Search found 2599 matches

by chrrox
Sat Jun 02, 2012 2:43 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Materials are now set up in noesis in the 1.4 script.
also no need to rename files in ng3 folders.
Image
by chrrox
Sat Jun 02, 2012 10:30 am
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 21280

Re: Heavy Rain BIGFILE

if you want to work together on heavy rain let me know i did some work a while ago on the format. If you have some kind of im program let me know via pm.
by chrrox
Fri Jun 01, 2012 2:03 pm
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 21280

Re: Heavy Rain BIGFILE

segs are a common ps3 format. luigi made a script here for one game you can modify it easily for these segs files or into your code.
http://aluigi.altervista.org/papers/bms/arcsys.bms
by chrrox
Sun May 27, 2012 11:13 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 28762

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

what was the trick to it.
by chrrox
Wed May 23, 2012 12:32 am
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 28762

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

the re5 demo on pc will throw errors on files it can't find and it will list the extension of the file its looking for. Just edit the arc file so the file name is different and it throws an error cant find file XXX.
might help with the finding of unknown extensions.
by chrrox
Mon May 21, 2012 10:39 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

it is probably a different vertex format i only looked at characters.
by chrrox
Sat May 19, 2012 11:40 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

all files are extracted even negative size ones. the files that are not extracted are a few stage ssg files that mix compressed and uncompressed files. I know what is happening in those archives but i am to lazy / not that interested in adding support for those. If someone wants to code it i can sen...
by chrrox
Sat May 19, 2012 1:09 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

the models are identical to the xbox ones but here is a new script only loads the highest lod also.
by chrrox
Fri May 18, 2012 8:46 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

here is the quickbms script for this game it works on compressed ssg files and uncompressed ssg files. it does not work on some of them that have compressed and uncompressed files in them because it is to much work to bother coding it if someone wants to add to this feel free. #quickbms script #resi...
by chrrox
Sat May 12, 2012 12:32 pm
Forum: Game Archive
Topic: Unreleased games and legality (RE: Max Payne 3 RBF)
Replies: 6
Views: 1800

Re: Unreleased games and legality (RE: Max Payne 3 RBF)

almost all betas that are not open beta have a nda agreement you agreed to when you play the game. so it would need to be an entirely open beta in which case you can point to the page for people to sign up and then they can get the client on their own. also i am sure if you read the steam tos doing ...
by chrrox
Sat May 12, 2012 12:09 am
Forum: 3D/2D models
Topic: Universal Fight Engine Search
Replies: 1
Views: 927

Re: Universal Fight Engine Search

your better off starting a petition for capcom to release mod tools for one of their engines.
by chrrox
Thu May 10, 2012 10:44 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

once the game is out ill update my tools.
by chrrox
Tue May 08, 2012 1:28 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 51531

Re: Binary Domain / Yakuza (gmd) Noesis Script

Well here is a extreme beta release for these models.
ma bee next weekend i will have time to update it more.
It supports most models but some large models might not load.
by chrrox
Mon May 07, 2012 11:02 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

if your extracting ng3 this guy made an unpacker
http://rghost.ru/37543470