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- Sat Nov 07, 2020 6:19 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
Does anyone happen to know where the severed Warrior Shrine heads are in the game files? What container they're packed in?
- Thu Nov 05, 2020 11:31 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
This is probably a dumb question, but what is the tone map? Is it a texture that can be utilized or is it akin to the ID texture where it only serves a purpose in the game engine? Other than that I've also been struggling to apply the textures optimally in Blender, I feel like I'm missing something...
- Mon Nov 02, 2020 11:01 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
I also would like to know if there's a way. It can be very time-consuming to color all these textures manually through eyeball/guesswork.
- Mon Oct 05, 2020 8:46 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
When you extract the character model from the GEAR_Assets container, it gives you a folder with the textures inside. the CTP shows you the colors used for the character skins in the game. like say if I wanted to get the correct colors for Baraka's default skin (SKIN_A), i'd look for "BAR_001_CP...
- Mon Oct 05, 2020 8:14 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
do you need to own the game? I find no uhm..."free" version, if you get me Also, i have no idea on how to get the rgiht colors for textures given they're black and white Buy the game and support it like everyone else. Textures have to be manually recolored. the CPT0 textures show the colo...
- Fri Sep 18, 2020 11:39 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 364
- Views: 99226
Re: The Last of Us 2
Is this topic updating? I keep getting notifications but don't see new posts...
- Fri Jul 10, 2020 8:23 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
- Sat Jun 27, 2020 6:39 am
- Forum: 3D/2D models
- Topic: Unreal Engine map export tools
- Replies: 31
- Views: 9786
Re: Unreal Engine map export tools
Would also love to have MK11 map support, or even MKX or MK9 if possible. Full map extractions seem like a rare thing. Whatever you post tools for are appreciated daemon. Thanks for the games you've supported thus far.
- Sun May 03, 2020 3:01 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
Does anyone happen to know where the Krypt character heads are? I dived into the Krypt and ShangTsung Island container files and can't find them anywhere.
- Fri May 24, 2019 8:22 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
That's unfortunate.
Thanks though for all the hard work till now. Good luck on other games.![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
Thanks though for all the hard work till now. Good luck on other games.
- Thu May 23, 2019 10:35 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor.
- Thu May 16, 2019 10:41 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
The "CHAR_MaterialLibrary.xxx" container has the eye textures.PrimeFIRE94 wrote: ↑Thu May 16, 2019 10:35 pm Does anyone know how to get the revenant skin textures and eye textures?
Thanks!
- Sat May 11, 2019 3:43 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
I have adobe ps and can't get this result. does it make a difference if the textures are in tga or dds? i'm using tga.
- Sat May 11, 2019 3:34 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
What program did you use for this?ghost777 wrote: ↑Sat May 11, 2019 2:34 pm Here is Scorpion default skin for his base skin. Depending on what program you use, there will be differences. In my case i used the alpha from NORM DDS for his alpha in COLOR DDS to get a quick diffuse. Try it out and see what happens. GL
SCO_SKIN_A_Color0.jpg
- Sat May 11, 2019 11:24 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
Thanks very much for the update daemon. I was wondering, how did you get all of the morphs loaded into the face mesh at once? or did you import every morph (mesh.ascii) model manually and join them with the face model as shape keys?
