Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Tue Feb 14, 2012 1:04 am
- Forum: Game Archive
- Topic: [Request] 1000 years
- Replies: 3
- Views: 708
Re: [Request] 1000 years
the game is 2d most likely this is just image data.
- Mon Feb 13, 2012 5:45 am
- Forum: 3D/2D models
- Topic: Yu-Gi-Oh! Tag Force Model Help
- Replies: 2
- Views: 1430
Re: Yu-Gi-Oh! Tag Force Model Help
the wii games used press files just use those.
- Mon Feb 13, 2012 4:52 am
- Forum: Compressed files and methods
- Topic: Final Fantasy XIII-2 Save Format (PS3)
- Replies: 2
- Views: 1657
Re: Final Fantasy XIII-2 Save Format (PS3)
there is a program for the 360 did you try it on th eps3 version.
http://www.se7ensins.com/forums/threads ... or.672005/
http://www.se7ensins.com/forums/threads ... or.672005/
- Sun Feb 12, 2012 5:05 pm
- Forum: Game Archive
- Topic: [Request] Ares
- Replies: 6
- Views: 1127
- Sun Feb 12, 2012 1:50 pm
- Forum: Game Archive
- Topic: [Request] Ares
- Replies: 6
- Views: 1127
Re: [Request] Ares
here is an example max script i have done where the uv's were per face rather then per vertex I just converted it so they were per vertex.
- Sun Feb 12, 2012 6:12 am
- Forum: 3D/2D models
- Topic: Game client download requests
- Replies: 31
- Views: 7108
- Sun Feb 12, 2012 3:04 am
- Forum: Compressed files and methods
- Topic: Cannon Fodder 3 .pck0 archives
- Replies: 4
- Views: 1399
Re: Cannon Fodder 3 .pck0 archives
no i just put it there in case.
dint know it was already done sorry
dint know it was already done sorry
- Sun Feb 12, 2012 1:28 am
- Forum: Compressed files and methods
- Topic: Cannon Fodder 3 .pck0 archives
- Replies: 4
- Views: 1399
Re: Cannon Fodder 3 .pck0 archives
Code: Select all
idstring "SFKP"
get unk long
get files long
get unk long
for i = 0 < files
get hash long
getdstring NAME 0xF0
get offset long
get zsize long
get size long
if zsize == size
log NAME offset size
else
clog NAME offset zsize size
endif
next i
- Sat Feb 11, 2012 11:06 pm
- Forum: 3D/2D models
- Topic: HTML5 3D viewer
- Replies: 5
- Views: 1688
Re: HTML5 3D viewer
this loads an obj file http://www.canvasdemos.com/userdemos/to ... iewer.html
there is also
http://code.google.com/p/objloader/
step by step guide here
http://learningwebgl.com/blog/?page_id=1217
there is also
http://code.google.com/p/objloader/
step by step guide here
http://learningwebgl.com/blog/?page_id=1217
- Sat Feb 11, 2012 10:30 pm
- Forum: 3D/2D models
- Topic: Cabal Online File Format
- Replies: 39
- Views: 9796
Re: Cabal Online File Format
that issue normally happens when they store a spec map in the alpha channel.
- Sat Feb 11, 2012 4:49 pm
- Forum: Game Archive
- Topic: Wizardry Online dat
- Replies: 7
- Views: 5892
Re: Wizardry Online dat
it should not be needed from what i understand once the algorithm is completely reversed it should calculate the key.
- Sat Feb 11, 2012 3:14 pm
- Forum: Game Archive
- Topic: Wizardry Online dat
- Replies: 7
- Views: 5892
Re: Wizardry Online dat
he can reverse the algorithm completely but he needs to be able to launch the main game is this game still going in beta?
he needs the command line parameter they use to start the game if i could launch the client i could give it to him and it would be done for all the games.
he needs the command line parameter they use to start the game if i could launch the client i could give it to him and it would be done for all the games.
- Sat Feb 11, 2012 2:46 pm
- Forum: Game Archive
- Topic: Dragona Online
- Replies: 29
- Views: 12697
Re: Dragona Online
you need to post the 2 files and show the command line you use
- Sat Feb 11, 2012 2:11 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
- Sat Feb 11, 2012 1:11 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
i know what does not get imported and i have found the flag that lists the bones i just never got back to the script.
this is one of the worst coded formats in history.
this is one of the worst coded formats in history.
