there are no file names just use offzip.
offzip -a -z -15 c:\file.dat c:\extract 0
you can specify the -1 option if you want it to combine the file into one
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Search found 2599 matches
- Wed Nov 09, 2011 4:43 am
- Forum: Game Archive
- Topic: LA Noire PC
- Replies: 2
- Views: 2314
- Tue Nov 08, 2011 3:39 pm
- Forum: Miscellaneous
- Topic: Getting 500 Internal Server Error while posting new thread
- Replies: 2
- Views: 1386
Re: Getting 500 Internal Server Error while posting new thre
dont attach anything bigger then a few kb to xentax use external hosting.
- Sun Nov 06, 2011 3:40 pm
- Forum: 3D/2D models
- Topic: Rumble Roses/XX models?
- Replies: 14
- Views: 8129
Re: Rumble Roses/XX models?
the bone indecies are floats you need to divide by 3 or 4 i forget what one.
i dont think there was anything wierd on the weights.
if you want pm me some instant messenger info and we can talk.
i dont think there was anything wierd on the weights.
if you want pm me some instant messenger info and we can talk.
- Sat Nov 05, 2011 4:32 pm
- Forum: 3D/2D models
- Topic: Lord of The Rings War In The North (.paq)
- Replies: 3
- Views: 1598
Re: Lord of The Rings War In The North (.paq)
you should post some smaller samples and upload a few of them.
- Sat Nov 05, 2011 3:58 am
- Forum: 3D/2D models
- Topic: Dynasty Warriors Strikeforce 3D models ripping possible ...
- Replies: 20
- Views: 8829
Re: Dynasty Warriors Strikeforce 3D models ripping possible
ps3 or 360 files? it also looks extracted wrong. the models that convert are extracted correctly. you did offzip.exe -1 -a -z -15 c:\file.bin c:\extract 0 ? i don't have this game so i cant say. also they might of started using a 2nd compression on top of zlib after 7 i am not sure but most of the f...
- Fri Nov 04, 2011 12:01 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors Strikeforce 3D models ripping possible ...
- Replies: 20
- Views: 8829
- Wed Nov 02, 2011 12:58 am
- Forum: 3D/2D models
- Topic: DK Online (XAC)
- Replies: 55
- Views: 19306
DK Online (XAC)
http://img526.imageshack.us/img526/6954/0000572931.jpg http://www.dkonline.co.kr Client http://full-dkonlinedn.cdn.x-cdn.com/dkonline/DKOnlineSetup.zip Quickbms script get zsize asize math zsize - 4 goto zsize get offset long print "%offset%" math offset - 4 goto offset get files long sav...
- Tue Nov 01, 2011 3:10 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors Strikeforce 3D models ripping possible ...
- Replies: 20
- Views: 8829
Re: Dynasty Warriors Strikeforce 3D models ripping possible
then try with -z -15 option
it shoulod be that.
it shoulod be that.
- Tue Nov 01, 2011 2:17 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors Strikeforce 3D models ripping possible ...
- Replies: 20
- Views: 8829
Re: Dynasty Warriors Strikeforce 3D models ripping possible
its going to give errors let it run for a while.
its a problem with what you are doing.
its a problem with what you are doing.
- Tue Nov 01, 2011 12:00 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors Strikeforce 3D models ripping possible ...
- Replies: 20
- Views: 8829
Re: Dynasty Warriors Strikeforce 3D models ripping possible
permission denied is a problem with your computer writing to your disk.
offzip.exe -1 -a c:\link.bin c:\extracted_Folder 0x0
offzip.exe -1 -a c:\link.bin c:\extracted_Folder 0x0
- Tue Nov 01, 2011 1:20 am
- Forum: 3D/2D models
- Topic: Dynasty Warriors Strikeforce 3D models ripping possible ...
- Replies: 20
- Views: 8829
Re: Dynasty Warriors Strikeforce 3D models ripping possible
all dynasty warriors games are identical not sure why he does not just follow the dw7 guide.
- Sun Oct 30, 2011 4:33 am
- Forum: 3D/2D models
- Topic: The House of the Dead: Overkill - Extended Cut
- Replies: 3
- Views: 1183
The House of the Dead: Overkill - Extended Cut
I am working on a model converter for this game.
the archives for this game i have figured out but there is one variable i need to nail down so i dont need to change my script on each file.

the archives for this game i have figured out but there is one variable i need to nail down so i dont need to change my script on each file.

- Sun Oct 30, 2011 12:04 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
just click start then click run then in the run box type cmd hit enter now drag xbdecompress into the black box that showed up now add a space now drag the file you want to decompress now add another space now drag that same file into the black box again and add .uncompressed after it hit enter now ...
- Fri Oct 28, 2011 10:10 pm
- Forum: Game Archive
- Topic: Rise of Nightmares Problem
- Replies: 8
- Views: 1723
Re: Rise of Nightmares Problem
yeah that solves the problem also note that the face sections i labeled are the lod's you only need to import the first one to get the best version of the model.


- Fri Oct 28, 2011 3:11 am
- Forum: Game Archive
- Topic: Rise of Nightmares Problem
- Replies: 8
- Views: 1723
Re: Rise of Nightmares Problem
Did you read table 3 in this format it gives you the mesh pieces sizes to load if you are not that explains the problem with the faces. example MeshID VCOUNT fcount1 offset1 fcount2 offset2 fcount3 offset3 VertStart 00000000 00000000 00000000 00000043 00000150 00000000 000000C2 00000150 000000B1 000...
