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Search found 2599 matches
- Sun Dec 18, 2011 3:39 pm
- Forum: Game Archive
- Topic: Rise of Nigtmares - Cpk Archive
- Replies: 12
- Views: 3451
Re: Rise of Nigtmares - Cpk Archive
the tool from hcs can extract this but you will need to leave your pc on overnight its very slow.
- Sun Dec 18, 2011 1:20 pm
- Forum: Tutorials
- Topic: Noesis Tutorial Images
- Replies: 4
- Views: 5096
Re: Noesis Tutorial Images
its zlib compressed data/
you need to follow this function in python then just read the resulting byte stream as a raw image
int AliceImageQntToRaw(PEImageRaw* a_Target, AliceImageQnt* a_Image)
you need to follow this function in python then just read the resulting byte stream as a raw image
int AliceImageQntToRaw(PEImageRaw* a_Target, AliceImageQnt* a_Image)
- Sat Dec 17, 2011 11:36 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
here is the best extractor that is possible at the moment.
viewtopic.php?f=33&t=4582&p=63683#p63683
viewtopic.php?f=33&t=4582&p=63683#p63683
- Sat Dec 17, 2011 5:37 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
just look at bullet witch it opens external files. final fantasy 13-2 xbox 360 bms script. this is the best i can do without having a decrypted file table. get NAME BASENAME log MEMORY_FILE 0 0 put NAME string MEMORY_FILE get size asize MEMORY_FILE math size - 4 goto size MEMORY_FILE getdstring EXT2...
- Sat Dec 17, 2011 3:50 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
just make a new function that reads one value and return tuple[0]
- Sat Dec 17, 2011 12:10 am
- Forum: Compressed files and methods
- Topic: How to open .mdl?
- Replies: 14
- Views: 2873
Re: How to open .mdl?
i think he is talking about this
http://www.8monkeylabs.com/toolbag
http://www.8monkeylabs.com/toolbag
- Fri Dec 16, 2011 4:28 pm
- Forum: Game Archive
- Topic: LittleBigPlanet .farc file
- Replies: 6
- Views: 2515
Re: LittleBigPlanet .farc file
no one is going to help you with that attitude.
you need to share part of a file if you want someone to help you with it.
you are not uploading the whole game.
you need to share part of a file if you want someone to help you with it.
you are not uploading the whole game.
- Fri Dec 16, 2011 11:39 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
When you divide in python it returns a flaot
faces / 4 is a float
if you do
faces // 4 its an int
faces / 4 is a float
if you do
faces // 4 its an int
- Thu Dec 15, 2011 4:04 pm
- Forum: Tutorials
- Topic: Extracting Xbox 360 game files
- Replies: 21
- Views: 37174
Re: Extracting Xbox 360 game files
The #1 easy way to extract xbox games. buy a usb thumb drive that is atleast 8gb format it as an xbox memory card install the game onto that drive from the xbox plug it into the pc use http://digiex.net/downloads/download-center-2-0/xbox-360-content/apps-pc/4098-best-version-xtaf-explorer.html to co...
- Wed Dec 14, 2011 6:51 pm
- Forum: Game Archive
- Topic: Dark Souls 360 / PS3
- Replies: 39
- Views: 30462
Re: Dark Souls 360 / PS3
You need to rip the file yourself from the ps3 there are bad rips floating around the internet.
- Tue Dec 13, 2011 12:20 pm
- Forum: Game Archive
- Topic: Dark Souls 360 / PS3
- Replies: 39
- Views: 30462
Re: Dark Souls 360 / PS3
bnd files are archives very simple format ill post an extractor for them if no one else does tonight.
- Tue Dec 13, 2011 4:46 am
- Forum: Game Archive
- Topic: Gundam Extreme Vs. & Full Boost | *.pac
- Replies: 17
- Views: 8656
Re: Gundam Extreme Vs. | *.pac
namco uses a near identical format in all thier games.
sc4 tekken idolmaster dbz naruto gundam time crisis they all use slight variations of the exact same format.
sc4 tekken idolmaster dbz naruto gundam time crisis they all use slight variations of the exact same format.
- Tue Dec 13, 2011 4:45 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
you could jsut make a list equal to the face count of materials then as you loop through the faces have it assign the id.
- Tue Dec 13, 2011 12:08 am
- Forum: Game Archive
- Topic: Dark Souls 360 / PS3
- Replies: 39
- Views: 30462
Dark Souls 360 / PS3
Here is an archive extractor for Dark Souls 360 / PS3 #Dark Souls 360 / PS3 #quickbms script by chrrox open FDDE BHD5 0 open FDDE BDT 1 endian BIG idstring "BHD5" get NULL long get ONE long get ARCSIZE long get TABLES long GET TABLEPOS long for j = 0 < TABLES goto TABLEPOS get FILES long g...
- Sun Dec 11, 2011 2:38 pm
- Forum: Tutorials
- Topic: Noesis Tutorial Images
- Replies: 4
- Views: 5096
Noesis Tutorial Images
Ok Here is a script i did for Virtual Fighter 5(PS3)/ Dreamy Theater 1/2 (PS3) If you want the best examples for images MR adults has them in his bullet witch script and in the quake formats. so here is the code #Noesis Python model import+export test module, imports/exports some data from/to a made...
