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by Straight Edge
Thu May 02, 2019 11:38 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 272
Views: 44568

Re: Mortal Kombat 11

Is anyone finding the face meshes without their weights intact? I've tried the smd and mesh versions on the face meshes and only the weights from the head down to the neck are intact. :oops: :(
by Straight Edge
Wed May 01, 2019 9:45 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 272
Views: 44568

Re: Mortal Kombat 11

Much obliged, daemon. Thanks! :D
by Straight Edge
Sat Nov 24, 2018 1:46 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 107
Views: 26938

Re: Injustice 2 (PC)

cruizeez96 wrote:Does anyone know where to find the eyeball/mouth textures for each character? I can find pretty much everything but those textures for the character models.
They're in the startup.xxx container.
by Straight Edge
Sun Feb 18, 2018 12:58 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 107
Views: 26938

Re: Injustice 2 (PC)

Any updates, daemon? Would like to try out that map exporter with the tool, results looks amazing.
by Straight Edge
Sun Jan 14, 2018 3:23 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 107
Views: 26938

Re: Injustice 2 (PC)

daemon1 wrote:
Flandyn wrote:Is there any way to fix this?
Load all parts and rotate them together. You dont have to do it for each model.
daemon, can you offer any advice on fixing the UVs in blender? do they need to be manually realigned? Or also flipped?
by Straight Edge
Sun Jan 07, 2018 10:37 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 107
Views: 26938

Re: Injustice 2 (PC)

Can anyone explain how to correct the mesh UVs after importing the smds into blender? They don't match up with the textures. I tried all the variant textures to the arms, legs and torso, even the face and its the same issue. Do the uvs all need to be manually realigned? Is the problem only common wi...
by Straight Edge
Fri Oct 27, 2017 1:20 am
Forum: Game Archive
Topic: Middle-earth: Shadow of War (.arch06) HELP
Replies: 2
Views: 1649

Re: Middle-earth: Shadow of War (.arch06) HELP

I don't think she has a model in the game as she appeared only in cutscenes. :(
by Straight Edge
Sat May 09, 2015 10:35 pm
Forum: 3D/2D models
Topic: PC Middle-Earth: Shadow of Mordor maxscript
Replies: 32
Views: 30235

Re: PC Middle-Earth: Shadow of Mordor maxscript

zaramot wrote:I finished script with correct bone names and in-game weights/rig, going to post it here soon
Can't wait! Appreciate all your contributions thus far. :)
by Straight Edge
Thu Apr 30, 2015 9:10 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 13513

Re: Mortal Kombat X sound format

Ok, problem was when the whole FSB file is marked as stereo, then fmod extracts all individual files as stereo, though they all can actually be mono. The same is probably true for other channel combinations. So this new version ignores what's written in individual sound properties, and extracts all...
by Straight Edge
Thu Apr 30, 2015 7:02 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 13513

Re: Mortal Kombat X sound format

Tested it out with CHAR_Mileena_A.xxx. It seems to have extracted most if not all of the encrypted SFX files, however most of the VO files weren't extracted correctly since they're at 1KB in size.
by Straight Edge
Thu Apr 23, 2015 7:22 am
Forum: Audio file formats
Topic: Resident Evil 6 .SPAC audio
Replies: 6
Views: 3300

Re: Resident Evil 6 .SPAC audio

I already made a tutorial to unpack all .SPC audio for the Xbox 360 version of Resident Evil 6. See here: http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=22194 You could upload SPC Tool v2.0 ? Seconded. Could really use that tool, there doesn't seem to be another method of extract...
by Straight Edge
Sun Apr 19, 2015 4:21 pm
Forum: Game Archive
Topic: Mortal Kombat X .xxx
Replies: 17
Views: 11868

Re: Mortal Kombat X .xxx

Very useful tool. I wonder is there a way of converting the Texture2D files to a readable TGA/DDS. Same with the SkeletalMesh files converting them to psk.