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- Sun Feb 05, 2012 4:50 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Re: Xbox 360 XPR2 (noesis plugin)
what game is it from
- Sun Feb 05, 2012 1:09 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
instead of applying the faces as f1 f2 f3 do f1 f3 f2
- Fri Feb 03, 2012 11:01 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11165
Re: How do i extract the files from onechanbara kagura
looks like its just bytes in pl00_00_00.cat for example here are some examples A9 56 00 00 01 00 00 00 in this its weight weight weight weight bone bone bone bone the weights always add up to FF which is basically 1.0 so just divide the weight by 255. another example 80 7F 00 00 09 06 00 00 the weig...
- Fri Feb 03, 2012 9:29 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11165
Re: How do i extract the files from onechanbara kagura
what is the problem with weighting? it looks like its just the last 8 bytes in the vertex structure.
- Thu Feb 02, 2012 6:48 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
the main thing to do is manually move a bone in noesis and see if the deformations look right. I did not see a way to see vertex weights tho you could assign them as colors to test it visually.
- Thu Feb 02, 2012 10:50 am
- Forum: Game Archive
- Topic: Dark Souls 360 / PS3
- Replies: 39
- Views: 30462
Re: Dark Souls 360 / PS3
every file i tested that did not work for the textures were just thousands of particle effects. what file did you see that you think is some kind of character texture that is not supported.
- Wed Feb 01, 2012 1:11 pm
- Forum: 3D/2D models
- Topic: Gal Gun x360
- Replies: 4
- Views: 2096
Re: Gal Gun x360
you would have to post the file.
- Tue Jan 24, 2012 5:37 am
- Forum: 3D/2D models
- Topic: [REQUEST] PS3- Heavy rain character models
- Replies: 5
- Views: 2898
Re: [REQUEST] PS3- Heavy rain character models
there is no extractor for the files and the files are huge that is why there is no extractor the files have no names also so its nearly impossible to find models as its a compiled format.
- Mon Jan 23, 2012 3:30 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11165
Re: How do i extract the files from onechanbara kagura
if you want to view the xpr files without having to run them through unbundler this will work.
viewtopic.php?f=18&t=8102
viewtopic.php?f=18&t=8102
- Mon Jan 23, 2012 3:29 am
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Xbox 360 XPR2 (noesis plugin)
Here is a plugin for noesis that supports xpr2 files.
if you find a xpr file that does not work just upload it somewhere and let me know ill add support for it.
if you find a xpr file that does not work just upload it somewhere and let me know ill add support for it.
- Sat Jan 21, 2012 8:42 pm
- Forum: 3D/2D models
- Topic: GuildWars models
- Replies: 22
- Views: 4988
Re: GuildWars models
there is a max script that does that from max to blender you could just copy that.
- Sat Jan 21, 2012 6:37 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 42357
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
well you should post samples but this is a quickbms script for extraction only. get idstring long get version long get one byte get nsize long getdstring copyright nsize get start long get files long get size long get zsize long get offset long get unk01 long get unk02 long getdstring null 0x28 save...
- Sat Jan 21, 2012 5:50 pm
- Forum: 3D/2D models
- Topic: GuildWars models
- Replies: 22
- Views: 4988
Re: GuildWars models
this will mirror the uv's in the y axis.
rapi.rpgSetUVScaleBias(NoeVec3 ((1.0, -1.0, 1.0)), NoeVec3 ((1.0, 1.0, 1.0)))
rapi.rpgSetUVScaleBias(NoeVec3 ((1.0, -1.0, 1.0)), NoeVec3 ((1.0, 1.0, 1.0)))
- Sat Jan 21, 2012 2:44 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11165
Re: How do i extract the files from onechanbara kagura
they are swizzled but they are standard xpr files.
just use the sdk tool unbundler on them
just use the sdk tool unbundler on them
- Fri Jan 20, 2012 12:35 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11165
Re: Decrypt Xbox360 cat file
Dont post like this.
please say how do i extract the files from onechanbara kagura.
please say how do i extract the files from onechanbara kagura.
