Hey there! Would someone be able to perhaps take a look into these .pac files? Looking for a way to get at the assets inside... It appears to be using a different compression method to the NTSC version of the game, which I find interesting!
https://mega.nz/#F!nZ4V0TqC!sKjWNJu1VTrpkowRTa288Q
Search found 113 matches
- Wed Dec 14, 2016 9:53 pm
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 7239
- Wed Nov 30, 2016 7:50 am
- Forum: Game Archive
- Topic: Far Cry Primal fat/dat
- Replies: 2
- Views: 2003
Re: Far Cry Primal fat/dat
I know he's busy at the moment with MGSV anims, but daemon1 is a wizard at this sort of stuff... he might be able to help if you reach out to him...
- Tue Nov 29, 2016 5:23 pm
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 7239
Re: Godzilla PS3 LZS Compressed Files
Would love to know what it is -- this game has EASILY the best and broadest selection of Godzilla models to date!
- Mon Oct 31, 2016 9:28 pm
- Forum: Game Archive
- Topic: Mafia 3 - .SDS
- Replies: 47
- Views: 18666
Re: Mafia 3 - .SDS
I just wanted to add my support for anyone thinking of putting tools together for this game! Love it! Great character models, and vehicles, too! Would love to be able to get in and take a proper look at some of them...!
- Fri Sep 23, 2016 12:32 pm
- Forum: Game Archive
- Topic: [Request] Miscreated (.pak)
- Replies: 1
- Views: 1212
Re: [Request] Miscreated (.pak)
I realise this is nearly a year old now, but with the game getting a proper release soon, and the models inside looking better and better, I'd love to take a look at some of them up close...
- Wed Sep 21, 2016 2:08 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 29370
Re: Evolve (.PAK)
Definitely interested! Would love to play around with the models from this...
- Tue Sep 06, 2016 7:45 am
- Forum: Game Archive
- Topic: TMNT Turtles in Time Reshelled
- Replies: 2
- Views: 915
Re: TMNT Turtles in Time Reshelled
I think it was either BFExtractor, or the Tintin.bms script.
- Sat Sep 03, 2016 2:24 pm
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 3822
Re: GI JOE: Rise of Cobra PS3 file compression?
If either of you guys need access to any more of the files, just shout and I'll hook you up!
- Sat Sep 03, 2016 4:55 am
- Forum: 3D/2D models
- Topic: Hellboy: Science of Evil PS3/KROME models
- Replies: 21
- Views: 5777
Re: Hellboy: Science of Evil PS3/KROME models
Well, that's a bummer... I was hoping to be able to get these with their in-game skeletons. 
- Fri Sep 02, 2016 3:58 am
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 3822
Re: GI JOE: Rise of Cobra PS3 file compression?
Nice! Hopefully now we can get the models and rigs exportable! Thanks Ace!
- Thu Sep 01, 2016 1:05 pm
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 3822
Re: GI JOE: Rise of Cobra PS3 file compression?
I have no idea what any of that means, but it LOOKS like progress! Cheers Shine!! Fingers crossed you can make something out of it! 
- Thu Sep 01, 2016 3:36 am
- Forum: 3D/2D models
- Topic: Hellboy: Science of Evil PS3/KROME models
- Replies: 21
- Views: 5777
Re: Hellboy: Science of Evil PS3/KROME models
Yeah pretty sure Kroenen is -- most of the soldiers are based on his design too. Von Klemp (the Nazi head in a jar accompanied by the Gorilla with the rocket fist on a chain) is the main villain.
- Tue Aug 30, 2016 4:29 pm
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 3822
Re: GI JOE: Rise of Cobra PS3 file compression?
Sorry about that! Surely it'd be some form of compression though, considering the textures and model were all contained in significantly smaller files than what Luxox sent me... Anyway, if anyone could take a look and see whether or not there's a way to look at these in NOESIS, I (and I know a few o...
- Tue Aug 30, 2016 8:52 am
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 models/rigging
- Replies: 0
- Views: 614
GI JOE: Rise of Cobra PS3 models/rigging
I've posted this over in the compressed files forum as well, but Luxox managed to break these out pretty quickly, so the compression may not actually be all that difficult. He managed to get the model and textures out pretty quickly this afternoon, but doesn't know enough about bones/rigging to know...
- Tue Aug 30, 2016 8:43 am
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 3822
Re: GI JOE: Rise of Cobra PS3 file compression?
Just giving this a bump -- hopefully someone might be able to help! Luxox managed to get the model and textures out pretty quickly this afternoon, but doesn't know enough about bones/rigging to know what else is in there... any chance anyone else can take a look? Here's how one of the Scarlett's cam...
