the game is not out till the 18th.
please wait till then
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- Sat May 05, 2012 9:01 pm
- Forum: Graphic file formats
- Topic: Resident Evil Operation Raccoon City textures
- Replies: 13
- Views: 5824
- Sat May 05, 2012 1:37 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
2 things you must rip the game from your own disc also your quickbms version is to old update it.
- Sat May 05, 2012 3:58 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 51531
Binary Domain / Yakuza (gmd) Noesis Script
Ill have a script for these games very soon here is a wip picture to show progress.




- Thu May 03, 2012 11:28 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 32172
Re: Ninja Gaiden Sigma 2 Model Format
the first reply in the comments section says what the costumes are.
you can see the offset in the video where he wants you to edit.
being it is Japanese the offset may be different in the us release so you may just have to search for those hex patterns.
you can see the offset in the video where he wants you to edit.
being it is Japanese the offset may be different in the us release so you may just have to search for those hex patterns.
- Thu May 03, 2012 12:06 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
it works fine for me make sure you updated your script and reloaded the plugins.
there is probably a lot different i am not really sure tho.

there is probably a lot different i am not really sure tho.

- Wed May 02, 2012 10:36 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Ok 1.3 should import all models found a good check to do i think let me know.
- Wed May 02, 2012 11:30 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 32172
Re: Ninja Gaiden Sigma 2 Model Format
yeah he is editing the xex file to swap the model files.
you could edit the xex like he shows or swap the actual files.
you could edit the xex like he shows or swap the actual files.
- Wed May 02, 2012 2:20 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 32172
Re: Ninja Gaiden Sigma 2 Model Format
it looks like they just swapped ryu and ayane's files.
- Wed May 02, 2012 12:36 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
what models give errors i need names.
- Tue May 01, 2012 11:28 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
ok script 1.2 is uploaded let me know if anything breaks but ng3 models should load now.


- Tue May 01, 2012 9:45 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
that is how the normal map is. the normal maps are useless anyway in doa games they are just auto generated and contain no detail. i don't even know why they put them in the game.
what model are you loading in ng3.
what model are you loading in ng3.
- Tue May 01, 2012 9:14 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
i need specifics to help.
also i have updated the script in the first post to fix some image size issues.
stages in doa5 now load.
also i have updated the script in the first post to fix some image size issues.
stages in doa5 now load.
- Tue May 01, 2012 12:31 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
ill look at the stages I have a feeling the textures are a different structure should not be to hard to fix.
- Tue May 01, 2012 10:45 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223565
Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Here is a version1 of a noesis script to import these models. what is done 1.Geometry import 2.Uv sets assigned 3.textures are loaded but not assigned. 4.material creation and assignment what is left. 2.reading in the model skeleton 3.assign bones and weights to the model. DOA5 BMS endian BIG open F...
- Sun Apr 29, 2012 2:49 pm
- Forum: Compressed files and methods
- Topic: Quick BMS
- Replies: 7
- Views: 2608
Re: Quick BMS
the auto function wont let you put back bigger files.
you can code your own script to repack any file but you have to know what you are doing in quickbms.
he has provided a few examples of how to do it.
you can code your own script to repack any file but you have to know what you are doing in quickbms.
he has provided a few examples of how to do it.
