
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Mon Sep 19, 2011 3:34 am
- Forum: Game Archive
- Topic: Wukong
- Replies: 3
- Views: 1245
Re: Wukong
I should be able to post a script soon that will import models with bones and weights and assign textures.


- Mon Sep 19, 2011 12:53 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 72927
Re: xenosaga 3 model??request
Here is a script to support low polly models in xenosaga also. i don't have any textures to test the uv's.
- Sun Sep 18, 2011 9:37 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
you can already do that with noesis he supports python just code up a script to look at 3d points.
- Sun Sep 18, 2011 7:33 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
the ps3 and 360 formats are completely different.
- Sun Sep 18, 2011 5:27 am
- Forum: 3D/2D models
- Topic: Models with Animations - Help with Viewing
- Replies: 13
- Views: 6352
Re: Models with Animations - Help with Viewing
he made noesis
- Sun Sep 18, 2011 2:23 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 72927
Re: xenosaga 3 model??request
the textures in xenosaga are the same formats used in this game
viewtopic.php?f=18&t=2640
just different headers.
viewtopic.php?f=18&t=2640
just different headers.
- Sat Sep 17, 2011 9:53 pm
- Forum: Code Talk
- Topic: Quickbms String Help
- Replies: 5
- Views: 2146
Re: Quickbms String Help
sure its possible but we need your script to help you.
- Thu Sep 15, 2011 10:29 pm
- Forum: Game Archive
- Topic: Wukong
- Replies: 3
- Views: 1245
Re: Wukong
bms to extract pac files get idstring long goto 0x19 get offset long get size long get zsize long get baseoff long get datasize long get arcsize long clog MEMORY_FILE offset zsize size get unk01 long MEMORY_FILE get unk02 long MEMORY_FILE get files short MEMORY_FILE goto 0x12 MEMORY_FILE get folder3...
- Wed Sep 14, 2011 12:34 am
- Forum: 3D/2D models
- Topic: Another CVM!!!
- Replies: 9
- Views: 5032
Re: Another CVM!!!
yakuza files are compressed no one knows the compression they use so extracting the cvm wont help.
- Tue Sep 13, 2011 3:19 pm
- Forum: 3D/2D models
- Topic: Telltale games d3dmesh
- Replies: 6
- Views: 2531
Re: Telltale games d3dmesh
they are not gamebryo that is bad information
- Tue Sep 13, 2011 12:35 am
- Forum: 3D/2D models
- Topic: Telltale games d3dmesh
- Replies: 6
- Views: 2531
Re: Telltale games d3dmesh
their method for storing faces is weird everything else is dead simple.
- Tue Sep 13, 2011 12:34 am
- Forum: Game Archive
- Topic: Tales of Xillia .TLDAT file
- Replies: 35
- Views: 24807
Re: Tales of Xillia .TLDAT file
ah ok well thanks for your thanks but the original poster dint really do anything i dint even use the files he posted was already working on the game.
- Tue Sep 13, 2011 12:10 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 285866
- Mon Sep 12, 2011 11:50 pm
- Forum: Game Archive
- Topic: Tales of Xillia .TLDAT file
- Replies: 35
- Views: 24807
- Mon Sep 12, 2011 3:59 am
- Forum: Game Archive
- Topic: Tales of Xillia .TLDAT file
- Replies: 35
- Views: 24807
Re: Tales of Xillia .TLDAT file
update quickbms
