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- Tue Dec 27, 2011 9:14 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
you just have to go into component viewer and click on the texture listed there.
- Mon Dec 26, 2011 3:16 pm
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
Re: [PS3] Ni no Kuni ZARC file (compression?)
Just use this command on the file.
offzip.exe -1 -a -z -15 c:\file.zarc c:\output
model format looks pretty easy.
This file actually contains 2 zarc files. also it looks to be just a slightly modified psarc file.
offzip.exe -1 -a -z -15 c:\file.zarc c:\output
model format looks pretty easy.
This file actually contains 2 zarc files. also it looks to be just a slightly modified psarc file.
- Mon Dec 26, 2011 1:29 am
- Forum: 3D/2D models
- Topic: Is It Possible To Rip From PS3 Games
- Replies: 4
- Views: 5461
Re: Is It Possible To Rip From PS3 Games
you take the disc put it in a jailbroken ps3 use multiman to dump the disc then use the ftp program on the ps3 to transfer it to your pc.
- Sat Dec 24, 2011 10:46 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
what do you mean?
if they are separate mesh pieces in noesis they will be in your program also.
just click on the mesh and delete it done.
what program are you using?
if they are separate mesh pieces in noesis they will be in your program also.
just click on the mesh and delete it done.
what program are you using?
- Sat Dec 24, 2011 9:49 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
why not just delete what you dont want in the program your loading it in?
- Fri Dec 23, 2011 1:58 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
there is a difference between signed shorts and floats
half float is an actual 16 bit floating point number
some games use signed shorts as floats these are not half floats.
signed shorts are normally you read the number then divide by 0xFFFF and use that as the float.
half float is an actual 16 bit floating point number
some games use signed shorts as floats these are not half floats.
signed shorts are normally you read the number then divide by 0xFFFF and use that as the float.
- Thu Dec 22, 2011 9:32 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
those are the only models on the disk. its the shaders they use. you need to set up the textures correctly. http://th06.deviantart.net/fs71/PRE/i/2011/351/3/4/lightning_by_rexil-d4jerzy.png if you want i looked and dint see anything but this script will extract everything from the game but it wont m...
- Thu Dec 22, 2011 7:20 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
the same way
- Wed Dec 21, 2011 10:35 pm
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
Re: Idolm@ster
its the same format but its filesystem is encrypted.
- Wed Dec 21, 2011 12:32 pm
- Forum: Compressed files and methods
- Topic: How to open .mdl?
- Replies: 14
- Views: 2873
Re: How to open .mdl?
Just drop the marmoset thing already it will not open fear 2 models. Toolbag is a full-featured, real-time material editor and presentation tool bundled in a small package. As a stand-alone toolkit, Toolbag provides 3D artists an efficient workflow to bring exceptional presentation to models, textur...
- Wed Dec 21, 2011 5:36 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
- Tue Dec 20, 2011 5:22 pm
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 175
- Views: 112026
Re: 3d Models, animation importer - FatImporter
Great job
I look forward to updates.
- Tue Dec 20, 2011 4:59 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
use command line
not sure what your doing.
tons of people already have it working so i cant do much to help.
not sure what your doing.
tons of people already have it working so i cant do much to help.
- Tue Dec 20, 2011 3:10 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
update your quickbms
- Mon Dec 19, 2011 11:34 pm
- Forum: Compressed files and methods
- Topic: Shining Hearts [PSP] Encrypted Files
- Replies: 7
- Views: 2166
Re: Shining Hearts [PSP] Encrypted Files
the psp emulator on pc can decrypt most files.
