Search found 2599 matches

by chrrox
Sat Jul 30, 2011 1:54 pm
Forum: Game Archive
Topic: SPK file extraction tool
Replies: 22
Views: 14146

Re: SPK file extraction tool

spk is not compressed at all its easy to extract. findloc start string "\x0\x0\x0\x1" print "%start%" goto start endian big set i 0 for i savepos offset get name basename string name + _ string name + i string name + .unk getdstring one 0x14 get size long math size + 0x20 log nam...
by chrrox
Sat Jul 30, 2011 3:07 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 77713

Re: [X360] Star Ocean The Last Hope

I think he wants to translate the game.
by chrrox
Sat Jul 30, 2011 2:03 am
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 34559

Re: Need help on this file format .DET

if anyone has the skills to hack the game they have the skills to unpack the client
the only way your going to even remotely protect a game like this is with modifying the clinet to use some type of encryption.
by chrrox
Sat Jul 30, 2011 1:53 am
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 34559

Re: Need help on this file format .DET

Ill post a bms script here soon i hate when people hide information for no reason its just zlib data with an index and main file based on name.
the info to unzip the file header is just at a fixed offset from the end of the file.
by chrrox
Thu Jul 28, 2011 12:33 pm
Forum: 3D/2D models
Topic: Studio MMX magic dbo format
Replies: 3
Views: 999

Re: Studio MMX magic dbo format

Its a standard chunk based format

Schene_Name_Size long
Scne_Name Schene_Name_Size
Unk01 long
then for the rest of the file it goes
Chunk ID long
Chunk ID Size long
Chunk Data
Then that chunk data may contain sub chunks that follow the same format.
That is it all you need to do is map the id's
by chrrox
Mon Jul 25, 2011 4:40 am
Forum: Game Archive
Topic: Realm of the Titans
Replies: 2
Views: 1100

Re: Realm of the Titans

its a really easy format its using inflate compression if o one else does it sometime tomorrow i can make a script.
by chrrox
Sun Jul 24, 2011 6:18 pm
Forum: Code Talk
Topic: quickbms string operations
Replies: 4
Views: 2191

Re: quickbms string operations

read the help file included in quickbms?
just look up
String VAR OP VAR
by chrrox
Sat Jul 23, 2011 8:39 pm
Forum: 3D/2D models
Topic: AION cgf to collada converter
Replies: 78
Views: 46394

Re: AION cgf to collada converter

its possible someone just has to have interest to do it.
by chrrox
Sat Jul 23, 2011 4:42 pm
Forum: Game Archive
Topic: Persona 3 (psp) *.pac
Replies: 12
Views: 5724

Re: Persona 3 (psp) *.pac

noesis can convert these formats.
by chrrox
Sat Jul 23, 2011 12:47 pm
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 13993

Re: No More Heroes: Heroes' Paradise

you need to go to the original extraction thread
viewtopic.php?f=10&t=6570&p=53763&hilit ... oes#p53763
by chrrox
Sat Jul 23, 2011 4:48 am
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 13993

Re: No More Heroes: Heroes' Paradise

it is a bms the one that says texture extractor it has to be run on the ps3 files.
post a screenshot of what your doing or no one will help.
by chrrox
Sat Jul 23, 2011 2:50 am
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 13993

Re: No More Heroes: Heroes' Paradise

you never posted any screenshots of what you were doing so no one can help.
by chrrox
Sat Jul 23, 2011 12:32 am
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 13993

Re: No More Heroes: Heroes' Paradise

then your doing something wrong
by chrrox
Fri Jul 22, 2011 5:14 pm
Forum: Code Talk
Topic: dealing with unicode filenames
Replies: 8
Views: 2498

Re: dealing with unicode filenames

i dont have any problem just logging normal file names i am not sure the problem you are having.
by chrrox
Fri Jul 22, 2011 4:14 pm
Forum: Code Talk
Topic: dealing with unicode filenames
Replies: 8
Views: 2498

Re: dealing with unicode filenames

get name string
or
getdstring name length
what is the problem?