Search found 2599 matches

by chrrox
Thu Apr 05, 2012 2:39 pm
Forum: 3D/2D models
Topic: Kinect Star Wars (PKG)
Replies: 10
Views: 3246

Re: Kinect Star Wars (PKG)

podlzx files are plain pod files compressed with xbcompress.exe from the sdk. you can decompress them with xbdecompress.exe here is a pkg extractor for the pkg files. for set MAGIC 0 Do getdstring MAGIC 4 While MAGIC != "adoY" getdstring MAGIC2 4 if MAGIC2 == "oMoN" cleanexit end...
by chrrox
Thu Apr 05, 2012 12:11 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

I am going to wait for the pc release to do any more on this format. Here is the 2 py scripts you need for the models with uv's. the first script lets you import the .edgemodel the 2nd script is basically the same script mr adults did except its a little easier to edit and has all the options listed...
by chrrox
Thu Apr 05, 2012 11:53 am
Forum: 3D/2D models
Topic: Kinect Star Wars (PKG)
Replies: 10
Views: 3246

Re: Kinect Star Wars (PKG)

upload the smallest podlzx file.
by chrrox
Thu Apr 05, 2012 11:39 am
Forum: 3D/2D models
Topic: 피망 - Legend of Souls
Replies: 8
Views: 2099

Re: 피망 - Legend of Souls

normally if you have an account you can look through the java script code and find the download page links I have done this for a bunch of games but it does not work for every site but most korean sites must use some standard template or something.
by chrrox
Tue Apr 03, 2012 1:07 am
Forum: Game Archive
Topic: Unpacking CVM file from Valkyria Chronicles
Replies: 15
Views: 6978

Re: Unpacking CVM file from Valkyria Chronicles

encryption key and algo?
by chrrox
Mon Apr 02, 2012 11:33 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 72927

Re: xenosaga 3 model??request

he is just talking about how the images are swizzled and some info about the alpha channels in the images.
by chrrox
Sun Apr 01, 2012 11:36 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466511

Re: My quickBMS scripts

Warriors Orochi 3 (Xbox 360) - [g1l] & [idx/bin] The BGMLink.g1l contains the music (6ch XMA2). # extracts the BGMLink.g1l from Warriors Orochi 3 (Xbox 360) # # (c) 2012-04-01 by AlphaTwentyThree of XeNTaX include "func_getTYPE.bms" idstring "G1L_0000" endian big get FILESIZ...
by chrrox
Sun Apr 01, 2012 11:35 pm
Forum: Compressed files and methods
Topic: Summer Stars 2012 (Xbox 360) - compression
Replies: 6
Views: 2112

Re: Summer Stars 2012 (Xbox 360) - compression

want an extractor written in noesis?
by chrrox
Sun Apr 01, 2012 10:39 pm
Forum: Compressed files and methods
Topic: Summer Stars 2012 (Xbox 360) - compression
Replies: 6
Views: 2112

Re: Summer Stars 2012 (Xbox 360) - compression

The first 1/2 of the file looks like it is compressed with the new xmem compression not yet supported in quickbms(supported in noesis) the 2nd half of the file looks like a model file no compression.
by chrrox
Sat Mar 31, 2012 2:03 am
Forum: Compressed files and methods
Topic: Beast Sacrifice
Replies: 10
Views: 2935

Re: Beast Sacrifice

yeah in quickbms you can have as many as you want.
by chrrox
Fri Mar 30, 2012 12:45 pm
Forum: Compressed files and methods
Topic: Beast Sacrifice
Replies: 10
Views: 2935

Re: Beast Sacrifice

the easiest hack would be just get the file size then just check how much padding you need to make it a multiple of 4 store it in a memory file and insert that many 0's a the end then swap it in memory and save.
by chrrox
Thu Mar 29, 2012 4:04 am
Forum: Game Archive
Topic: Deadly Premonition file archive types.
Replies: 12
Views: 5812

Re: Deadly Premonition file archive types.

your better off doing clog "" OFFSET SIZE ZSIZE instead of clog OFFSET OFFSET SIZE ZSIZE then it will attempt to identify the extension.
by chrrox
Thu Mar 29, 2012 12:06 am
Forum: Game Archive
Topic: The Idolm@ster 2 Japanese to English Translation
Replies: 1
Views: 2476

Re: The Idolm@ster 2 Japanese to English Translation

all the files are identical to the first game only they encrypted everything so without that key nothing can happen.
by chrrox
Thu Mar 29, 2012 12:03 am
Forum: Game Archive
Topic: Xian Jian 5
Replies: 1
Views: 944

Re: Xian Jian 5

its a pretty easy format. its just a compressed and encrypted file table at the end of the file the offset at 0x10 tells you where it starts then you just read that long there and its the uncompressed file table size. no point in trying to find the encryption as this tool works but most likely its z...
by chrrox
Wed Mar 28, 2012 11:46 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Re: Heroes of Might and Magic 6

i have seen this in a ton of games. most devs who use half floats on consoles use shorts on pc to store uv's. the shorts are just normalized.