Search found 2599 matches

by chrrox
Sat Mar 10, 2012 10:55 pm
Forum: Holy Cow!
Topic: Dragon's Dogma anyone?
Replies: 2
Views: 1952

Re: Dragon's Dogma anyone?

the game looks like it has a lot of potential but i always look at trailers and don't set my hopes to high.
if they can deliver on all the promises it will be a very good game for sure.
on a side note watched singham its great.
by chrrox
Fri Mar 09, 2012 10:06 pm
Forum: Graphic file formats
Topic: Guild Wars 2 DDS Files
Replies: 4
Views: 3828

Re: Guild Wars 2 DDS Files

sure pm me the script then mabee i can figure out how to uncompress the files for everyone.
by chrrox
Fri Mar 09, 2012 1:22 pm
Forum: Graphic file formats
Topic: Guild Wars 2 DDS Files
Replies: 4
Views: 3828

Re: Guild Wars 2 DDS Files

can you post how to download the entire file directory so i can look at the files.
by chrrox
Fri Mar 09, 2012 1:26 am
Forum: Compressed files and methods
Topic: Ace Combat XI Skies of Incursion (IOS) .XMD
Replies: 3
Views: 1627

Re: Ace Combat XI Skies of Incursion (IOS) .XMD

its not compressed at all.
i see model and texture files that your friend should be able to convert no problem.
by chrrox
Tue Mar 06, 2012 4:06 am
Forum: 3D/2D models
Topic: AW models Vertex error
Replies: 9
Views: 2250

Re: AW models Vertex error

change the bone size to something like .01 or .03 and see if that helps.
by chrrox
Tue Mar 06, 2012 12:15 am
Forum: 3D/2D models
Topic: AW models Vertex error
Replies: 9
Views: 2250

Re: AW models Vertex error

just lower the bone scale in the max script options from gildor.
by chrrox
Mon Mar 05, 2012 9:22 pm
Forum: 3D/2D models
Topic: Battle of the Immortals
Replies: 12
Views: 4926

Re: Battle of the Immortals

the alpha channel looks fine there in that image just follow this guide.

http://forums.runicgames.com/viewtopic.php?f=5&t=8516
by chrrox
Mon Mar 05, 2012 7:26 pm
Forum: 3D/2D models
Topic: Battle of the Immortals
Replies: 12
Views: 4926

Re: Battle of the Immortals

post the file your working with and ill send you a max scene corrected.
by chrrox
Mon Mar 05, 2012 5:33 pm
Forum: 3D/2D models
Topic: Battle of the Immortals
Replies: 12
Views: 4926

Re: Battle of the Immortals

just copy the diffuse texture to the opacity slot in th ematerial editor. Then on the opacity slot set it to be alpha output only and you should be all set.
by chrrox
Mon Mar 05, 2012 5:10 pm
Forum: 3D/2D models
Topic: Battle of the Immortals
Replies: 12
Views: 4926

Re: Battle of the Immortals

upload the file you are trying to import.
by chrrox
Mon Mar 05, 2012 12:39 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

its already done for you in the v5 script.
by chrrox
Mon Mar 05, 2012 3:35 am
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

ok should be good now in v5 of the script they did a ton of different things in this game because its an mmo lol i think i got it now.
by chrrox
Mon Mar 05, 2012 2:36 am
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

Ok its all set had a problem with the bone file because the name was so short fixed now in V4 also i disabled the normals by default if it helps.
by chrrox
Mon Mar 05, 2012 1:13 am
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

Ok its fixed in V3 of the script some objects did not have bone maps. if you have trouble with normals in some programs just comment out this line in the script rapi.rpgBindNormalBufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, vertSize , vtxeChunkPos just add # before it then add a line called pass afte...
by chrrox
Sun Mar 04, 2012 7:31 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

Both Problems are now fixed.
the meshes are separated and bones are now working :)
just download it from the first post i updated the script.

Image