looks like the header is xored with the alphabit or something like ABCDEFGHIJKLMNOPQRSTUVWXYZ
but thats not needed for these files just run offzip on them and you get the decompressed files.
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- Fri Aug 12, 2011 11:33 pm
- Forum: Compressed files and methods
- Topic: Scarlet Legacy compression
- Replies: 8
- Views: 3137
- Fri Aug 12, 2011 8:12 pm
- Forum: 3D/2D models
- Topic: Valkyrie Sky
- Replies: 6
- Views: 1490
Re: Valkyrie Sky
I don't understand what the problem is in my script i convert the uv's so they are one uv per vert.
- Fri Aug 12, 2011 11:32 am
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9457
Re: Rusty Hearts
Here is an updated script weights are not perfect yet i have a few ideas on this to try.
Also it now imports all of the type 6 mesh not just the first part.
Also it now imports all of the type 6 mesh not just the first part.
- Fri Aug 12, 2011 11:30 am
- Forum: 3D/2D models
- Topic: Valkyrie Sky
- Replies: 6
- Views: 1490
Re: Valkyrie Sky
I have worked with this before this is how you do it.
league of legends was just like this format.
league of legends was just like this format.
- Wed Aug 10, 2011 10:56 pm
- Forum: 3D/2D models
- Topic: Connecting bones together
- Replies: 1
- Views: 660
Re: Connecting bones together
most formats export the bones in order
so you just convert the bones as you go and store those bones in an array then when you read a bone you just get its parent id and point it to that index in the array.
its a lot easier to know with what file your looking at.
so you just convert the bones as you go and store those bones in an array then when you read a bone you just get its parent id and point it to that index in the array.
its a lot easier to know with what file your looking at.
- Wed Aug 10, 2011 8:45 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9457
Re: Rusty Hearts
ill make a bms for this game soon wont be too hard.
- Wed Aug 10, 2011 2:28 am
- Forum: 3D/2D models
- Topic: Dead Rising 2 (PC)
- Replies: 7
- Views: 5436
Dead Rising 2 (PC)
Dead Rising 2 Model Loader.
Extract the .big file so you get the geo files then run this script on that folder and it will import them all.
thanks to help from reveal8n
no weights yet till i figure out the bone pallet.
Extract the .big file so you get the geo files then run this script on that folder and it will import them all.
thanks to help from reveal8n
no weights yet till i figure out the bone pallet.
- Wed Aug 10, 2011 2:12 am
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9457
Re: Rusty Hearts
what file are you loading?
- Wed Aug 10, 2011 12:59 am
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9457
Re: Rusty Hearts
this adds bones no weights yet because i am not sure on how the bone id's work yet.
thanks to help from reveal8n
thanks to help from reveal8n
- Tue Aug 09, 2011 10:07 am
- Forum: Game Archive
- Topic: Rusty hearts .pck
- Replies: 21
- Views: 7742
Re: Rusty hearts .pck
yeah sure i don't know why that guy said there were 2 encrypt ions it was just xored with a compressed header.
- Mon Aug 08, 2011 11:19 pm
- Forum: Code Talk
- Topic: Using offzip on archives
- Replies: 3
- Views: 2523
Re: Using offzip on archives
offzip is only zlib
- Mon Aug 08, 2011 10:48 am
- Forum: Compressed files and methods
- Topic: [Wii] Pandora's Tower - ALLZ Compression
- Replies: 2
- Views: 1152
Re: [Wii] Pandora's Tower - ALLZ Compression
your best bet is to run it on the emulator then dump some files from the emulator.
then you can compare the files or if your lucky you can just rip them all from there.
then you can compare the files or if your lucky you can just rip them all from there.
- Sun Aug 07, 2011 9:30 pm
- Forum: Compressed files and methods
- Topic: Beast Sacrifice
- Replies: 10
- Views: 2935
Re: Beast Sacrifice
sxm = .x sxb = .bmp uep = .png you have to xor it with the key 3547FAAD then the file needs to be byte swapped so if the file went 1 2 3 4 it needs to be swapped to 3 4 1 2 sxb files use the key 74781954 and also need the swap uep files use the key D92C5B00 sxm files use the key 8A217D2E swap bms ge...
- Sun Aug 07, 2011 8:52 pm
- Forum: 3D/2D models
- Topic: Naruto Shippuden:Ultimate Ninja Storm 2
- Replies: 118
- Views: 41582
Re: Naruto Shippuden:Ultimate Ninja Storm 2
I got the model format figured out but not the material section. without knowing the material section i cant get to the data i need to import.
The only way i can import models is by specifying the offset and that is to complex for people to do on their own to use my script.
The only way i can import models is by specifying the offset and that is to complex for people to do on their own to use my script.
- Sun Aug 07, 2011 2:26 pm
- Forum: Compressed files and methods
- Topic: How to extract bin file
- Replies: 13
- Views: 5443
Re: How to extract bin file
I think he posted different files or a different section of the file the files you post are just filled with 00
