It's ps3 jpn and en patch files.lehieugch68 wrote: ↑Wed Apr 28, 2021 8:33 pm
If I'm not mistaken, are these tab-delimited (0x09) plain text files?
Search found 14 matches
- Mon May 03, 2021 4:15 am
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 30
- Views: 5433
Re: NieR Replicant ver.1.22 .arc
- Sun May 02, 2021 4:38 pm
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 30
- Views: 5433
Re: NieR Replicant ver.1.22 .arc
Nier_Replicant_BLJM60223.rarlehieugch68 wrote: ↑Wed Apr 28, 2021 8:33 pmCan you upload a sample file?rhadamants wrote: ↑Wed Apr 28, 2021 5:19 amIt's appear to be in the same format as the PS3 version.
Is there any parse for these texts?
- Wed Apr 28, 2021 5:19 am
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 30
- Views: 5433
Re: NieR Replicant ver.1.22 .arc
Has anyone figured out which file the game texts are in? I extract all the files using the emil.exe tool, but I have not found anything like Lang, Language, Localization, etc. The lang_en directory has 1kb files. param\snow\text if you use my tool on previous page. It's appear to be in the same for...
- Tue Apr 27, 2021 8:56 pm
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 30
- Views: 5433
Re: NieR Replicant ver.1.22 .arc
Has anyone figured out which file the game texts are in?
I extract all the files using the emil.exe tool, but I have not found anything like Lang, Language, Localization, etc.
The lang_en directory has 1kb files.
I extract all the files using the emil.exe tool, but I have not found anything like Lang, Language, Localization, etc.
The lang_en directory has 1kb files.
- Sun Mar 28, 2021 4:46 pm
- Forum: Game Localization
- Topic: Dragon Quest XI S - BXON files
- Replies: 3
- Views: 904
Re: Dragon Quest XI S - BXON files
Does the 3DS version not use this format?
Why have they tried to translate from Japanese to English.
I found this on GitHub. It has something or is useless?
https://github.com/nczeroshift/bxon
Why have they tried to translate from Japanese to English.
I found this on GitHub. It has something or is useless?
https://github.com/nczeroshift/bxon
- Sun Mar 28, 2021 7:53 am
- Forum: Game Localization
- Topic: Dragon Quest XI S - BXON files
- Replies: 3
- Views: 904
Dragon Quest XI S - BXON files
Hello,
I wanted to know if it was possible to extract the text from Dragon Quest XI S.
I used BMS to extract the PAK files. The problem is, the texts are not in the .locres files, but in the .bxon format.
Is there a way to extract these texts?
bxon_ie.rar
bxon_script_message.rar
I wanted to know if it was possible to extract the text from Dragon Quest XI S.
I used BMS to extract the PAK files. The problem is, the texts are not in the .locres files, but in the .bxon format.
Is there a way to extract these texts?
bxon_ie.rar
bxon_script_message.rar
- Thu Mar 23, 2017 9:54 am
- Forum: Game Archive
- Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
- Replies: 36
- Views: 17537
Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Here is a very simple VBF decompressor and packer. These are two separate console programs so you'll have to run them from the command prompt. Do not include any parameters to see the help screens. If you notice any bugs, please let me know. Processing large archives takes a lot of time at the mome...
- Fri Aug 19, 2016 7:22 pm
- Forum: Game Localization
- Topic: [Help] Final Fantasy X X-2 HD (steam)
- Replies: 1
- Views: 1200
Re: [Help] Final Fantasy X X-2 HD (steam)
Could anyone help creating a tool to extract the text and recalculate the pointers in the insert. Text file: https://drive.google.com/open?id=0B-L82uP4sSEreHJhc2hlRkRIelk Character table: https://drive.google.com/open?id=0B-L82uP4sSErQ3ZJSXNIRXJuMFU The texts are in the PS2 folder. http://i66.tinypi...
- Sun Dec 14, 2014 12:00 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50442
Re: Final Fantasy XIII-2 extraction
Is there any way how to extract the files from the PC version of FFXIII-2.
- Sun Dec 14, 2014 2:22 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII PC Modding.
- Replies: 15
- Views: 11166
Re: Final Fantasy XIII PC Modding.
Is there any way how to extract the files from the PC version of FFXIII-2.
- Sat Oct 18, 2014 5:56 pm
- Forum: 3D/2D models
- Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
- Replies: 102
- Views: 35395
Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
Is it possible to copy a dubbing version of Xbox one and insert the Pc version of the game? Only the dubbing, why have a dubbing in the game that was not available in my country
- Tue Oct 14, 2014 3:11 pm
- Forum: Game Localization
- Topic: Final Fantasy XIII (*.ZTR Import And Export)
- Replies: 5
- Views: 2102
Re: Final Fantasy XIII (*.ZTR Import And Export)
I also have interest in (* .ZTR Import And Export). Could you attach one to your topical ZTR file? So easy for someone who is interested in doing only tool without having the game.
- Tue Oct 14, 2014 1:01 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 157139
Re: FF 13 3D models ripping possible ...
English to Portuguese Portugal. Has some tool for editing these texts? Dump and reinsert And in which file you use to find this qiclbms textres_us.ztr?
- Fri Oct 10, 2014 3:33 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 157139
Re: FF 13 3D models ripping possible ...
any chance of ripping English text for translation in another language? quickbms able to use the PC version and extracted many files but can not see any of them.
