did you try
c:\offzip.exe -a c:\file.dat c:\extract 0x0
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Search found 2599 matches
- Tue Oct 11, 2011 4:22 am
- Forum: Game Archive
- Topic: Dark Souls .BDT Archive
- Replies: 29
- Views: 16971
- Mon Oct 10, 2011 8:10 pm
- Forum: Game Archive
- Topic: Dark Souls .BDT Archive
- Replies: 29
- Views: 16971
Re: Dark Souls .BDT Archive
its just zlib use offzip to extract it
- Mon Oct 10, 2011 4:50 pm
- Forum: 3D/2D models
- Topic: Legend of Wukong
- Replies: 18
- Views: 6931
Re: Legend of Wukong
just turn on the opacity channel.
- Wed Oct 05, 2011 10:46 pm
- Forum: Game Archive
- Topic: d5online
- Replies: 1
- Views: 744
d5online
Here is a pac extractor for this game. http://hm.d5online.com/web_v1/download_01.html #quickbms script #by chrrox idstring "PGFN" get version long goto 0x18 get files long for i = 0 < files get nsize long get offset long get size long get nextoff long getdstring name nsize log name offset ...
- Mon Oct 03, 2011 11:27 pm
- Forum: Game Archive
- Topic: Dark Souls .BDT Archive
- Replies: 29
- Views: 16971
Re: Dark Souls .BDT Archive
its an encrypted sdat file impossible to decrypt until a newer custom firmware is out.
- Sat Oct 01, 2011 11:38 pm
- Forum: 3D/2D models
- Topic: 火鳳三國Online
- Replies: 7
- Views: 2523
Re: 火鳳三國Online
offzip still works on the files. I see what they did they moved the zip information to the end of the file. they left the name where it was but moved the zsize and size information at the end of the archive. if you want to see a directory listing you can use this bms. once i look at the ending heade...
- Wed Sep 28, 2011 11:43 pm
- Forum: Graphic file formats
- Topic: FIFA 12 Textures
- Replies: 4
- Views: 2404
Re: FIFA 12 Textures
its a big endian dds you need to perform an endian swap on the file,
so if you read the file in hex like
1 2 3 4
it would be
2 1 4 3

so if you read the file in hex like
1 2 3 4
it would be
2 1 4 3

- Tue Sep 27, 2011 11:50 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Flattened skeletons are very common, particularly in the PSX-PS2 eras. No hierarchical transforms required at runtime. Lots of games still flatten the skeleton across specific hierarchies while retaining hierarchy where necessary for procedural joints too. The only real downside to doing it that wa...
- Sun Sep 25, 2011 4:10 am
- Forum: 3D/2D models
- Topic: Dota 2 .mdl models
- Replies: 8
- Views: 4240
Re: Dota 2 .mdl models
you can download the free sdk to view the models i posted a link here on how to do it.
- Sun Sep 25, 2011 12:42 am
- Forum: 3D/2D models
- Topic: Dota 2 .mdl models
- Replies: 8
- Views: 4240
Re: Dota 2 .mdl models
it only works on some meshes. (single meshes with no lod's)
you can just uplaod the meshes here and then you have no need to hex edit anything.
http://www.hamaloo.co.uk/mdlunpack/analyse.php
you can just uplaod the meshes here and then you have no need to hex edit anything.
http://www.hamaloo.co.uk/mdlunpack/analyse.php
- Sat Sep 24, 2011 5:59 pm
- Forum: Game Archive
- Topic: Bounty Hounds online .pak
- Replies: 1
- Views: 901
Bounty Hounds online .pak
Here is a bms extractor http://en.bountyhounds.com/start/register http://img839.imageshack.us/img839/3608/bountyhoundsonlinesubga.jpg goto 0x8 get files long comtype LZMA_86DEC for i = 0 < files getdstring name 0x34 get offset long get size long get zsize long if size == zsize log name offset zsize ...
- Fri Sep 23, 2011 9:37 pm
- Forum: 3D/2D models
- Topic: Dota 2 .mdl models
- Replies: 8
- Views: 4240
Re: Dota 2 .mdl models
you can view them with this.
http://dota2.cyborgmatt.com/MVGuide.html
http://dota2.cyborgmatt.com/MVGuide.html
- Fri Sep 23, 2011 2:40 am
- Forum: Game Archive
- Topic: Delete
- Replies: 1
- Views: 730
Re: [PC] *.pak achives
what game is it.
- Wed Sep 21, 2011 9:25 pm
- Forum: 3D/2D models
- Topic: Legend of Wukong
- Replies: 18
- Views: 6931
Re: Legend of Wukong
Here is an update bone script to fix the parenting.
Thanks a lot to reveal8n
Thanks a lot to reveal8n
- Tue Sep 20, 2011 12:36 am
- Forum: 3D/2D models
- Topic: Legend of Wukong
- Replies: 18
- Views: 6931
Legend of Wukong
http://wkz.baiyou100.com/ Here is a 3d model importer that supports bones and weights. You will need to parent a few bones manually to make the skeleton complete. The easiest way i do it is after you import the model i just import it into motion builder then map the bones. http://s14.postimg.org/4zs...
