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Search found 2599 matches
- Tue Nov 22, 2011 6:39 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
everything is the same.
- Tue Nov 22, 2011 12:43 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
its the same format as golden axe.Rimbros wrote:Mr. Adults, its Noesis compatible with Iron Man 2 xbox360 or ps2 game?, (.pkg files)
- Tue Nov 22, 2011 12:47 am
- Forum: Graphic file formats
- Topic: Rayman Origins image format.
- Replies: 26
- Views: 5761
Re: Rayman Origins image format.
The contents of this post was deleted because of possible forum rules violation.
- Mon Nov 21, 2011 12:45 pm
- Forum: Game Archive
- Topic: .NUX extension
- Replies: 15
- Views: 5055
Re: .NUT & other files
[no piracy] i made my ps3 disc into an image using my blue ray drives/nero. then i started extracting it. i need some help with these files. :( Nero can not make a backup of a encrypted ps3 game disc. and the files you posted are unencrypted. Therefor you pirated the disc. On another note the forma...
- Sat Nov 19, 2011 3:58 am
- Forum: 3D/2D models
- Topic: RAD's GR2 basic format
- Replies: 11
- Views: 9469
Re: RAD's GR2 basic format
Someone would need to reverse the compression used in the granny dll then this thread could go further otherwise i dont see much point.
- Sat Nov 19, 2011 3:44 am
- Forum: Graphic file formats
- Topic: Rayman Origins image format.
- Replies: 26
- Views: 5761
Re: Rayman Origins image format.
looks like standard xbox 360 swizzled dds.
- Thu Nov 17, 2011 8:00 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
He is talking about the extracted files.
- Thu Nov 17, 2011 12:39 pm
- Forum: Compressed files and methods
- Topic: PS2 CMP[SD0] file
- Replies: 3
- Views: 1596
Re: PS2 CMP[SD0] file
it might be using the renderware compression. I can try the max script i have a little later when i am hom eon it to see what happens. the closest compression in quickbms seems to be COMP_PUYO_LZSS.
So there is a chance its the unsupported in quickbms renderware compression.
So there is a chance its the unsupported in quickbms renderware compression.
- Thu Nov 17, 2011 1:14 am
- Forum: Game Archive
- Topic: X360 LIVE contanier
- Replies: 1
- Views: 629
Re: X360 LIVE contanier
just google for the program wx Pirs.exe
- Wed Nov 16, 2011 4:14 am
- Forum: 3D/2D models
- Topic: Xbox360 czr conatiner
- Replies: 6
- Views: 1970
Re: Xbox360 czr conatiner
The contents of this post was deleted because of possible forum rules violation.
- Tue Nov 15, 2011 4:25 am
- Forum: 3D/2D models
- Topic: Xbox360 czr conatiner
- Replies: 6
- Views: 1970
Re: Xbox360 czr conatiner
The mesh format is the same
The compression is LZHLIB
I can not find the uncompressed size in these files so i can not make a quickbms script.
ma bee luigi can make an implementation of this algo that will not pad 's if you give it a bigger size.
The compression is LZHLIB
I can not find the uncompressed size in these files so i can not make a quickbms script.
ma bee luigi can make an implementation of this algo that will not pad 's if you give it a bigger size.
- Tue Nov 15, 2011 3:25 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
if you upload that file i can look at it but front he picture it looks like it just needs an endian swap.
- Tue Nov 15, 2011 12:05 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
most 360 textures are swizzled to speed up loading noesis un swizzles them.
- Mon Nov 14, 2011 3:21 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
i tried both versions in the max script i made and they loaded fine i don't think they changed the format. Bones and meshes loaded.
- Thu Nov 10, 2011 4:05 am
- Forum: 3D/2D models
- Topic: DK Online (XAC)
- Replies: 55
- Views: 19306
Re: DK Online (XAC)
they changed one part of this format the mesh part is identical they changed the bones have not gotten to it yet i skipped the bones in my script and the model imported fine.
