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Search found 10 matches
- Sun Nov 02, 2008 5:09 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
Re: RF Model Structure
Wow, it has been so long since I abandoned the project that they might have changed things on me. I should have done this months ago, but here is the complete code work of my last version of the mesh extractor. I think ZShare deletes things after 3 months or so, so if the intact code is still useful...
- Mon May 19, 2008 12:13 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
Re: RF Model Structure
http://honor-rf.blogspot.com/2008/05/v3-msh2obj.html I pray this is the last correctional update I have to make. Some meshes were still giving errors, such as red maus, so I went in to check and found that the Sector3 data was missing and only a DWORD was in the place. In the header, if the sector3 ...
- Wed May 14, 2008 1:07 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
Re: RF Model Structure
Actually the coordinating data is in the headers, I ignore it in my extraction.
[hidden] u16 uk2;
u32 PositionX;
u32 PositionY;
u32 PositionZ;
That part controls location, but it basically transforms the points from an origin location.
[hidden] u16 uk2;
u32 PositionX;
u32 PositionY;
u32 PositionZ;
That part controls location, but it basically transforms the points from an origin location.
- Sun May 11, 2008 2:30 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
Re: RF Model Structure
Actually, I am thinking the effect may be in RF/Chef/ChefEntity1.rpk or RF/Chef/ChefEntity2.rpk ... To be honest, you got me stumped on this, but the control file is external of the mesh I am certain.
- Sun May 11, 2008 12:43 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
Re: RF Model Structure
And for you, I present the effect ripper. No more lonely nights of manual extraction, now it will do it fast. Use in the Rf Effect folder with RPK files. There are tons of them... Goodluck. BTW, although the rip is easy, the replacement is manual, muahaha. Contact me on msn to do it. I am to lazy to...
- Fri May 09, 2008 4:35 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
Re: RF Model Structure
To achieve what you want, you need to go to RF\Chef\Tex folder. The eff files mention 55Shield_Pink.dds & Silver_Red.dds, but from your pictures those don't seem to be it. Try modding the colors on STAFF_135.dds, STAFF_Y.dds, STAFF_Y_01.dds, and elec_04.dds
- Thu May 08, 2008 5:17 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
Update
Program update for my little friend, thanks to you my program is now more functional. http://www.zshare.net/download/117026826741dd97/ Also check the blog. All I did was change a single line and a lot more work now. Also, remember if the texture doesn' t load scroll up for info on how to. Enjoy, and...
- Thu May 08, 2008 4:17 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
Re: RF Model Structure
I will take a quick look for you, it may be one of the limited restrictions, but I can probably make an alternate program for you. Also, I think glow is an effect file of different format, if not then the dds texture attached, not the actual model. Edit: Er, that one was a working one with my XNA vi...
- Sat May 03, 2008 12:04 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
Re: RF Model Structure
For character models check in [RF Folder]\Character\Player\Mesh, I can guarentee perfect unpacking for all files under DEFAULTBF.RFS, but there will be problems with msh's extracted from some acc and cora files, nothing too bad. NPC's & Monsters are there too lmao. I don;t think I mentioned anyt...
- Fri May 02, 2008 4:32 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21709
RF Model Structure
A few people have asked around for the RF Online mesh structure. To make this elegant I should probably write out the structure for each section, but I didn't prepare that offhand, so check my sourcecode. A straight rip from a structorian file i made for the headers is here. struct MESHFILE { u16 Li...
