Search found 2599 matches

by chrrox
Tue Feb 21, 2012 1:03 pm
Forum: Compressed files and methods
Topic: What compression is this?
Replies: 6
Views: 1597

Re: What compression is this?

what game is it.
by chrrox
Mon Feb 20, 2012 10:33 pm
Forum: 3D/2D models
Topic: [Request]Shinkon Gattai Godannar.
Replies: 41
Views: 8460

Re: [Request]Shinkon Gattai Godannar.

its the same thing as xenosaga just look at that example.
by chrrox
Mon Feb 20, 2012 9:31 pm
Forum: 3D/2D models
Topic: Da Song (大宋)
Replies: 1
Views: 1101

Re: Da Song (大宋)

by chrrox
Mon Feb 20, 2012 4:31 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 62
Views: 40662

Re: Final Fantasy XI .DAT (PC)

they are written in .net so a program like .net reflector can get you the source code almost perfectly intact.
by chrrox
Sun Feb 19, 2012 7:01 pm
Forum: Game Archive
Topic: InstallShield .Z archives..
Replies: 4
Views: 1908

Re: InstallShield .Z archives..

what game is it.
by chrrox
Sun Feb 19, 2012 6:28 pm
Forum: Game Archive
Topic: InstallShield .Z archives..
Replies: 4
Views: 1908

Re: InstallShield .Z archives..

wont it get extracted on install?
what program is it?
this has a trial mode you might want to test on the file.
http://www.foobarsoftware.com/
by chrrox
Sun Feb 19, 2012 2:55 am
Forum: 3D/2D models
Topic: Lost Planet 2 - arc extract to .mod and .tex
Replies: 17
Views: 8019

Re: Lost Planet 2 - arc extract to .mod and .tex

just post in the noesis thread with the samples i think he already added support for lost planet 2 but they are the 360 files.
it should take him no time at all to update it for the pc files.
by chrrox
Sun Feb 19, 2012 2:47 am
Forum: 3D/2D models
Topic: Lost Planet 2 - arc extract to .mod and .tex
Replies: 17
Views: 8019

Re: Lost Planet 2 - arc extract to .mod and .tex

did you try noesis
by chrrox
Sun Feb 19, 2012 12:59 am
Forum: Game Archive
Topic: [Request] Heroes Scions of Phoenix
Replies: 7
Views: 1889

Re: [Request] Heroes Scions of Phoenix

they changed the archive format then the script did work perfectly on the archive when it was posted.
by chrrox
Fri Feb 17, 2012 6:48 pm
Forum: Game Archive
Topic: [Request] 9 Dragons
Replies: 7
Views: 3038

Re: [Request] 9 Dragons

#quickbms script for 9 Dragons #by chrrox get idstring long get files long for i = 0 < files get nsize short filexor "0xEF" getdstring NAME nsize filexor "" putarray 0 i NAME next i for i = 0 < files get id1 long putarray 1 i id1 next i get SIZE asize putarray 1 files SIZE for i...
by chrrox
Fri Feb 17, 2012 1:12 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 13134

Re: Binary Domain .Par Archive

the problem is its an unkown compression th eonly way to get the compression is to reverse the game on a devkit xbox 360.
there are several files that include compressed and uncompressed versions of the files in yakuza 3 but i dont hink even that would help to much with reversing the compression.
by chrrox
Fri Feb 17, 2012 1:08 pm
Forum: 3D/2D models
Topic: Model formats are getting easier?
Replies: 3
Views: 1030

Re: Model formats are getting easier?

more people are using pre canned things instead of trying wierd things they used to have to do to squeeze extra performance out of games.
by chrrox
Fri Feb 17, 2012 1:00 pm
Forum: 3D/2D models
Topic: Fantasy Earth Zero
Replies: 11
Views: 4443

Re: Fantasy Earth Zero

by chrrox
Thu Feb 16, 2012 12:20 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 13134

Re: Binary Domain .Par Archive

i get this error
invalid command "while" or arguments -1 at line 37
by chrrox
Thu Feb 16, 2012 12:06 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 13134

Re: Binary Domain .Par Archive

This is the same people who made yakuza.
They use an unkown lzss compression.