the game looks like it has a lot of potential but i always look at trailers and don't set my hopes to high.
if they can deliver on all the promises it will be a very good game for sure.
on a side note watched singham its great.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Sat Mar 10, 2012 10:55 pm
- Forum: Holy Cow!
- Topic: Dragon's Dogma anyone?
- Replies: 2
- Views: 1952
- Fri Mar 09, 2012 10:06 pm
- Forum: Graphic file formats
- Topic: Guild Wars 2 DDS Files
- Replies: 4
- Views: 3828
Re: Guild Wars 2 DDS Files
sure pm me the script then mabee i can figure out how to uncompress the files for everyone.
- Fri Mar 09, 2012 1:22 pm
- Forum: Graphic file formats
- Topic: Guild Wars 2 DDS Files
- Replies: 4
- Views: 3828
Re: Guild Wars 2 DDS Files
can you post how to download the entire file directory so i can look at the files.
- Fri Mar 09, 2012 1:26 am
- Forum: Compressed files and methods
- Topic: Ace Combat XI Skies of Incursion (IOS) .XMD
- Replies: 3
- Views: 1627
Re: Ace Combat XI Skies of Incursion (IOS) .XMD
its not compressed at all.
i see model and texture files that your friend should be able to convert no problem.
i see model and texture files that your friend should be able to convert no problem.
- Tue Mar 06, 2012 4:06 am
- Forum: 3D/2D models
- Topic: AW models Vertex error
- Replies: 9
- Views: 2250
Re: AW models Vertex error
change the bone size to something like .01 or .03 and see if that helps.
- Tue Mar 06, 2012 12:15 am
- Forum: 3D/2D models
- Topic: AW models Vertex error
- Replies: 9
- Views: 2250
Re: AW models Vertex error
just lower the bone scale in the max script options from gildor.
- Mon Mar 05, 2012 9:22 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals
- Replies: 12
- Views: 4926
Re: Battle of the Immortals
the alpha channel looks fine there in that image just follow this guide.
http://forums.runicgames.com/viewtopic.php?f=5&t=8516
http://forums.runicgames.com/viewtopic.php?f=5&t=8516
- Mon Mar 05, 2012 7:26 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals
- Replies: 12
- Views: 4926
Re: Battle of the Immortals
post the file your working with and ill send you a max scene corrected.
- Mon Mar 05, 2012 5:33 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals
- Replies: 12
- Views: 4926
Re: Battle of the Immortals
just copy the diffuse texture to the opacity slot in th ematerial editor. Then on the opacity slot set it to be alpha output only and you should be all set.
- Mon Mar 05, 2012 5:10 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals
- Replies: 12
- Views: 4926
Re: Battle of the Immortals
upload the file you are trying to import.
- Mon Mar 05, 2012 12:39 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
its already done for you in the v5 script.
- Mon Mar 05, 2012 3:35 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
ok should be good now in v5 of the script they did a ton of different things in this game because its an mmo lol i think i got it now.
- Mon Mar 05, 2012 2:36 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
Ok its all set had a problem with the bone file because the name was so short fixed now in V4 also i disabled the normals by default if it helps.
- Mon Mar 05, 2012 1:13 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
Ok its fixed in V3 of the script some objects did not have bone maps. if you have trouble with normals in some programs just comment out this line in the script rapi.rpgBindNormalBufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, vertSize , vtxeChunkPos just add # before it then add a line called pass afte...
- Sun Mar 04, 2012 7:31 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
Both Problems are now fixed.
the meshes are separated and bones are now working
just download it from the first post i updated the script.

the meshes are separated and bones are now working
just download it from the first post i updated the script.

