Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Sat Jul 30, 2011 1:54 pm
- Forum: Game Archive
- Topic: SPK file extraction tool
- Replies: 22
- Views: 14146
Re: SPK file extraction tool
spk is not compressed at all its easy to extract. findloc start string "\x0\x0\x0\x1" print "%start%" goto start endian big set i 0 for i savepos offset get name basename string name + _ string name + i string name + .unk getdstring one 0x14 get size long math size + 0x20 log nam...
- Sat Jul 30, 2011 3:07 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
I think he wants to translate the game.
- Sat Jul 30, 2011 2:03 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 34559
Re: Need help on this file format .DET
if anyone has the skills to hack the game they have the skills to unpack the client
the only way your going to even remotely protect a game like this is with modifying the clinet to use some type of encryption.
the only way your going to even remotely protect a game like this is with modifying the clinet to use some type of encryption.
- Sat Jul 30, 2011 1:53 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 34559
Re: Need help on this file format .DET
Ill post a bms script here soon i hate when people hide information for no reason its just zlib data with an index and main file based on name.
the info to unzip the file header is just at a fixed offset from the end of the file.
the info to unzip the file header is just at a fixed offset from the end of the file.
- Thu Jul 28, 2011 12:33 pm
- Forum: 3D/2D models
- Topic: Studio MMX magic dbo format
- Replies: 3
- Views: 999
Re: Studio MMX magic dbo format
Its a standard chunk based format
Schene_Name_Size long
Scne_Name Schene_Name_Size
Unk01 long
then for the rest of the file it goes
Chunk ID long
Chunk ID Size long
Chunk Data
Then that chunk data may contain sub chunks that follow the same format.
That is it all you need to do is map the id's
Schene_Name_Size long
Scne_Name Schene_Name_Size
Unk01 long
then for the rest of the file it goes
Chunk ID long
Chunk ID Size long
Chunk Data
Then that chunk data may contain sub chunks that follow the same format.
That is it all you need to do is map the id's
- Mon Jul 25, 2011 4:40 am
- Forum: Game Archive
- Topic: Realm of the Titans
- Replies: 2
- Views: 1100
Re: Realm of the Titans
its a really easy format its using inflate compression if o one else does it sometime tomorrow i can make a script.
- Sun Jul 24, 2011 6:18 pm
- Forum: Code Talk
- Topic: quickbms string operations
- Replies: 4
- Views: 2191
Re: quickbms string operations
read the help file included in quickbms?
just look up
String VAR OP VAR
just look up
String VAR OP VAR
- Sat Jul 23, 2011 8:39 pm
- Forum: 3D/2D models
- Topic: AION cgf to collada converter
- Replies: 78
- Views: 46394
Re: AION cgf to collada converter
its possible someone just has to have interest to do it.
- Sat Jul 23, 2011 4:42 pm
- Forum: Game Archive
- Topic: Persona 3 (psp) *.pac
- Replies: 12
- Views: 5724
Re: Persona 3 (psp) *.pac
noesis can convert these formats.
- Sat Jul 23, 2011 12:47 pm
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 13993
Re: No More Heroes: Heroes' Paradise
you need to go to the original extraction thread
viewtopic.php?f=10&t=6570&p=53763&hilit ... oes#p53763
viewtopic.php?f=10&t=6570&p=53763&hilit ... oes#p53763
- Sat Jul 23, 2011 4:48 am
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 13993
Re: No More Heroes: Heroes' Paradise
it is a bms the one that says texture extractor it has to be run on the ps3 files.
post a screenshot of what your doing or no one will help.
post a screenshot of what your doing or no one will help.
- Sat Jul 23, 2011 2:50 am
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 13993
Re: No More Heroes: Heroes' Paradise
you never posted any screenshots of what you were doing so no one can help.
- Sat Jul 23, 2011 12:32 am
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 13993
Re: No More Heroes: Heroes' Paradise
then your doing something wrong
- Fri Jul 22, 2011 5:14 pm
- Forum: Code Talk
- Topic: dealing with unicode filenames
- Replies: 8
- Views: 2498
Re: dealing with unicode filenames
i dont have any problem just logging normal file names i am not sure the problem you are having.
- Fri Jul 22, 2011 4:14 pm
- Forum: Code Talk
- Topic: dealing with unicode filenames
- Replies: 8
- Views: 2498
Re: dealing with unicode filenames
get name string
or
getdstring name length
what is the problem?
or
getdstring name length
what is the problem?
