Search found 2599 matches

by chrrox
Thu Jan 19, 2012 5:29 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 32391

Re: Kingdom Under Fire 2

noesis
by chrrox
Thu Jan 19, 2012 2:38 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 32391

Re: Kingdom Under Fire 2

Here is a loader for the other type of mesh
Whats left
-parse material file
-read skeleton
by chrrox
Wed Jan 18, 2012 5:02 am
Forum: Graphic file formats
Topic: help ntp3 to dds
Replies: 16
Views: 10241

Re: help ntp3 to dds

try this it may work its probably the same format.
viewtopic.php?f=16&t=4814
by chrrox
Sun Jan 15, 2012 10:22 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 32391

Re: Kingdom Under Fire 2

small update
made batch processing possible
fixed a potential crash on export from textures
and you no longer need to click flip uv's.
Image
by chrrox
Sun Jan 15, 2012 9:00 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 32391

Kingdom Under Fire 2

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Sun Jan 15, 2012 5:12 pm
Forum: 3D/2D models
Topic: Shaiya Online [Solved]
Replies: 15
Views: 9520

Re: Shaiya Online [Solved]

my zlib tutorial imports a model with bones.
also bullet witch does.
by chrrox
Sat Jan 14, 2012 5:25 pm
Forum: Game Archive
Topic: Royal Quest AF Archives
Replies: 17
Views: 5774

Re: Royal Quest AF Archives

how did you get the files?
by chrrox
Sat Jan 14, 2012 12:06 am
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 23352

Re: Tekken Hybrid

here is an example loop in max its pretty easy to follow. StartDirection = -1 f1 = (ReadBEword f) f2 = (ReadBEword f) FaceDirection = StartDirection while (ftell f) < (END) Do ( f3 = (ReadBEword f) if (f3==0xFFFF) then ( f1 = (ReadBEword f) f2 = (ReadBEword f) FaceDirection = StartDirection ) else (...
by chrrox
Thu Jan 12, 2012 3:18 am
Forum: Game Archive
Topic: Dream C club 3d Models
Replies: 2
Views: 1867

Re: Dream C club 3d Models

they are the same format as onechanbara
by chrrox
Mon Jan 09, 2012 3:26 am
Forum: 3D/2D models
Topic: Dynasty Warriors Gundam 3 Model Ripping
Replies: 71
Views: 27421

Re: Dynasty Warriors Gundam 3 Model Ripping

deep exploration
by chrrox
Sun Jan 08, 2012 5:00 pm
Forum: Game Archive
Topic: Dark Souls 360 / PS3
Replies: 39
Views: 30462

Re: Dark Souls 360 / PS3

Here is a texture viewer for the tpf files in noesis.
by chrrox
Sun Jan 08, 2012 7:50 am
Forum: Game Archive
Topic: Youyou kengeki Musou (妖々剣戟夢想) dat archives
Replies: 2
Views: 1897

Re: Youyou kengeki Musou (妖々剣戟夢想) dat archives

all you do is this
filexor "0x4A"
get string
filexor ""
that turns it on just while you read the string.
by chrrox
Sun Jan 08, 2012 1:02 am
Forum: Game Archive
Topic: Dark Souls 360 / PS3
Replies: 39
Views: 30462

Re: Dark Souls 360 / PS3

here is the bnd extractor script endian big idstring "BND307D7R6" goto 0x10 get files long get start long goto 0x20 savepos tbl for i = 0 < files goto tbl get unk01 long get zsize long get offset long get unk02 long get nameoff long get size long savepos tbl math nameoff + 3 goto nameoff g...
by chrrox
Fri Jan 06, 2012 11:03 pm
Forum: 3D/2D models
Topic: [PS3] Macross Last Frontier
Replies: 6
Views: 3425

Re: [PS3] Macross Last Frontier

its nearly identical to dynasty warriors 7 just look at that code.
by chrrox
Wed Jan 04, 2012 8:51 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 77713

Re: [X360] Star Ocean The Last Hope

its not the offsets that are the problems its the face indecies.