you can not swap motherboards from ps3 to ps3 unless you swap the drive also witch at that point its a new ps3.
also if you swaped motherboards all your data will be lost.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Wed Aug 17, 2011 12:07 pm
- Forum: Compressed files and methods
- Topic: motherboard from another ps3
- Replies: 1
- Views: 919
- Wed Aug 17, 2011 12:05 pm
- Forum: 3D/2D models
- Topic: Mind Jack (PS3/360)
- Replies: 3
- Views: 1257
Re: Mind Jack (PS3/360)
ill update the ps3 texture script tonight wont take me long its 99% identical.
- Wed Aug 17, 2011 10:37 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 285866
Re: Star Wars - The Old Republic - Beta
Ill have to wait till the game comes out or is free to play i can not download the client.
- Tue Aug 16, 2011 10:24 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 285866
Re: Star Wars - The Old Republic - Beta
where can you download the entire client from? Also the compression is zlib. Quickbms script. goto 0xC get ftable long goto 0x18 get files long goto ftable for i = 0 < files get unk01 long get unk02 long get unk03 long get offset long get null01 long get null02 long get zsize long get size long get ...
- Tue Aug 16, 2011 10:21 am
- Forum: Game Archive
- Topic: Final Fantasy Type0 PSP Demo files
- Replies: 26
- Views: 12268
Re: Final Fantasy Type0 PSP Demo files
Just wait a little bit he will release it soon.
He has a very bug surprise in store for everyone in noesis.
He has a very bug surprise in store for everyone in noesis.
- Tue Aug 16, 2011 3:37 am
- Forum: 3D/2D models
- Topic: Mind Jack (PS3/360)
- Replies: 3
- Views: 1257
Mind Jack (PS3/360)
Mind jack uses the exact same format as no more heroes.
The only models we can import tho are the ones in the test folder.
the other models are compressed with an unknown compression.
viewtopic.php?f=16&t=6593
The only models we can import tho are the ones in the test folder.
the other models are compressed with an unknown compression.
viewtopic.php?f=16&t=6593
- Mon Aug 15, 2011 10:52 am
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 78881
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
He is just posting the animation loading code not the entire plugin.
- Mon Aug 15, 2011 10:49 am
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9457
Re: Rusty Hearts
ah that's what type 2 is for lol seems like a waste.
Here is the updated script ill post type 5 later today.
Here is the updated script ill post type 5 later today.
- Sun Aug 14, 2011 2:33 pm
- Forum: Game Archive
- Topic: Unpacker/packer
- Replies: 6
- Views: 2866
Re: Unpacker/packer
post a sample file not the entire game.
- Sun Aug 14, 2011 2:17 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9457
Re: Rusty Hearts
ill add type 5 its identical to type 6 i just have not got to it yet. was hoping to fix the weighting issues first.
- Sun Aug 14, 2011 2:43 am
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9457
Re: Rusty Hearts
you need to set them as implied alphas as they are dxt1.
- Sat Aug 13, 2011 2:07 pm
- Forum: Game Archive
- Topic: West & East Fantasy
- Replies: 9
- Views: 1500
- Sat Aug 13, 2011 1:09 pm
- Forum: Game Archive
- Topic: West & East Fantasy
- Replies: 9
- Views: 1500
Re: West & East Fantasy
to get the latest links just view the source from this page
http://we.goorm.com/popup/download/neffyDownloadPop.grm
http://we.goorm.com/popup/download/neffyDownloadPop.grm
- Sat Aug 13, 2011 4:01 am
- Forum: 3D/2D models
- Topic: Scarlet Legacy
- Replies: 1
- Views: 782
Re: Scarlet Legacy
if you start at 0x5 and xor the header with 13579;=?ACEGIKMOQSUWY[]_acegikmoqsuwy
you can see a file name.
this is not the entire xor key but mabee you could poke around the exe for the key using this
you can see a file name.
this is not the entire xor key but mabee you could poke around the exe for the key using this
- Sat Aug 13, 2011 2:33 am
- Forum: Compressed files and methods
- Topic: Scarlet Legacy compression
- Replies: 8
- Views: 3137
Re: Scarlet Legacy compression
save it to a memory file first. then just get the memory file size - 4 and log the file starting from the offset 4. get name FILENAME string name +.dec goto -4 get size long goto 0x40 get zsize long clog MEMORY_FILE 0x44 zsize size get size asize MEMORY_FILE math size - 4 log name 4 size MEMORY_FILE
