest thing is jaeder naub it has a xor viewer so you can test a key in real time and look at the result.
- Thu Jul 21, 2011 4:11 am
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 18508
Re: TwelveSky 2 Model Format
just make a bat file for it.
- Wed Jul 20, 2011 11:28 pm
- Forum: Game Archive
- Topic: [Wii] Pandora's Tower - ALAR (.aar) archives
- Replies: 3
- Views: 1518
Re: [Wii] Pandora's Tower - ALAR (.aar) archives
the wii emulator dolphin has a texture dump feature and then you can even have it use your modded textures you put back into the game on the emulator.
I do not think anyone will make a re-packer for this but the images look like a ton of VERY small dds files.
I do not think anyone will make a re-packer for this but the images look like a ton of VERY small dds files.
- Wed Jul 20, 2011 8:27 pm
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 18508
Re: TwelveSky 2 Model Format
the models are just compressed with zlib
just use offzip to extract them
just use offzip to extract them
- Wed Jul 20, 2011 6:20 pm
- Forum: Graphic file formats
- Topic: (PS3) Knights Contract
- Replies: 1
- Views: 1553
(PS3) Knights Contract
Here is a texture extractor that works on all models. you must put the model and texture file in the same directory and name them the same name only a different extension for example the model file is chr063.hxt and the texture file is chr063.txb all i did was rename chr063_5A5591DA.txb to chr063.tx...
- Wed Jul 20, 2011 6:12 pm
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 18508
Re: TwelveSky 2 Model Format
The file was deleted
- Wed Jul 20, 2011 1:39 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 62311
Re: Dynasty Warriors 7 / Warriors Legends of Troy
read the reedme that comes with quickbms or just read the text that is run when you just run quickbms from command line it will tell you how to handle multiple files.
Quickbms only accepts one file as input by default.
Quickbms only accepts one file as input by default.
- Wed Jul 20, 2011 1:00 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 62311
Re: Dynasty Warriors 7 / Warriors Legends of Troy
they are probably identical all koei games seem to be identical file format and engine.
- Wed Jul 20, 2011 3:41 am
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 18508
Re: TwelveSky 2 Model Format
there are no samples online to look at it.
- Wed Jul 20, 2011 3:26 am
- Forum: 3D/2D models
- Topic: Kimi ga Yobu, Megiddo no Oka de
- Replies: 9
- Views: 2573
Re: Kimi ga Yobu, Megiddo no Oka de
well i had the extractor source code of asmodean but that was not even really needed.
all i did was find the zipped size and the size then use the compscan2.bat to try all the compressions then look at the files that it spit out to find the correct one.
all i did was find the zipped size and the size then use the compscan2.bat to try all the compressions then look at the files that it spit out to find the correct one.
- Wed Jul 20, 2011 2:59 am
- Forum: 3D/2D models
- Topic: Kimi ga Yobu, Megiddo no Oka de
- Replies: 9
- Views: 2573
Re: Kimi ga Yobu, Megiddo no Oka de
quickbms script. #Kimi ga Yobu, Megiddo no Oka de #script by chrrox get temp long get files long savepos tbl comtype PUYO_LZ01 for i = 0 < files goto tbl savepos nstart findloc NameEnd string "\x0" math NameEnd - nstart filexor "0xff" getdstring name NameEnd filexor "" ...
- Wed Jul 20, 2011 12:09 am
- Forum: 3D/2D models
- Topic: [Need Help] Trying to figure out the structure.
- Replies: 13
- Views: 3110
Re: [Need Help] Write an importer/exporter for models in 3ds
post what you have so far so people can help.
- Tue Jul 19, 2011 11:27 am
- Forum: 3D/2D models
- Topic: (PSP) Yakuza[Kurohyou-] '.sgb' file Do you know what?
- Replies: 2
- Views: 1072
Re: (PSP) Yakuza[Kurohyou-] '.sgb' file Do you know what?
the file you uploaded is a wav file
- Tue Jul 19, 2011 3:01 am
- Forum: 3D/2D models
- Topic: AliBat
- Replies: 30
- Views: 5832
Re: AliBat
looks like a very easy model format no encryption.
