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Search found 2599 matches
- Thu Apr 05, 2012 2:39 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars (PKG)
- Replies: 10
- Views: 3246
Re: Kinect Star Wars (PKG)
podlzx files are plain pod files compressed with xbcompress.exe from the sdk. you can decompress them with xbdecompress.exe here is a pkg extractor for the pkg files. for set MAGIC 0 Do getdstring MAGIC 4 While MAGIC != "adoY" getdstring MAGIC2 4 if MAGIC2 == "oMoN" cleanexit end...
- Thu Apr 05, 2012 12:11 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 34836
Re: Resident Evil Operation Racoon City
I am going to wait for the pc release to do any more on this format. Here is the 2 py scripts you need for the models with uv's. the first script lets you import the .edgemodel the 2nd script is basically the same script mr adults did except its a little easier to edit and has all the options listed...
- Thu Apr 05, 2012 11:53 am
- Forum: 3D/2D models
- Topic: Kinect Star Wars (PKG)
- Replies: 10
- Views: 3246
Re: Kinect Star Wars (PKG)
upload the smallest podlzx file.
- Thu Apr 05, 2012 11:39 am
- Forum: 3D/2D models
- Topic: 피망 - Legend of Souls
- Replies: 8
- Views: 2099
Re: 피망 - Legend of Souls
normally if you have an account you can look through the java script code and find the download page links I have done this for a bunch of games but it does not work for every site but most korean sites must use some standard template or something.
- Tue Apr 03, 2012 1:07 am
- Forum: Game Archive
- Topic: Unpacking CVM file from Valkyria Chronicles
- Replies: 15
- Views: 6978
Re: Unpacking CVM file from Valkyria Chronicles
encryption key and algo?
- Mon Apr 02, 2012 11:33 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 72927
Re: xenosaga 3 model??request
he is just talking about how the images are swizzled and some info about the alpha channels in the images.
- Sun Apr 01, 2012 11:36 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466511
Re: My quickBMS scripts
Warriors Orochi 3 (Xbox 360) - [g1l] & [idx/bin] The BGMLink.g1l contains the music (6ch XMA2). # extracts the BGMLink.g1l from Warriors Orochi 3 (Xbox 360) # # (c) 2012-04-01 by AlphaTwentyThree of XeNTaX include "func_getTYPE.bms" idstring "G1L_0000" endian big get FILESIZ...
- Sun Apr 01, 2012 11:35 pm
- Forum: Compressed files and methods
- Topic: Summer Stars 2012 (Xbox 360) - compression
- Replies: 6
- Views: 2112
Re: Summer Stars 2012 (Xbox 360) - compression
want an extractor written in noesis?
- Sun Apr 01, 2012 10:39 pm
- Forum: Compressed files and methods
- Topic: Summer Stars 2012 (Xbox 360) - compression
- Replies: 6
- Views: 2112
Re: Summer Stars 2012 (Xbox 360) - compression
The first 1/2 of the file looks like it is compressed with the new xmem compression not yet supported in quickbms(supported in noesis) the 2nd half of the file looks like a model file no compression.
- Sat Mar 31, 2012 2:03 am
- Forum: Compressed files and methods
- Topic: Beast Sacrifice
- Replies: 10
- Views: 2935
Re: Beast Sacrifice
yeah in quickbms you can have as many as you want.
- Fri Mar 30, 2012 12:45 pm
- Forum: Compressed files and methods
- Topic: Beast Sacrifice
- Replies: 10
- Views: 2935
Re: Beast Sacrifice
the easiest hack would be just get the file size then just check how much padding you need to make it a multiple of 4 store it in a memory file and insert that many 0's a the end then swap it in memory and save.
- Thu Mar 29, 2012 4:04 am
- Forum: Game Archive
- Topic: Deadly Premonition file archive types.
- Replies: 12
- Views: 5812
Re: Deadly Premonition file archive types.
your better off doing clog "" OFFSET SIZE ZSIZE instead of clog OFFSET OFFSET SIZE ZSIZE then it will attempt to identify the extension.
- Thu Mar 29, 2012 12:06 am
- Forum: Game Archive
- Topic: The Idolm@ster 2 Japanese to English Translation
- Replies: 1
- Views: 2476
Re: The Idolm@ster 2 Japanese to English Translation
all the files are identical to the first game only they encrypted everything so without that key nothing can happen.
- Thu Mar 29, 2012 12:03 am
- Forum: Game Archive
- Topic: Xian Jian 5
- Replies: 1
- Views: 944
Re: Xian Jian 5
its a pretty easy format. its just a compressed and encrypted file table at the end of the file the offset at 0x10 tells you where it starts then you just read that long there and its the uncompressed file table size. no point in trying to find the encryption as this tool works but most likely its z...
- Wed Mar 28, 2012 11:46 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
Re: Heroes of Might and Magic 6
i have seen this in a ton of games. most devs who use half floats on consoles use shorts on pc to store uv's. the shorts are just normalized.
