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Search found 559 matches

by Savage
Tue Feb 27, 2007 8:19 pm
Forum: Game Archive
Topic: Armed Assault PBO Extractor
Replies: 3
Views: 9368

In minds a crc of the pbo files with RSa1
Rheini wrote: Did you write it yourself? If not, where did you find it?
No, I have not written it, i found Here 8D
by Savage
Tue Feb 27, 2007 1:05 pm
Forum: Miscellaneous
Topic: Alternatives to rapidshare
Replies: 2
Views: 2295

Alternatives to rapidshare

The contents of this post was deleted because of possible forum rules violation.
by Savage
Tue Feb 27, 2007 11:35 am
Forum: Game Archive
Topic: Rayman Raving Rabbids .BF unpacker
Replies: 3
Views: 3472

Rayman Raving Rabbids .BF unpacker

Here it's the unpacker for this game i dont' tested
The game uses xbox adpcm waved files
by Savage
Tue Feb 27, 2007 11:32 am
Forum: Audio file formats
Topic: DreamCast ADX vs PlayStation 2 ADX
Replies: 4
Views: 3823

by Savage
Tue Feb 27, 2007 11:29 am
Forum: Game Archive
Topic: Armed Assault PBO Extractor
Replies: 3
Views: 9368

Armed Assault PBO Extractor

If isomebody it's interessed, here its the unpacker of .PBO files, for this game

Note:
The game have a rsa1-crc check of the .pbo files :?
by Savage
Tue Feb 20, 2007 9:55 pm
Forum: Audio file formats
Topic: Playstation 3 and the new audio formats
Replies: 4
Views: 3404

Fall of Man uses the audio technology of VoiceAge This company uses ACelp audio codec too Anyway try this: VoiceAge Open G.729 http://www.moviecodec.com/downloads/26d.html and you can try the "universal" ffmpeg And of course try to attach a sample or file cuted like 10mb's 8D More hints: t...
by Savage
Mon Feb 19, 2007 12:26 pm
Forum: Game Archive
Topic: Champion Sheep Rally
Replies: 6
Views: 2487

It's a funny game :D
by Savage
Fri Feb 16, 2007 3:01 pm
Forum: Code Talk
Topic: Recoding my ripper engine totally.
Replies: 39
Views: 19305

mmm. i cant' w8 :D
by Savage
Fri Feb 16, 2007 11:24 am
Forum: Audio file formats
Topic: Rainbow Six: Vegas
Replies: 1
Views: 2378

but I'm not sure to what (I can provide an .SS0 sample if required)
Provide it, ;)
by Savage
Thu Feb 15, 2007 11:19 pm
Forum: Game Archive
Topic: Scarface question...
Replies: 13
Views: 12429

Thanks! here a another example how to remove the 2048bytes of the "header" (it's a silly example, but works) Do: tail -c +9 kk_in.raw > kk_out.raw The +"9" it's ner of bytes ti cut and the .raw it's the it output filename And you can make a .bat with a FOR sentence 8D I recommend...
by Savage
Mon Feb 12, 2007 1:16 pm
Forum: Game Archive
Topic: Skies Or Arcadia Cpack!
Replies: 4
Views: 2385

Have a look here:
"SOA Dreamcast Editor"
Skie sof Arcadia Dreamcast Editor

I tried the editor
Editor
But dont works with your file, maybe...there knows the algorithm to unpack the data, it's the 1rst step 8D

Cheers!!!
by Savage
Mon Feb 12, 2007 3:31 am
Forum: Audio file formats
Topic: Playstation 3 and the new audio formats
Replies: 4
Views: 3404

It's possible attach an example?
And if its AAC (or mpeg4 audio, it the same) you can reconvert with nero, ffmpeg, mencoder, faad/faac etc etc
by Savage
Sat Feb 10, 2007 5:08 pm
Forum: Holy Cow!
Topic: C64 stuff
Replies: 2
Views: 3067

Nice OST 8D
by Savage
Thu Feb 08, 2007 12:30 pm
Forum: 3D/2D models
Topic: 3DRipperDX
Replies: 2
Views: 3835

3DRipperDX

With 3D Ripper DX you can: - capture all geometry, textures and shaders, rendered during single frame; - import captured geometry into 3D Studio Max or Maya; - see what exactly has been drawn by each individual draw call; - see renderstate, textures, vertex streams, index stream, vertex declaration,...
by Savage
Sat Feb 03, 2007 1:42 pm
Forum: Audio file formats
Topic: .seg from Eragon
Replies: 4
Views: 2866

And now...any wav to seg? :P