Search found 2599 matches

by chrrox
Fri Jun 15, 2012 3:38 pm
Forum: 3D/2D models
Topic: Model Parsing help needed
Replies: 22
Views: 6163

Re: Bots / Models (.Bsc - .obj)

here is the layout of the bsc files. meshCount - byte unkCount - byte Null -byte then you read 12 bytes of data * the unkCount +1 so if the number is 1 you read 24 bytes if it is 2 you read 36 bytes Then you end up at your mesh pieces for each mesh piece you read boneName - string then skip from the...
by chrrox
Fri Jun 15, 2012 1:56 pm
Forum: 3D/2D models
Topic: Model Parsing help needed
Replies: 22
Views: 6163

Re: Bots / Models (.Bsc - .Dat)

the textures are plain jpeg files just rename them to .jpg.
by chrrox
Sun Jun 10, 2012 10:16 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

urke1000 wrote:Any chance for ps3 version ng3 models to load, I always get this when trying to open them:

Image
ps3 files will never be supported.
by chrrox
Sun Jun 10, 2012 6:40 pm
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 3599

Re: Decompress .x files

these files load into deep exploration after they are decompressed with this script.
viewtopic.php?f=21&t=9064
Image
what game is it?
by chrrox
Sun Jun 10, 2012 5:28 pm
Forum: Compressed files and methods
Topic: Microsoft Direct x Xof extractor
Replies: 1
Views: 3632

Microsoft Direct x Xof extractor

this will create a cab file you can extract from any compressed . x file. then just add the proper 0x10 byte header for a uncompressed .x file and it will load no problem. the header depends on the file format most likely xof 0303txt 0032 or xof 0303bin 0032 or in hex 78 6F 66 20 30 33 30 33 74 78 7...
by chrrox
Fri Jun 08, 2012 6:50 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

use command prompt with quickbms.

c:\quickbms.exe c:\ng3.bms c:\trial.lnk c:\New-Folder

then try to open the models.
by chrrox
Thu Jun 07, 2012 8:19 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

codeman is working on the files when he has time.
the skeleton data is
float3 pos
float3 scale
float4 quat
anyone can code this.
i am not interested in the game i knew the answer to his question so i responded.
by chrrox
Thu Jun 07, 2012 12:48 am
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

you lookup the weapon names in the csv an dedit edit the swb2 file.
by chrrox
Thu Jun 07, 2012 12:42 am
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

the weapon names in the characters section they are the same names listed int he csv file you edited. just add the weapons you want them to be able to equip in that slot in the right section its very easy to spot based on the existing weapons in those sections. but this is not a 2d / 3d model questi...
by chrrox
Wed Jun 06, 2012 11:58 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

and i am telling you you edit the character files to do that.
by chrrox
Wed Jun 06, 2012 10:39 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 34836

Re: Resident Evil Operation Racoon City

you can just edit the swb2 file of the character to unlock every weapon in the game no need to swap anything around.
by chrrox
Wed Jun 06, 2012 12:03 am
Forum: Code Talk
Topic: quickbms unsigned integer
Replies: 3
Views: 1510

Re: quickbms unsigned integer

set it as a long long data type?
by chrrox
Mon Jun 04, 2012 12:05 am
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 102412

Re: [Request] Guild Wars 2 DAT

he is using deep exploration
http://www.youtube.com/watch?v=48AIa_ipEX0
by chrrox
Sun Jun 03, 2012 2:25 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223565

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

here is a test build that works on most meshes to position the mesh pieces in the correct spots.
Image