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Search found 27 matches

by Albeoris
Tue Sep 25, 2018 7:26 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 41
Views: 7040

Re: Septerra Core .DB files

Download: https://yadi.sk/d/YOXLy--8RgoXTQ

Yes, we can pack it again (without compression). But I have no time to do that right now.
by Albeoris
Mon Sep 24, 2018 1:38 am
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 41
Views: 7040

Re: Septerra Core .DB files

Perhaps this is a seasonal exacerbation, but after 19 years, I also wanted to look inside the game. :D https://github.com/Albeoris/Septerra Features: 1. Unpack all resources (run from the game folder) 2. Decompress compressed files 3. Convert text resources to text files The code is terrible. I'm fa...
by Albeoris
Tue Sep 27, 2016 2:02 am
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 2582

Re: Final Fantasy IX: Engine modification

Now I can attach debugger to the Final Fantasy IX! ^^
You can do that for the most of Unity games.

Image
Image
by Albeoris
Mon May 02, 2016 4:57 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 2582

Re: Final Fantasy IX: Engine modification

+ Import text resources
by Albeoris
Fri Apr 29, 2016 1:27 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 2582

Re: Final Fantasy IX: Engine modification

This is great. When you mention there are plans to export graphics. Will that include the walkmesh, as right now I'd like to extract the walkmesh for various scenes, but no tools seem to be able to do this because the walkmesh isn't being rendered, so nothing picks it up. I would try NinjaRipper on...
by Albeoris
Thu Apr 28, 2016 11:35 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 2582

Re: Final Fantasy IX: Engine modification

Update:
+ All of characters available
by Albeoris
Tue Apr 26, 2016 8:03 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 2582

Re: Final Fantasy IX: Engine modification

Update. :)
by Albeoris
Mon Apr 25, 2016 10:05 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 2582

Re: Final Fantasy IX: Engine modification

Yeah. :)
by Albeoris
Mon Apr 25, 2016 8:16 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 2582

Final Fantasy IX: Engine modification

A new version is available: (09.06.2016) Git: https://github.com/Albeoris/Memoria Build: https://yadi.sk/d/FVB-1Qs3rJwnz Features: Disable/Enable cheats Fast battles (Skip waiting or turn-based) Save/Load anywhere (Alt+F5 / Alt+F9) Edit game data All of characters available Easy rope jumping Change...
by Albeoris
Mon Apr 06, 2015 9:55 pm
Forum: Graphic file formats
Topic: Final Fantasy XIII: YKD - 2D Animation File Format
Replies: 1
Views: 976

Re: Final Fantasy XIII: YKD - 2D Animation File Format

I created IO classes for repack these files.
Special thanks to blackbird1912.

But there are still many gaps. Help is still needed. (=
by Albeoris
Tue Mar 31, 2015 9:53 pm
Forum: Graphic file formats
Topic: Final Fantasy XIII: YKD - 2D Animation File Format
Replies: 1
Views: 976

Final Fantasy XIII: YKD - 2D Animation File Format

Hi! I develop a tool for the localization of this game. Now I need help to analyze animation files (.ykd) Known information: 1) Top of gr_gameover.ykd: http://i.imgur.com/Q2DcmMQ.png 2) Some block with content from gr_gameover.ykd: http://i.imgur.com/mlMMk81.png 3) End of gr_gameover.ykd: http://i.i...