Search found 2599 matches

by chrrox
Wed Jan 04, 2012 5:48 pm
Forum: 3D/2D models
Topic: Idolm@ster
Replies: 46
Views: 24640

Re: Idolm@ster

all the files are identical to the first game except they encrypted them.
by chrrox
Wed Jan 04, 2012 2:40 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

just export it as fbx then play the animation in max and pause it on the frame you want.
by chrrox
Tue Jan 03, 2012 2:57 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

are you working on somicomi
by chrrox
Mon Jan 02, 2012 6:02 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

a quad is just 2 triangles just build it like that.
by chrrox
Sat Dec 31, 2011 6:54 pm
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 3599

Re: Decompress .x files

by chrrox
Fri Dec 30, 2011 10:59 pm
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

Re: [PS3] Ni no Kuni ZARC file (compression?)

if someone needs to extract the big file you can use this. #Ni no Kuni Shiroki Seihai no Jouou endian big idstring "PSAR" get VER short get MVER short getdstring COMP 0x4 get START long get ENTRYSIZE long get FILES long get CHKSIZE long get TWO long set BASEOFF files math BASEOFF * ENTRYSI...
by chrrox
Fri Dec 30, 2011 2:44 am
Forum: Compressed files and methods
Topic: Game Asset Compression
Replies: 10
Views: 1893

Re: Game Asset Compression

normal modeling software can not just open it you need to make a converter to a format your 3d program understands.
by chrrox
Thu Dec 29, 2011 11:57 pm
Forum: Graphic file formats
Topic: pcs files in KOF XIII
Replies: 4
Views: 1368

Re: pcs files in KOF XIII

just wait for the console version to come out soon then you can come back and post about that after you buy a copy and rip the files.
by chrrox
Thu Dec 29, 2011 8:38 pm
Forum: Graphic file formats
Topic: pcs files in KOF XIII
Replies: 4
Views: 1368

Re: pcs files in KOF XIII

this is an illegal arcade version hack.
by chrrox
Thu Dec 29, 2011 5:22 pm
Forum: Compressed files and methods
Topic: Game Asset Compression
Replies: 10
Views: 1893

Re: Game Asset Compression

its just a simple model file not compressed or encrypted.
by chrrox
Thu Dec 29, 2011 5:05 am
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 3599

Re: Decompress .x files

you can just try these tools here http://openbve.freeforums.org/compressed-x-is-not-intended-to-be-supported-t125.html then the next 2 bytes are ignored and you use the inflate compression. just use offzip.exe -a -z -15 to see where it starts and stuff. if you need help with a script let me know but...
by chrrox
Thu Dec 29, 2011 4:58 am
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 3599

Re: Decompress .x files

you have the size wrong.
the format goes
0x10 Header
0x4 Total Uncompressed size
then you have chunks till you fill the size
0x2 uncompressed size
0x2 compressed size
data
this repeats till you fill the first size
by chrrox
Thu Dec 29, 2011 1:36 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 61347

Re: Final Fantasy XIII-2 extraction

7kb is way to low that is the wrong file. most character texture files should be around 5mb and the model file should be >500k < 1.2 mb or so
Image
by chrrox
Wed Dec 28, 2011 9:38 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 61347

Re: Final Fantasy XIII-2 extraction

not all models are matched up correctly. you will have to match some up manually.
The uv's are paired with the textures.