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Search found 2599 matches
- Sun Mar 04, 2012 1:53 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
just upload it i dont have that file.
- Sun Mar 04, 2012 3:43 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
i don't have that problem it exports them as separate objects.
what file are you looking at.
what file are you looking at.
- Sat Mar 03, 2012 11:37 pm
- Forum: Game Archive
- Topic: Sonic Free Riders (No EXT) paST Headered Archives
- Replies: 5
- Views: 1778
Re: Sonic Free Riders (No EXT) paST Headered Archives
nope it just takes me to media fire no file listed.
- Sat Mar 03, 2012 7:21 pm
- Forum: Game Archive
- Topic: Sonic Free Riders (No EXT) paST Headered Archives
- Replies: 5
- Views: 1778
Re: Sonic Free Riders (No EXT) paST Headered Archives
cant downlaod anything
- Fri Mar 02, 2012 12:56 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
yeah ill add bones this weekend 
its hard to do auto textures because from the files i have extracted it seems random what the texture names are. some times the textures match what is listed in the archives other times they don't also sometimes it seems to be based on the file names.
its hard to do auto textures because from the files i have extracted it seems random what the texture names are. some times the textures match what is listed in the archives other times they don't also sometimes it seems to be based on the file names.
- Fri Mar 02, 2012 6:15 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Phantasy Star Online 2
Noesis plugin for Phantasy Star Online 2 models.
- Thu Mar 01, 2012 1:14 am
- Forum: Game Archive
- Topic: xbox 360 SSX .big
- Replies: 4
- Views: 1006
Re: xbox 360 SSX .big
cool thanks 
- Wed Feb 29, 2012 8:30 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19292
Re: [NOESIS] Titan Quest
there are tons of samples to load textures in noesis whats the problem?
there are several .py examples of texture loading.
there are several .py examples of texture loading.
- Wed Feb 29, 2012 7:38 pm
- Forum: Game Archive
- Topic: Allods Online
- Replies: 23
- Views: 14323
Re: Allods Online
yeah all allods files are just a file that is zlib compressed then the resulting format is pretty easy.
i posted a noesis example of reading zlib compressed files directly
i posted a noesis example of reading zlib compressed files directly
- Wed Feb 29, 2012 5:08 am
- Forum: Game Archive
- Topic: xbox 360 SSX .big
- Replies: 4
- Views: 1006
xbox 360 SSX .big
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 29, 2012 4:29 am
- Forum: Game Archive
- Topic: フォトカノ | Photokano
- Replies: 3
- Views: 1434
Re: フォトカノ | Photokano
format looks really easy.
- Mon Feb 27, 2012 1:47 pm
- Forum: Game Archive
- Topic: [Request] Wan Mei Shi Jie - Hei Ye Chuan Shuo
- Replies: 6
- Views: 1606
Re: [Request] Wan Mei Shi Jie - Hei Ye Chuan Shuo
offzip can extract the files.
i see the file names in the small files extracted i remember there was some trick to these archives i do not remember what it was tho.
i see the file names in the small files extracted i remember there was some trick to these archives i do not remember what it was tho.
- Mon Feb 27, 2012 2:09 am
- Forum: Holy Cow!
- Topic: Modders getting sued
- Replies: 13
- Views: 4735
Re: Modders getting sued
i never heard of namco going after anyone the only one i know of is people who messed with team ninja.
- Fri Feb 24, 2012 5:22 am
- Forum: Game Archive
- Topic: NA Elsword - .kop files
- Replies: 10
- Views: 2481
Re: NA Elsword - .kop files
looks like they encrypted the offset table most likely a xor or something.
you would need to post an exe of the game for someone to reverse the key out of it.
you can use offzip to get the files without names.
you would need to post an exe of the game for someone to reverse the key out of it.
you can use offzip to get the files without names.
- Thu Feb 23, 2012 10:52 pm
- Forum: 3D/2D models
- Topic: Fantasy Earth Zero
- Replies: 11
- Views: 4443
Re: Fantasy Earth Zero
your code looks fine you could simplify it by just getting your current pos to 16 and skip if not 0 just makes it one line but i doubt you will see any noticeable speed difference.
