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Search found 2599 matches
- Wed Jan 04, 2012 5:48 pm
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 24640
Re: Idolm@ster
all the files are identical to the first game except they encrypted them.
- Wed Jan 04, 2012 2:40 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
just export it as fbx then play the animation in max and pause it on the frame you want.
- Tue Jan 03, 2012 2:57 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
are you working on somicomi
- Mon Jan 02, 2012 7:45 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
- Mon Jan 02, 2012 6:02 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
a quad is just 2 triangles just build it like that.
- Sat Dec 31, 2011 6:54 pm
- Forum: Compressed files and methods
- Topic: Decompress .x files
- Replies: 10
- Views: 3599
Re: Decompress .x files
here is a lot of info with source code to .x file parser
http://www.xbdev.net/3dformats/x/xfileformat.php
http://user.xmission.com/~legalize/book ... 0Files.pdf
http://www.xbdev.net/3dformats/x/xfileformat.php
http://user.xmission.com/~legalize/book ... 0Files.pdf
- Fri Dec 30, 2011 10:59 pm
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
Re: [PS3] Ni no Kuni ZARC file (compression?)
if someone needs to extract the big file you can use this. #Ni no Kuni Shiroki Seihai no Jouou endian big idstring "PSAR" get VER short get MVER short getdstring COMP 0x4 get START long get ENTRYSIZE long get FILES long get CHKSIZE long get TWO long set BASEOFF files math BASEOFF * ENTRYSI...
- Fri Dec 30, 2011 2:44 am
- Forum: Compressed files and methods
- Topic: Game Asset Compression
- Replies: 10
- Views: 1893
Re: Game Asset Compression
normal modeling software can not just open it you need to make a converter to a format your 3d program understands.
- Thu Dec 29, 2011 11:57 pm
- Forum: Graphic file formats
- Topic: pcs files in KOF XIII
- Replies: 4
- Views: 1368
Re: pcs files in KOF XIII
just wait for the console version to come out soon then you can come back and post about that after you buy a copy and rip the files.
- Thu Dec 29, 2011 8:38 pm
- Forum: Graphic file formats
- Topic: pcs files in KOF XIII
- Replies: 4
- Views: 1368
Re: pcs files in KOF XIII
this is an illegal arcade version hack.
- Thu Dec 29, 2011 5:22 pm
- Forum: Compressed files and methods
- Topic: Game Asset Compression
- Replies: 10
- Views: 1893
Re: Game Asset Compression
its just a simple model file not compressed or encrypted.
- Thu Dec 29, 2011 5:05 am
- Forum: Compressed files and methods
- Topic: Decompress .x files
- Replies: 10
- Views: 3599
Re: Decompress .x files
you can just try these tools here http://openbve.freeforums.org/compressed-x-is-not-intended-to-be-supported-t125.html then the next 2 bytes are ignored and you use the inflate compression. just use offzip.exe -a -z -15 to see where it starts and stuff. if you need help with a script let me know but...
- Thu Dec 29, 2011 4:58 am
- Forum: Compressed files and methods
- Topic: Decompress .x files
- Replies: 10
- Views: 3599
Re: Decompress .x files
you have the size wrong.
the format goes
0x10 Header
0x4 Total Uncompressed size
then you have chunks till you fill the size
0x2 uncompressed size
0x2 compressed size
data
this repeats till you fill the first size
the format goes
0x10 Header
0x4 Total Uncompressed size
then you have chunks till you fill the size
0x2 uncompressed size
0x2 compressed size
data
this repeats till you fill the first size
- Thu Dec 29, 2011 1:36 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
7kb is way to low that is the wrong file. most character texture files should be around 5mb and the model file should be >500k < 1.2 mb or so


- Wed Dec 28, 2011 9:38 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
not all models are matched up correctly. you will have to match some up manually.
The uv's are paired with the textures.
The uv's are paired with the textures.
