Search found 2599 matches

by chrrox
Fri Aug 12, 2011 11:33 pm
Forum: Compressed files and methods
Topic: Scarlet Legacy compression
Replies: 8
Views: 3137

Re: Scarlet Legacy compression

looks like the header is xored with the alphabit or something like ABCDEFGHIJKLMNOPQRSTUVWXYZ
but thats not needed for these files just run offzip on them and you get the decompressed files.
by chrrox
Fri Aug 12, 2011 8:12 pm
Forum: 3D/2D models
Topic: Valkyrie Sky
Replies: 6
Views: 1490

Re: Valkyrie Sky

I don't understand what the problem is in my script i convert the uv's so they are one uv per vert.
by chrrox
Fri Aug 12, 2011 11:32 am
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 9457

Re: Rusty Hearts

Here is an updated script weights are not perfect yet i have a few ideas on this to try.
Also it now imports all of the type 6 mesh not just the first part.
by chrrox
Fri Aug 12, 2011 11:30 am
Forum: 3D/2D models
Topic: Valkyrie Sky
Replies: 6
Views: 1490

Re: Valkyrie Sky

I have worked with this before this is how you do it.

league of legends was just like this format.
by chrrox
Wed Aug 10, 2011 10:56 pm
Forum: 3D/2D models
Topic: Connecting bones together
Replies: 1
Views: 660

Re: Connecting bones together

most formats export the bones in order
so you just convert the bones as you go and store those bones in an array then when you read a bone you just get its parent id and point it to that index in the array.
its a lot easier to know with what file your looking at.
by chrrox
Wed Aug 10, 2011 8:45 pm
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 9457

Re: Rusty Hearts

ill make a bms for this game soon wont be too hard.
by chrrox
Wed Aug 10, 2011 2:28 am
Forum: 3D/2D models
Topic: Dead Rising 2 (PC)
Replies: 7
Views: 5436

Dead Rising 2 (PC)

Dead Rising 2 Model Loader.
Extract the .big file so you get the geo files then run this script on that folder and it will import them all.
thanks to help from reveal8n
no weights yet till i figure out the bone pallet.
by chrrox
Wed Aug 10, 2011 2:12 am
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 9457

Re: Rusty Hearts

what file are you loading?
by chrrox
Wed Aug 10, 2011 12:59 am
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 9457

Re: Rusty Hearts

this adds bones no weights yet because i am not sure on how the bone id's work yet.
thanks to help from reveal8n
by chrrox
Tue Aug 09, 2011 10:07 am
Forum: Game Archive
Topic: Rusty hearts .pck
Replies: 21
Views: 7742

Re: Rusty hearts .pck

yeah sure i don't know why that guy said there were 2 encrypt ions it was just xored with a compressed header.
by chrrox
Mon Aug 08, 2011 11:19 pm
Forum: Code Talk
Topic: Using offzip on archives
Replies: 3
Views: 2523

Re: Using offzip on archives

offzip is only zlib
by chrrox
Mon Aug 08, 2011 10:48 am
Forum: Compressed files and methods
Topic: [Wii] Pandora's Tower - ALLZ Compression
Replies: 2
Views: 1152

Re: [Wii] Pandora's Tower - ALLZ Compression

your best bet is to run it on the emulator then dump some files from the emulator.
then you can compare the files or if your lucky you can just rip them all from there.
by chrrox
Sun Aug 07, 2011 9:30 pm
Forum: Compressed files and methods
Topic: Beast Sacrifice
Replies: 10
Views: 2935

Re: Beast Sacrifice

sxm = .x sxb = .bmp uep = .png you have to xor it with the key 3547FAAD then the file needs to be byte swapped so if the file went 1 2 3 4 it needs to be swapped to 3 4 1 2 sxb files use the key 74781954 and also need the swap uep files use the key D92C5B00 sxm files use the key 8A217D2E swap bms ge...
by chrrox
Sun Aug 07, 2011 8:52 pm
Forum: 3D/2D models
Topic: Naruto Shippuden:Ultimate Ninja Storm 2
Replies: 118
Views: 41582

Re: Naruto Shippuden:Ultimate Ninja Storm 2

I got the model format figured out but not the material section. without knowing the material section i cant get to the data i need to import.
The only way i can import models is by specifying the offset and that is to complex for people to do on their own to use my script.
by chrrox
Sun Aug 07, 2011 2:26 pm
Forum: Compressed files and methods
Topic: How to extract bin file
Replies: 13
Views: 5443

Re: How to extract bin file

I think he posted different files or a different section of the file the files you post are just filled with 00