Poll & Discussion: We wish the site to continue (Y/N)
Search found 2599 matches
- Fri Apr 13, 2012 2:25 am
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12228
Re: Kinect Star Wars dfm
actually the models seem fine you just cant move the twist bones.
- Thu Apr 12, 2012 12:47 pm
- Forum: 3D/2D models
- Topic: Warriors Orochi 3 has 2 linkdata.bin files
- Replies: 29
- Views: 9751
Re: Warriors Orochi 3 has 2 linkdata.bin files
dynasty warriors 7 also had that huge vertex buffer size.
all their games have had it for a while. its some kind of pysics data or cloth simulation or something. I could never get the verts to look correct. Did you get them to look right?
all their games have had it for a while. its some kind of pysics data or cloth simulation or something. I could never get the verts to look correct. Did you get them to look right?
- Thu Apr 12, 2012 12:01 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
I see a lot of sites make it impossible to directly link to external content and rather link to a redirecting service such as http://anonym.to/en.html this one is a really good one and combined with no non members seeing links I think we would be good.
- Wed Apr 11, 2012 8:32 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12228
Re: Kinect Star Wars dfm
i dint have any issues you would have to tell me the file.
- Wed Apr 11, 2012 11:41 am
- Forum: Game Localization
- Topic: Translating Game Dev Story 2 PC - Need Help (New Here)
- Replies: 4
- Views: 6043
Re: Translating Game Dev Story 2 PC - Need Help (New Here)
without samples no one can help.
- Wed Apr 11, 2012 4:17 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
the textures are not in this dlc the 2nd model loads the textures correct they just are not in the file. the uv maps are fine on the 2nd model. the textures might be located in a completely different area or use existing ones from another file.
- Tue Apr 10, 2012 12:29 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
red dead redemption files can be opened with noesis someone already reversed it.
the header is encrypted with aes key that i can post if needed and the rest of the file is zlib.
so he has done nothing special.
the header is encrypted with aes key that i can post if needed and the rest of the file is zlib.
so he has done nothing special.
- Mon Apr 09, 2012 12:33 am
- Forum: Compressed files and methods
- Topic: Tales of Vesperia / Graces TLZC compression
- Replies: 13
- Views: 9192
- Mon Apr 09, 2012 12:13 am
- Forum: Compressed files and methods
- Topic: Tales of Vesperia / Graces TLZC compression
- Replies: 13
- Views: 9192
Re: Tales of Vesperia TLZC compression
oops my bad
change the one line
i left a hard coded number in there from a file i tested.
updated post
change the one line
i left a hard coded number in there from a file i tested.
updated post
- Mon Apr 09, 2012 12:10 am
- Forum: Compressed files and methods
- Topic: Tales of Vesperia / Graces TLZC compression
- Replies: 13
- Views: 9192
Re: Tales of Vesperia TLZC compression
those files are null?
- Sun Apr 08, 2012 11:12 pm
- Forum: Compressed files and methods
- Topic: Tales of Vesperia / Graces TLZC compression
- Replies: 13
- Views: 9192
Re: TLZC compression
I made a quickbms script based on his post enjoy. idstring "TLZC" get name basename string name + ".FPS4" comtype MSF get version long get tzsize long get tsize long goto 0x1D set blockcount tsize math blockcount += 0xFFFF math blockcount /= 0x10000 for i = 0 < blockcount get zsi...
- Sun Apr 08, 2012 3:34 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12228
Re: Kinect Star Wars dfm
here is a small script update so if the files are in the wrong path it wont crash it just won't load the external files.


- Sun Apr 08, 2012 12:58 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12228
Re: Kinect Star Wars dfm
to get those models to load all you have to do is copy them out one directory for instance \cinematics_pod_bespin_cinematic_hangar_bespin\vehicles\podracers\anakin_pod_cine.dfm the reason this fails to load is it cant find the material file so just copy the entire folder \cinematics_pod_bespin_cinem...
- Sun Apr 08, 2012 4:34 am
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12228
Kinect Star Wars dfm
Here is a noesis script to load the 3d models and the modified .tga textures. to extract the models you need to run xbdecompress.exe (in the official xbox sdk will not be provided) on the podlzx files. then to extract the podlzx files use this bms script. http://forum.xentax.com/viewtopic.php?f=13&a...
- Thu Apr 05, 2012 9:19 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars (PKG)
- Replies: 10
- Views: 3246
Re: Kinect Star Wars (PKG)
xbdecompress.exe c:\test.podlzx c:\test.pod
I am almost done with he 3d model format it is so bad its beyond words how cluttered and unoptimized it is.


I am almost done with he 3d model format it is so bad its beyond words how cluttered and unoptimized it is.


