Search found 2599 matches

by chrrox
Sun Mar 04, 2012 1:53 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

just upload it i dont have that file.
by chrrox
Sun Mar 04, 2012 3:43 am
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

i don't have that problem it exports them as separate objects.
what file are you looking at.
by chrrox
Sat Mar 03, 2012 11:37 pm
Forum: Game Archive
Topic: Sonic Free Riders (No EXT) paST Headered Archives
Replies: 5
Views: 1778

Re: Sonic Free Riders (No EXT) paST Headered Archives

nope it just takes me to media fire no file listed.
by chrrox
Sat Mar 03, 2012 7:21 pm
Forum: Game Archive
Topic: Sonic Free Riders (No EXT) paST Headered Archives
Replies: 5
Views: 1778

Re: Sonic Free Riders (No EXT) paST Headered Archives

cant downlaod anything
by chrrox
Fri Mar 02, 2012 12:56 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

yeah ill add bones this weekend :)

its hard to do auto textures because from the files i have extracted it seems random what the texture names are. some times the textures match what is listed in the archives other times they don't also sometimes it seems to be based on the file names.
by chrrox
Fri Mar 02, 2012 6:15 am
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Phantasy Star Online 2

Noesis plugin for Phantasy Star Online 2 models.
by chrrox
Thu Mar 01, 2012 1:14 am
Forum: Game Archive
Topic: xbox 360 SSX .big
Replies: 4
Views: 1006

Re: xbox 360 SSX .big

cool thanks :)
by chrrox
Wed Feb 29, 2012 8:30 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19292

Re: [NOESIS] Titan Quest

there are tons of samples to load textures in noesis whats the problem?
there are several .py examples of texture loading.
by chrrox
Wed Feb 29, 2012 7:38 pm
Forum: Game Archive
Topic: Allods Online
Replies: 23
Views: 14323

Re: Allods Online

yeah all allods files are just a file that is zlib compressed then the resulting format is pretty easy.
i posted a noesis example of reading zlib compressed files directly
by chrrox
Wed Feb 29, 2012 5:08 am
Forum: Game Archive
Topic: xbox 360 SSX .big
Replies: 4
Views: 1006

xbox 360 SSX .big

The contents of this post was deleted because of possible forum rules violation.
by chrrox
Wed Feb 29, 2012 4:29 am
Forum: Game Archive
Topic: フォトカノ | Photokano
Replies: 3
Views: 1434

Re: フォトカノ | Photokano

format looks really easy.
by chrrox
Mon Feb 27, 2012 1:47 pm
Forum: Game Archive
Topic: [Request] Wan Mei Shi Jie - Hei Ye Chuan Shuo
Replies: 6
Views: 1606

Re: [Request] Wan Mei Shi Jie - Hei Ye Chuan Shuo

offzip can extract the files.
i see the file names in the small files extracted i remember there was some trick to these archives i do not remember what it was tho.
by chrrox
Mon Feb 27, 2012 2:09 am
Forum: Holy Cow!
Topic: Modders getting sued
Replies: 13
Views: 4735

Re: Modders getting sued

i never heard of namco going after anyone the only one i know of is people who messed with team ninja.
by chrrox
Fri Feb 24, 2012 5:22 am
Forum: Game Archive
Topic: NA Elsword - .kop files
Replies: 10
Views: 2481

Re: NA Elsword - .kop files

looks like they encrypted the offset table most likely a xor or something.
you would need to post an exe of the game for someone to reverse the key out of it.
you can use offzip to get the files without names.
by chrrox
Thu Feb 23, 2012 10:52 pm
Forum: 3D/2D models
Topic: Fantasy Earth Zero
Replies: 11
Views: 4443

Re: Fantasy Earth Zero

your code looks fine you could simplify it by just getting your current pos to 16 and skip if not 0 just makes it one line but i doubt you will see any noticeable speed difference.