Search found 183 matches
- Sat Apr 30, 2011 4:03 pm
- Forum: 3D/2D models
- Topic: 3d models from PS2 Game
- Replies: 9
- Views: 4257
Re: 3d models from PS2 Game
This format, like most of the other formats documented on that site, use ps2 vif tags. The "chunk_id" in this instance is not going to be constant throughout the file, as it is actual a bitfield with a number of values determining how to process the data that follows it. i explain a bit about the fo...
- Fri Apr 29, 2011 10:33 am
- Forum: Game Archive
- Topic: Metal Gear Solid 4 stage.dat files
- Replies: 6
- Views: 4567
Re: Metal Gear Solid 4 stage.dat files
The stage.dat encryption is already known for mostly all MGS games, 2 - 4, TTS and a number of the psp titles. If you would like to get better acquainted with the unencrypted format, investigate the slot files for now. They are basically stage.dat files without the directory tree. They have a defini...
- Tue Apr 05, 2011 3:31 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 50322
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
ps2 vif tag are very tricky to handle solely on a visual basis if you do not take all the commands and flags into account. For instance the "patterns" you are seeing of this form: 02 01 00 01 04 04 00 01 04 01 00 01 are set cycle commands. The specify how often values are either read or written into...
- Wed Mar 30, 2011 3:48 am
- Forum: Game Archive
- Topic: Assassins Creed PC .forge files
- Replies: 194
- Views: 118245
Re: Assassins Creed PC .forge files
Only have the first game, and still a lot of catch-up work to do at the moment. i'll compare against the other games once i get the chance. http://img14.imageshack.us/img14/442/altairjk.jpg Once i work out a more reliable way to dump the data, i can hopefully move a bit quicker.....Have only mapped ...
- Wed Mar 23, 2011 4:01 am
- Forum: Compressed files and methods
- Topic: Dragon Ball Raging Blast
- Replies: 20
- Views: 12983
Re: Dragon Ball Raging Blast
Well,...i finally found the initial compression method. Seems to work so far, through will have to test more and ensure that this is the only method used. The algorithm is so simple i am somewhat embarrassed it took me so long to find it. Hopefully everything will pan out and the rest of the interna...
- Sun Mar 13, 2011 5:32 pm
- Forum: 3D/2D models
- Topic: Aliens Vs predator 2010 PC character importer
- Replies: 32
- Views: 8376
Re: Aliens Vs predator 2010 PC character importer
Load the model first, then drag and drop the animation file onto Noesis. Press "No" at the prompt that asks you if you want to replace the current scene. You can either press cancel at the file load dialog that pops up for the HSKN file, or pick the file that corresponds to the animation. Usually sh...
- Sat Mar 12, 2011 2:44 pm
- Forum: 3D/2D models
- Topic: Aliens Vs predator 2010 PC character importer
- Replies: 32
- Views: 8376
- Fri Mar 11, 2011 12:17 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 47593
Re: Kingdom Hearts 2 Map files
Noesis plugin has been updated with map support.
Check display all models in the Data Viewer if you want them all to render at once. Cycling through the models can allow you to fame the scene closer, or simply zoom completely in to fly around the scene.
Check display all models in the Data Viewer if you want them all to render at once. Cycling through the models can allow you to fame the scene closer, or simply zoom completely in to fly around the scene.
- Wed Mar 09, 2011 9:30 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437097
Re: Señor Casaroja's Noesis
Nice work Mr Aults,this is really awesome , also i test the plugins for avp and uinleashed and they work great. :wink: Edit: Before any one ask the plugin dont work for unleashed 2 models. Please make sure you have properly decompressed the files for TFU2 before claiming the plugin doesn't work for...
- Tue Mar 08, 2011 3:24 pm
- Forum: 3D/2D models
- Topic: Aliens Vs predator 2010 PC character importer
- Replies: 32
- Views: 8376
- Tue Mar 08, 2011 3:22 pm
- Forum: Game Archive
- Topic: [PC] Crysis 2 BETA
- Replies: 43
- Views: 7394
Re: [PC] Crysis 2 BETA
Tosyk wrote:Where did you see that bones are done?UberBlack wrote:The format for CGF and CHR are already known and Mesh & UV's Bones are done.. Good friends are working now on the possibility of animation now..

- Tue Mar 08, 2011 10:30 am
- Forum: Code Talk
- Topic: Virtual PS2 debugging
- Replies: 10
- Views: 9977
Re: Virtual PS2 debugging
Yeah, since all the emulators should know the start and end addresses of dynamically recompiled blocks of code, should hopefully be somewhat trivial to sort of set up an interface to set break points at the pseudo instruction locations and catch the related exceptions that are thrown. i have been me...
- Mon Mar 07, 2011 9:39 pm
- Forum: Code Talk
- Topic: Virtual PS2 debugging
- Replies: 10
- Views: 9977
Re: Virtual PS2 debugging
Never thought to ask this here, heh. I would be interested in this as well, as i had planned on making my own conversion for either IDA Pro, or another more open source debugger. Just that it would be a really big project at the moment. Unfortunately the last i checked the pcsx2 team cannibalized th...
- Wed Feb 16, 2011 2:32 pm
- Forum: Graphic file formats
- Topic: Crysis 2
- Replies: 1
- Views: 927
Re: Crysis 2
Format doesn't seem to have changed much. Header added a data size value making them 0x14 bytes now instead of 0x10 bytes. Some data chunks also no longer duplicate the chunk header information in the actual chunk data. There also seems to be a flag to indicate when data is big endian, instead of li...
- Thu Dec 30, 2010 1:59 pm
- Forum: Compressed files and methods
- Topic: The Force Unleashed II PS3 - *.arc (zlib)
- Replies: 10
- Views: 2684
Re: The Force Unleashed II PS3 - *.arc (zlib)
The contents of this post was deleted because of possible forum rules violation.


